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MusketRose

Member
  • Content Count

    2
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About MusketRose

  • Rank
    A little frog
  • Birthday 03/14/1996

Contact Methods

  • Skype
    musketrose

Profile Information

  • Gender
    Female
  • Interests
    I like antiques and frogs and lemon ice tea.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. MusketRose

    General Aesthetic input.

    The top image is a bit of an error on my part. They're supposed to be like a semi-transparent tree covering, but over the blue on the dead trees and the color I shade with, it turned a little too blue. I overlooked it thinking it wasn't that bad, but.... Yeah, it's pretty bad. I shade with [#110712] which is a very dark purple. That'll be the first thing I'll be fixing. The thing on the left that looks kinda outta place is a fireplace. I think I've gotta work more on that too. Noted with the character design inconsistencies, and I do think I should tone down the carpet too. It is really busy on another glance, especially next to some of the other stuff in the room. I can't really spoil it but her appearance is kinda intentional. I'm not sure if that makes it okay or if I'm really missing what I'm trying to do, but if it still feels out of place when the demo is put together and it still seems that inconsistent, I'll be changing it for sure. I'll definitely work on making her palette a little less offensive in the mean time. Thank you for your input! Funny how you can't always see the mistakes you make until other people point them out, haha Also, thank you Biverix!
  2. Exactly what it sounds like. I'd like input on the general style and aesthetic that I'm going with right now.It's not really supposed to be clean or crisp.The game itself is serious, it's not really a horror game per say, but it's very dark? The landscapes are supposed to be familiar but off. I'm using a mixture of RTP edits, public domain images, and personal resources. I'm trying to use indexing the RGB images with a consistent dither pattern as a stylistic choice as well. (Since it adds a consistent pattern for the dither over all of the images, if that makes sense? Makes everything look more consistent to me.) I dunno... I'll stop rambling. Parallax for the outside of her house, minus the door which will be an event so it can open and close. Here's her living room, once again minus the actual doors. This is the same map with her, the doors, lighting effects, etc. This isn't a map, but instead it's a gif of a visual effect for a status effect. I worry it might be too obnoxious.
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