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Asharonapaul

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Everything posted by Asharonapaul

  1. please, I really need it typed out. I know it existed years back, but google isn't being my friend.
  2. I'm going to make my first MV game :) wish me luck

    1. PhoenixSoul

      PhoenixSoul

      Bonne chance, mon ami.

  3. Asharonapaul

    What's your take on free vs paid RM resources?

    I think paid is nice if you have really steady and well off income. but for someone whos' on fixed income with limited resources free is not always bad. and aside from that, the general go-go-go nature of society makes me feel like we're all driving the autobahn instead of climbing a beautiful mountain. Like no one enjoys the process of the skill building? I feel it becomes a matter of anxiety induced panic as the developer realizes the skills they need for a game are numerous and take much time and consideration to actually do well. But that said, why doesn't everyone value a resource for more than just "free" or "paid"? chances are if you enjoy an asset it's because the skill is something that took a long while to achieve. I try not to think of resources in terms of luxury or commodity or even a form of numbers. I mean, what's 1lb of clay mean really? Is it 1 figure, or multiple figures? This for that is all the banking system started on. I like the idea of receiving what you put into something. That's why I make things for free, or make them for a cost. Now that said, not everyone appreciates a product the same way. What is worth afterall?
  4. hi everyone :)

  5. Asharonapaul

    pixel Free Game Pawns

    I've been working towards a tabletop game. here are some free resources you may use for commercial or free. just please don't redistribute. There are about 100+ more, but they don't have bases affixed to them just yet.
  6. Asharonapaul

    load function test.gif

  7. this took most my day up lol room_editor_day_1.gif

    1. Kayzee

      Kayzee

      It reminds me a little of A Dark Room in a way... Feels similarly mysterious. :3

  8. https://yogentelevision.itch.io/lunesta
    inverse kinematics, markov chain, save load function under 1 K save file, character selection, welcome to 2.0

  9. word has it there's an indie dev's cousin still playing my public alpha from this month, so rewarding.

  10. rik delete this account, not the post, and refund me

    1. Seriel

      Seriel

      'twas actually me who hid your post, because it did not seem constructive; i'll leave this one to serve as a place for conversation on this issue.

      If you really want your account deleted or banned, please PM an admin about it instead of airing your woes publicly.

      To my knowledge, donations for Sponsor rank cannot be refunded due to their nature as donations.

  11. Asharonapaul

    counting game Level Grinding | LV 7

    757 when is lvlv up omg
  12. https://kurtsiestudios.wordpress.com/2018/12/08/jazz-boom-flowers-and-physics-realism/

     

    as I enter third day of production, I timidly await the arrival of our project files from the programmer :)

    image.png

  13. Asharonapaul

    Text Reader

    why not try the divide-and-conquer algorithm instead? that should reduce any action by a lot. ya it's for sorting, but you can apply it to reading a file even. maybe even through in recursion for best optimization. I mean just look at the theta-notation for merge-sort compared to linear time efficient algorithms such as bubble sort
  14. Asharonapaul

    Text Reader

    I did something like this with my Ebook reader I made months ago But I changed OS and I don't have the project source anymore. but the principles are simple. use a file exists function to check if the file exists to load. then use file read function and store each line in an array or similar. draw_text_ext to bound the text in the window spacing. or write the text file with the limits in mind and /n to start a new line. scrolling is input.trigger? and then pick whatever keys you want to be up and down and so on. update the text drawn when the input is triggered. dispose on scene.exit.
  15. should I write a tutorial for flashy/blinky text?

  16. Asharonapaul

    counting game Level Grinding | LV 7

    i = 0 for i in 0...665.7.to_i i+= 1 end return i
  17. Asharonapaul

    counting game Level Grinding | LV 7

    663.7.to_i => 664
  18. Asharonapaul

    Peek 2018-07-26 23-39.gif

    From the album: People That are Cool and I like to talk to

    i made water :)
  19. Asharonapaul

    counting game Level Grinding | LV 7

    someone will have to give nero's number. 6 sixity 1
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