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Rhayne

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About Rhayne

  • Rank
    Newbie
  • Birthday 01/01/1993

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  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Title : XAS ABS Compatibility Project. Purpose: I've been working on a small compatibility project for XAS ABS. What this is, is not a game. It's just ALOT of different mechanics all implemented onto 2 very small maps to see what does, and does not, get along with each other. It will be used in a game very soon in the future. I'm looking to get feedback, and suggestions on this. It can be anything as long as it's constructive and not demeaning, if so I'll just pretend you don't exist lol. Also, please read the notes on the videos. They may have suggestions you're already thinking of Below are two videos showing it's features. They are each about 2 min or less, and the second one is just an update! Thanks XD Character Bios: Test subject/guinea pig. Since there are no characters/story/plot, there are no bios, I hope this suffices for now. Credits: Khas - Khas Awesome Light Effects. Killozapit - Khas add on for lights to move with an event for example, the fireball. Vlue - (Basic Climate, Advanced Game Time, Crafting System, Basic Options Menu, Basic Message SE, Popup Window, and Basic Quest System) Xiderwong & Moghunter - XAS ABS Hero Edition Ace (Ver Experimental 0.5) Shaz - Overlay Effects Zeus - Fullscreen ++ Videos: (No screenshots, I'm hoping videos can be used instead, If mandatory, Let me know, I'll add some, thanks. ) #1 First Draft Notes/Features:: Light Effects and add on so Fireballs will emit a light source Climate, Message SE, Popop Windows, Quest System Xas Abs, with edits to the CT system, hud placement. Overlay Effects #2 Update Notes/Features:: Update for Xas Abs Compatibility Project. 1. First in the video I show you that the fireballs now emit a light source even, also changed how light reacts to walls and what not. with the added layers(sunshine/rays of light). Had to change Z surface values. 2. I've also implemented a day and night system (thanks Vlue!) that interacts with the layers and weather. If it's day time, and it rains, the rays of sunshine dissappear and reappear when it stops raining. This give the effects that clouds are covering the sun. Also lights and the sunshine/rays of light, turn on and off depending on day/night. (if you do something like this don't forget to event your transfer events when you're returning outside or it'll be really weird ) 3. Alchemy, I think that explains itself. 4. I've added CT(stamina) penalties if you hold your shield up too long or if you dash for too long, or if you simply use up all of your stamina. If you do, you have to wait for it to fully recharge to use your shield or run again. Can still swing your sword though, I couldn't be tooooo Sadistic XD Next update will have the tints all worked out to look right/better. Some animation changes. (hopefully) Better pixel movement (probably won't happen, but I'm gonna to try my hardest) If you have any suggestions let me know below please.
  2. FIgured it out, if anyone else is using Xas ABs and Khas light effects With the add on in the link above, just put this in the main event of your fireball Comment: [dlight 2] #can change this to 0,1,2,3 etc... Script:l = $game_map.lantern : : l.change_owner($game_map.events[8]) <------this number needs to be the id number of the fireball event : :h = {2=>"ld",4=>"ll",6=>"lr",8=>"lu"} : :l.set_multiple_graphics(h) : :l.set_opacity(255,0) : :l.show
  3. Rhayne

    Greetings everyone :)

    Mkay, for sure. Thanks for the advice this problem is driving me up the walls lol
  4. Hello all who find themselves here. My names Rhayne, and I'm new to Rpg Maker Vx Ace. If anyone would like to add me, please do, I'd like to get ingrained in this community and give back to it as much as I can. I love music, anime, games and pretty much everything else cliche gamers like lol I'm currently working on a game, no not that dream game, but a game I hope I can use as a stepping stone to learn all the skills I need to make that dream game someday. At the moment, I've pretty much got just about everything learned about the Rpg Maker Program minus writing my own scripts, which I'm also learning. (got a wayssssss to go ) I'm also learning how to use Gimp fairly well to edit those pixels we love so much! ( just stayed up till 6am re animating lil chibi's for Xas Abs. ) Parallax Mapping is the next thing I would like to learn, doesn't seem to hard but then again, it's probably got some trickery to it So yeah, if anyone needs some help or would just like to join forces on a fun project just add me and send me a message. XD - Rhayne
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