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Asharonapaul

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  • Content count

    554
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Asharonapaul last won the day on August 14

Asharonapaul had the most liked content!

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About Asharonapaul

  • Rank
    The Non Believer of Beliefs
  • Birthday 03/09/1989

Profile Information

  • Gender
    Not Telling
  • Location
    Midwest US A
  • Interests
    writing, music, performance, game making, carpentry, luthier

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

9,561 profile views
  1. should I write a tutorial for flashy/blinky text?

  2. counting game Level Grinding | LV 6

    i = 0 for i in 0...665.7.to_i i+= 1 end return i
  3. counting game Level Grinding | LV 6

    663.7.to_i => 664
  4. Hi, so I tried making a title screen. as you can see the blinking text works, and the bitmap is updating. however for some reason the images prior aren't being disposed. for the coin window I'm using this for update def update super puts @timer, @frame, @sprite @timer += 1 dispose_sprite if @tmer == 120 self.dispose if @frame == 6 && @timer == 120 @frame += 1 if @timer == 120 draw_contents if @timer == 120 @timer = 0 if @timer == 120 end and for changing the graphics I am using a method with a simple case statement def draw_contents @sprite = Sprite.new case @frame when 0 @sprite.bitmap = Cache.picture("ci_1.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 1 @sprite.bitmap = Cache.picture("ci_2.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 2 @sprite.bitmap = Cache.picture("ci_3.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 3 @sprite.bitmap = Cache.picture("ci_4.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 4 @sprite.bitmap = Cache.picture("ci_5.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 5 @sprite.bitmap = Cache.picture("ci_6.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 when 6 @sprite.bitmap = Cache.picture("ci_7.png") @sprite.x = 130 @sprite.y = Graphics.height/2 @sprite.z = 1000 end end I am writing the the sprite id in console and see it changing. anyways not sure how to fix this.
  5. counting game Level Grinding | LV 6

    someone will have to give nero's number. 6 sixity 1
  6. counting game Level Grinding | LV 6

    I was thinking it would be fun to make people custom engines to work with ace... their dll saves me a bunch of time. 652
  7. https://chungsiestudios.wordpress.com/2018/07/23/building-the-engine/ welp. I don't really care who sees my code for my project :P

  8. the longer I live, the more solo work brings diminishing returns.... I've got maybe 50 more years before my brain sucks at this project stuff

  9. no one on reddit wants to talk to me about CBD for schizophrenia. it's like an extra stigma or something.,

    1. Kayzee

      Kayzee

      CBD? What's that? A treatment?

    2. Asharonapaul

      Asharonapaul

      cannibinoid. it's an oil found in breast milk and maters, but the us decided it's illegal because hemp and marijuana have it as well. heck even non cannabis plants produce it. but like many things in the US, hemp was criminalized by Oil lobyist to avoid competition. And as for marijuana, no one would risk blacks and mexicans corrupting their white children.

  10. I'm really bored without you. Now I'm eating a sock. Tell me why I, try to eat a sock

    1. PhoenixSoul

      PhoenixSoul

      The rhyming reply I had in mind, I won't say, lol

  11. counting game Level Grinding | LV 6

    634 | 436 ^ mirror
  12. counting game Level Grinding | LV 6

    700-50+1-((25*2)+1)um +20 + 1
  13. counting game Level Grinding | LV 6

    700-50+1-((25*2)+1)um +20?
  14. https://goo.gl/yV4Jq2 in a city named after witches, I meet such a witch :)

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