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MasterApplesauc

Member
  • Content Count

    9
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  • Last visited

Community Reputation

2

About MasterApplesauc

  • Rank
    The Master of all Applesauces
  • Birthday 09/24/1996

Profile Information

  • Gender
    Male
  • Location
    Connecticut

RPG Maker Information

  • RM Skill -
    Mapper
  1. MasterApplesauc

    First Mapping Experience

    So you're saying that it's unnecessary that, in my armory map, to have put in as much detail in the "backroom" as I did? What should I have done then? Omitted it? That seems a little extreme. I completely understand what you're trying to say though - if the player can't get to it why bother. Don't tease, like I did with the stairs in that very map. No I had not intended to paste the stove on it but I understand where the problem was - thank you for the input. Consistency is one of the big things I need to take away from this, thank you. Can I ask what you mean by "parallaxing"? I've heard the phrase thrown around but I'm a little unfamiliar with what it actually is. UPDATE: I've been working on a deep underground cave system, but I'm not sure. I feel like this map is missing something. Input is greatly appreciated:
  2. MasterApplesauc

    First Mapping Experience

    If it matches the environment and setting of the area, then yes. Brighter/Vibrant depends on the particular setting. For instance, A sea-side fishing port by the mountains would probably be foggy/gloomy with lots of grey/blue tones so bright and vibrant wouldn't work there. A variety makes the landscape look much more natural, I often recommend researching reference images of real areas to relate to the type of environment your trying to create. Not to necessarily replicate it 100% but to get an idea of the actual variety that natural landscapes make up. A single field of grass could have many shades of green,brown,yellow,tan etc all within the same field even though its just grass. These color variations and varieties are what you should aim for in your maps as well as they make the areas feel more natural and believable to the player. Alright thank you for your advice. I'll definitely do a little bit of research into the environments before I go about placing stuff haha. I understand what you mean when you say don't replicate it. It's more of getting a rough idea of how it should look. This is something that you do? Thank you for the compliment, I will experiment with removing the inside shadows, that makes sense too for the desert. I appreciate the advice. At the end of this post I'm attaching a photo of the tavern that I remade using desert tiles and I removed the inside shadow. What do you think? Ahh yes thank you I appreciate the layout redesign. It didn't feel right before but that layout and the way it looks is just right. I used that as a template and remade the map and removed the shadows as recommended by Brackev. Can I get some critique?
  3. MasterApplesauc

    First Mapping Experience

    Alright so this is my map a bit closer. I see what you're talking about how mine is a lot more bare compared to yours. So you'd recommend adding a bit more clutter of rocks and having a brighter/vibrant color palette?
  4. MasterApplesauc

    First Mapping Experience

    Really, more clutter? Haha I thought I had a lot to begin with! I can add more, but the question is, how much is too much?
  5. MasterApplesauc

    1st time mapping a village

    Hey there! Great work. Just like the others have said, it definitely does seem like you have a solid grasp at the basics of mapping. Let's take that a bit further. As a general rule of thumb, I personally don't like to use the "large group of tree" tiles to fill in spaces like you've got here: But if you absolutely must use the "large group of tree" tiles, try using them in conjunction with other tiles live I've got here:
  6. MasterApplesauc

    First Mapping Experience

    Thank you for the kind words. I appreciate the compliments and have taken the suggestions into advisement. I created a forest to test out making a larger map. Take a look and advice would be greatly appreciated!
  7. MasterApplesauc

    First Mapping Experience

    You know, The town was originally a bunch of tents and when I changed it I completely neglected to change the inside wall tiles! And yes it is a platform within the room, and I definitely should have made all the walls one more higher it just didn't look right to me. Thank you for your insight and bringing the walls to my attention. EDIT: I've attached an updated item shop graphic. It doesn't look right to me - insight? I've also attached a second tavern photo, fixing the walls, and adding a second set of stairs where the wall goes back to being single. Comments and Critiques are welcome!
  8. MasterApplesauc

    First Mapping Experience

    Hey there guys, this is my first time mapping in both VXAce and in making a desert. I've never been one to be creative enough to make a story or an actual game, but the mapping has always blown me away. So this is my attempt at mapping. The pictures: Town: - Armory: - Tavern: - Sword Shop: - Item Shop: - Player Home: Desert: - Cave: - Tent: - Oasis:
  9. MasterApplesauc

    Greetings from Connecticut!

    Good morning everybody! I'm just your average, RPG Maker. Recently picked up VXAce and I'm loving it, though I'm still a little bit rough at mapping. Anyways, I look forward to getting to know everyone here! ~Joe
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