-
Content Count
10 -
Joined
-
Last visited
-
Days Won
1
Marcherfu last won the day on July 3 2017
Marcherfu had the most liked content!
Community Reputation
5About Marcherfu

-
Rank
i never sleep duuud
Profile Information
-
Gender
Not Telling
-
Location
Behind my PC all the night.
RPG Maker Information
-
RM Skill -
Eventer
-
An item storage conserved through multiple saves
Marcherfu replied to Marcherfu's topic in Programming
A new bump to say that i now have a new external fan so i'll restart now working on my game. -
vx/ace/xp The 721 firsts pokemons (gen 1 to 6) as charsets for VX, Ace and XP !
Marcherfu posted a topic in VX Ace
THE ULTIMATE PACK FOR CHARSET MONS (this is just a funny artwork i found and wanted to share here for adding some imagery to the thing, credit is on image) Hi guys ! Marcherfu's here ! I discovered on a forum lost in the abyss of the french web a golden nugget and i asked if i can share it with you and it's definitely a yes by the owner of the original topic ! And here is a proof for the ones who want it. (first in french, then translated in english by me) First message by me in french. Translation. And then, the reply in french. And his translation : Content of the pack So, this pack contain : -The 721 firsts pokemons (in nearly every form and even in shinies : even the 27 Unowns and their shinies blue counterpart are here !) and some on-ground shadows as charsets for XP or for VX and Ace if you chose the VX and Ace version. (converted with the help of Woratana's RGSS2 program that automatically convert XP characters to VX ones) -A readme.txt which is including all the credits (they are below too but i prefer give you all the credits then you can write them in your credit scene without needing to go on this topic every time you need those. Here is a screenshot made by the creator of the topic to just showcase the first mons in his folder : Credits The charsets of generations one to five : MissingLukey, help-14, Kymotonian, cSc-A7X, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17. The charsets of 6th generation : Princess-Phoenix, LunarDusk6. Assembling, gathering, some correcting, sharing and creator of the first post : Aerun. For the XP to VX converter : Woratana. And of course, Game Freak for the characters. Original topic forum where it come from : CLICK HERE ! (you should download it and thanks them here for the huge job they did, they deserve that !) Download RPG Maker XP Version RPG Maker VX and Ace Version Terms of Use To be honest there is no terms of use : they made them to be used and i don't think they can do terms of use cause the characters are property of Game Freak after all, so i think it's dangerous for you to use those characters in a fanmade commercial game cause of the fact Game Freak own all the characters. But meh : there is a lot of free romhacks of pokemon who never get hurt by Game Freak, so i think it's safe if you use them for free games. Some few useful words from the creator of the pack IN FRENCH En termes de nomenclature, vous trouverez les Pokémon numérotés sous la forme 001_0.png, avec _X correspondant à chaque forme. Les Pokémon ayant un Overworld femelle différent sont numérotés sous la forme 001f_0.png. Les shineys ont simplement un "s" en plus (001s_0.png et 001fs_0.png). Les Méga-Evolutions ne sont pas présentes, tout simplement car je n'en ai pas trouvé d'intéressantes (graphiquement) et que je n'ai pas trouvé la pertinence de les ajouter, le cas échéant. TRANSLATION In terms of nomenclature, you got the Pokemons called on the form "001_0.png", with _X corresponding to every forms. The pokemons who have a difference between males and females have the form "001f_0.png". The shineys have simply a "s". (001s_0.png and in case of females 001fs_0.png) There is no Mega-Evolutions, simply cause i don't got anyone interesting (graphically) and i don't had the relevance if applicable. Thanks to read this and again, if you really want to support their job go on their forum and share your supporting spirit with them ! (Link here) -
I discovered the Woratana's XP->VX charset converting script.. my life changed like nothing before. :l
- Show previous comments 5 more
-
-
-
The $ filename tag is just for make the editor understanding that the whole file is only one charset so no it dosen't gonna work on 4x4 charsets.
-
Lost Script Reuploads (for those of us who got on the train late)
Marcherfu replied to PhoenixSoul's topic in Completed Scripts/Plugins/etc.
