That might be not what you need, because I'm using some Yanfly's plugins, BUT
Here's the skill.
Basically the only difference from vanilla RMMV is that I'm using Battle Engine Core + Action Sequence 1 (it's needed for mechanics). Simple as that.
Ok, I'll try it : )
You should be more specific when you say "event". There are two types of events that you can trigger by using skills. The first are common events, which you set under the Effects box of a skill in the database. The second are battle events which you set in the Troops page of an encounter (which you make the skill trigger by making the skill turn on a switch or variable that triggers the event).
Either way, if you're only using the actor's max HP as the damage value, then you probably won't need any events. But that's something you should be able to work out on your own.
And don't worry about ignoring enemy defense. If you check the other skills you will see that enemy defense is factored in by the damage formula, so as long as you don't set the battle formula to calculate anything based on enemy defense, it won't.
Thanks for advice. I think I know what to do now (I'll try) and if there's any problem with the skill, I'll be back here
Edit: It's working. Moderators can close this topic : )