Good reads, wall-of-text articles that are not about law or economics, tea, coffee, aniseed candy, sleep, lucid dream, daffodils, the sky, anything that triggers my nostalgia feeler, urban legends and mythologies, blood, knives, guns.
Reading the boss design tutorial I wrote 3 years ago makes me wanna punch myself from back then on the pancreas. Or at least gently slap him on the cheek. Gotta rewrite that thing, especially now that I'm more experienced (I guess?)...
Got a link? My game - for all the criticism it gets on just about everything else (and to be fair, that criticism is justified) - I've seen mentioned several times as an example of the right way to go about boss design, so I'd be happy to share some of my thoughts if you like.