The Party Guest script looks interesting for a pokemon-like game or a pokemon fanmade : make the mons be your team and the trainer be your guest, coupled with a very basic changing in-battle view system (like Yanfly's Animated Battlers to see your team) and the box-script it could be really easier to do something like that. But with that idea, there is a question : does the guest in the party join the caterpillar ? If yes then it could be possible to set him as the played character in the caterpillar and let your creatures/mons/whatever you want just follow the actor.- 52 replies
-
- 1
-
-
- rgss1/2/3
- broken and dead links
-
(and 2 more)
Tagged with:
-
Harmony the Robot/Doll? (Mature Debate)
Marcherfu commented on Lord Vectra's blog entry in Intelligent Debates/feelings/conversations
If it can retain stupid rapists doing bad things and help by countering some prostitution network (for example, if a dude go to the prostitute of his street every week, it might be worthier to buy Harmony for him on the long term and less dangerous in term of sexually transmittable malady, so the prostitute and all his network lose money, u see what i mean ?), i think it's definitely worth it to make this project real. Yeah she's a women, gonna do some feminist war etc. But to be honest... TO BE HONEST : Do you really think it's worth fighting versus that when it can save girls by acting as an anti-rape ? I really don't care about this thing even if i think it's not really good for the image of the women. But who cares fighting this when you have something really useless known as Kim Kardashian and some others celebrities like that which make a really REALLY bad image of women and do it without helping in anything at all ? For me feminist lose their time fighting this. So here is my conclusion about the sex part of this thing : Yeah it's bad for the image of the women, but it could be more usefull than any bitch-celebrities which makes some bad images of the women too. About the mechanic and Artificial Intelligence part, i'm interested about what she can do, what are her limits ? Can she won a chess game versus a noob ? On the other part, do they managed to didn't have any sound coming from mechanisms when it moves ? If yes, how ? There is a lot of questions and it could be a huge step for all the robot industries. (next step : do some laws for robots ?) -
An item storage conserved through multiple saves
Marcherfu replied to Marcherfu's topic in Programming
New bump to said that i can wait a lot for this script request cause the external fan i used to aerate my PC just broke some days ago and with the heat of the summer it just can't stay ON without it due to overheat problems. :/ BIG EDIT : DAMN I'M SO DUMB TO SEE THAT JUST NOW ! I FAILED THE LINK ! x_x I corrected the link. -
Changing TP to something resembling stamina?
Marcherfu replied to DexyChicken's topic in Programming
Here is all the things related to the gauge i saw on the base scripts : In Window_Base, 512 to 521 : #-------------------------------------------------------------------------- # * Draw TP #-------------------------------------------------------------------------- def draw_actor_tp(actor, x, y, width = 124) draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, Vocab::tp_a) change_color(tp_color(actor)) draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2) end The "actor.tp_rate" seen previously is in Game_BattlerBase, 529 to 531 : def tp_rate @tp.to_f / 100 end When you compare this SP Rate to HP Rate you see something isn't right : def hp_rate @hp.to_f / mhp end The value is divided by MHP, where the SP Rate is divided by 100, which is the base max TP Rate. So if i'm right, it should be something like that : class Game_BattlerBase #-------------------------------------------------------------------------- # * Get Percentage of TP #-------------------------------------------------------------------------- def tp_rate @tp.to_f / max_tp end end Or maybe i'm wrong and you can't call the max_tp formula this way so maybe this should work : class Game_BattlerBase #-------------------------------------------------------------------------- # * Get Percentage of TP #-------------------------------------------------------------------------- def tp_rate @tp.to_f / [param(2) * 0.1] end end I'm right ? -
An item storage conserved through multiple saves
Marcherfu replied to Marcherfu's topic in Programming
Up ! My request is still opened, thx to consider it. If you need to know some other things i maybe missed, tell me. -
Changing TP to something resembling stamina?
Marcherfu replied to DexyChicken's topic in Programming
I maybe got a thing that could help you.. Game_BattlerBase 491 to 496 : #-------------------------------------------------------------------------- # * Get Maximum Value of TP #-------------------------------------------------------------------------- def max_tp return 100 end You should try something with that like : #-------------------------------------------------------------------------- # * Get Maximum Value of TP #-------------------------------------------------------------------------- def max_tp return param(2)*0.1 end it maybe make SP equal to "ATK*0.1" (so you gain 1 SP max every 10ATK) as max SP value. (which mean any boost in ATK gonna give a boost in SP too if i'm right, but i'm not a scripter so idk if it work, it's just an example) -
How to make weapon's attack based on wielder's level?
Marcherfu replied to Sycoustic's topic in Editor Support and Discussion
There is a script called Custom Weapon Formulas by Kread-EX which allow to make your own custom formulas for basic attack with weapon in notebox of the weapons. But it looks like all the links to all of his scripts are broken and idk if there is a way to tell him this problem..


