Exactly what it sounds like. I'd like input on the general style and aesthetic that I'm going with right now.It's not really supposed to be clean or crisp.The game itself is serious, it's not really a horror game per say, but it's very dark? The landscapes are supposed to be familiar but off. I'm using a mixture of RTP edits, public domain images, and personal resources. I'm trying to use indexing the RGB images with a consistent dither pattern as a stylistic choice as well. (Since it adds a consistent pattern for the dither over all of the images, if that makes sense? Makes everything look more consistent to me.)
I dunno... I'll stop rambling.
Parallax for the outside of her house, minus the door which will be an event so it can open and close.
Here's her living room, once again minus the actual doors.
This is the same map with her, the doors, lighting effects, etc.
This isn't a map, but instead it's a gif of a visual effect for a status effect. I worry it might be too obnoxious.