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I can test MV and MZ games at the same time now lol
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@Kayzee my experience porting plugins has been 99% compatible depending on what classes you're touching.
Sprites have been refactored into more abstraction for each object, windows use a Rectangle for initialization instead of direct x,y,width,height specifications, some methods were "fixed" by giving it a "better name", etc.
But I still have to test it on both engines to make sure a sneaky little change isn't causing problems.