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8About Mysticphoenix

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Rank
Banana Milk Shake
- Birthday 02/12/1990
Profile Information
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Gender
Male
RPG Maker Information
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RM Skill -
Game Developer
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Mysticphoenix changed their profile photo
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Class Name: Harvester Combat roles: Plant Killers / Item Hunters Strengths: They have nany skills involves fighting plants monster. They can enhance the healing effect of vegetable items. Weaknesses: Heavy physical attack, Ice Element (Farmers does not like winter) Stats: -High Strength -High Magic Point -Low Defense -Medium Agility Additional information(Read the Additional Stuff section below): They are not a farmer! They are the harvester! The main role is to fight a plant-monsters, and gain advantages from them. This class can be very cool because they can be equipped with a large sickle. They can also wield an axe, a chainsaw. Their cool skills included: Scythe Boomerang, Grasshopper Swarm, Termite Swarm, Summon Crows, Draining HP from a plant enemy. ---------------------------------------------------------------------------------------------------------------------------------- Class Name: Venom Mistress Combat roles: Status ailments Strengths: They have various kind of poison. They is also an expert in fighting a poison enemy. Weaknesses: Holy element Stats: -Low Hit Point -High Intelligence -Medium Attack -Medium Defense Additional information(Read the Additional Stuff section below): This class is inspired by chinese medieval movies where assassinating with poison is very famous. The venom mistress can inflict various kind of poison, such as: an incurable poison, a stunning poison, an MP decresing poison. They can enhance duration and power of a poison further more with a nerve gas. But when it comes to a fight, they can handle a moderate enemy with their poison-drenched fan attack effectively. It would be great if make them wear vintage chinese cloth and equipped with a steel fan too! ---------------------------------------------------------------------------------------------------------------------------------- Class Name: Conjurer Combat roles: Offensive and Supportive Magic Strengths: Earth and Wind elements Weaknesses: Dark Element, Water Element Stats: -High Hit Point -High Intelligence -Low Attack -Medium Speed Additional information(Read the Additional Stuff section below): This class is inspired bya natives american (wearing a feathered crown and paint their face). They can control earth and wind for both offensive or supportive role. They skills included : Earth Wall, Wind Blast, Healing Wind, Quicksand, Elemental Barrier, Toad-poison Dart, Smoke Signal, Earth Tomahawk. Their weapon is a blowdart!
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Does having two different game logo considered inconsistent?
Mysticphoenix replied to Mysticphoenix's topic in Theory and Development
Well... It was meant to be just a plain text. Because I think it would look weird if I show a colorful logo with that plain black background (with no music). Assuming the introduction cut scene is two mages fighting violently, then a very dramatic event happens. The screen is faded black quickly, and leave everything in silence. Then show a logo. Then Then start the game. I'll try putting the first logo there and let my friends decide which version is better! Thank you a lot for your sugguestion!- 5 replies
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Will you play a game made with full RTP?
Mysticphoenix replied to Nekotori's topic in Theory and Development
I would if it looks fun and new, or have an interesting story. -
Does having two different game logo considered inconsistent?
Mysticphoenix posted a topic in Theory and Development
Can a game have more than one type of logo? One for a title screen, and one for popping up after a game introduction cutscene. example : Assuming the game's name is "Magic" Here is the first logo. This one is for the title screen. And there is... This one shows up after the game intro. Does this considered inconsistent? Should I use the same logo for these two situation?- 5 replies
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I think your story is pretty scary. Imagine yourself being on the top bunk and being shaken by an unknown entity night by night. That was freaking scary. You are a very good storyteller. The puzzle can still be improved further.
- 27 replies
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That's a really good idea. It's so different!
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How to Keep a Player Engrossed?
Mysticphoenix replied to SamuelKeller's topic in Theory and Development
Having many interactions, I guess.- 9 replies
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Now we can travel with 20 friends and fight at once.
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I used to make a game that caused a rage quit. Then I learnt that it's not fair for the player. The important key is to make a fair game. To make the player feels fair.
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You can set exact movement of an NPC, so you don't have to use pathfinding. Many pathfinding scripts are memory-comsuming and slow and always have a few chance of getting bugged.
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If your game is really good, I'm sure someone will donate!
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The player must be able to avoid or prevent it. Otherwise, it would be too much of a punishment which results in an unfair battle. But in case there are many characters in the party, it's okay to instant-kill one character.
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Thank you for reviewing, sir! As from what I see from the last video you uploaded, you still haven't finished the game, sir. You will have to continue to get to the end and discover the true story. And that's when the credit will roll, sir. But forget it. Just forget it. I know you will go, "Nah, it's all this game's fault that's not attractive enough to get me to continue, blah blah blah". So let it all be this game's fault, sir. Now, may be I should move this game into the category of "Action/Horror" It was never meant to be scary from the start because there's a lot of fighting. My mistake for putting it in adventure/horror. But my game ain't a trash, sir. You've not seen a true trash. Anyway, sorry for the copyrighted musics, sir. I overlooked that fact that it will have a problem with a YouTube upload. I also want to thank you for calling this game stupid over and over, sir. That was so touching and useful.
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My unique boss can create a clone when the player shoot bullet at her, and teleport her somewhere else. The clones cannot be distinguished unless use a special item, which will make the clones change color.
- 84 replies
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A samurai shared many similarity with a Jedi. Both have master, but can be masterless too. Both have the sharpest sword on the earth(space). Both are fearsome in the battlefield. Death's eye : 1 hit KO an enemy. Has a lower success rate when used with enemies with equal or higher level and bosses The Last Stand : If died in that turn, auto-revive the samurai with 10% remaining HP. Can only be use once in a battle. Dragon Stance : Increase speed, decrease defense. Iron Wall Stance : Increase defense, decrease attack. Bear King Stance : Increase attack, decrase speed. Faith Blade : High critical hit chance. Diamond Crane : Attack from a long distance with a wind from blade slash. First priority attack.



