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Content Count
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Man, I feel really bad for not being active for so long. Well, I'll be back and active to fix the problem, and I HAVE COOKIES!
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YAY! COOKIES! :9
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PhoenixSoul and Rezanta reacted to this
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What have I done so far in my game?
- Made the prologue and started on chapter 1.
- Finalized all stat curves for base characters. (Xerian still ends up netting 700+ attack... lucky guy.)
- Started working on the lore behind each character as the premise to the first chapter, and also possible tuning for how some skills work.
- Finalized all possible statuses for this game. (This doesn't include inherent statuses that some bosses have, but rather what the player can inflict as a whole.)
- Thyrois, the God of Creation, will sadly not be a playable character as I intended him to be. The lunatic script needs more of my studying and understanding before he can be one. Don't worry though, his omnilasers can still be fired at you while you fight him.
- Field-based auras/abilities can be found by now going to the Roa arena and by going to some libraries. These places will give vital information behind the statuses and skills/spells you may want and/or need.
I'll be posting more in my devlog in my blog once I get back to my computer, so sit tight!
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As of to this date, I have the most insta-death skills I've ever seen in a game? Interesting. Now lemme just add insta-death to the basic attacks and we're golden!
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So, I've played around with MP reducing/increasing damage, and HP doing the same. Is there a quick formula to do the same with stats in a regard to buffing/debuffing before applying the damage?
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Heh. That's a funny thing, actually. I think, if my math serves correct in correlation to memory, my spell, Earth Shatter, hits for great damage via basic formula. Earth Talons hit for a total of all stats, excluding TP and MP, and is reduced by the target's defense. Funny how level 30ish and 90 both deal around balanced damage.
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PhoenixSoul reacted to this
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A.hp+a.atk+a.def+a.mat+a.mdf+a.agi+a.luk-b.def*3
Earth Talons damage formula works in very neat ways, as increasing stats only nets an additional 20-50 damage for the attack, and being a special attack in and of itself, the feeling of using it for decent damage for a first special is great.
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PhoenixSoul reacted to this
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Hey, so here's a quick question.
What's the feeling on being able to use enemy skills/magic in battle? (Kind of like Bravely Default/Second)
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Get hit first then learn it? (I know it's blue mage ability from ff)
Uh well... I do use Copying skill of enemy but not need to be hit to learn it, but by use Skill to copy enemy skill.
It's like targeting enemy who have skill you want and you get it. (Like sharingan maybe...)
(Actually I was doing some like blue mage ability by let my character get attacked to learn skill but the skill I want to learn is DEATH SPELL, so my hero need to death in order to learn it, while if he dead then GAME OVER)
Oh yeah I like to use this kind of stuff, it's sounds like "Taste your own medicine" or so it goes.
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PhoenixSoul and lonequeso reacted to this
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@Perang Cemen Ah, like in Breath of Fire? I remember that. (I think it was exclusive to BoFIII)
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Wah! somebody found out!
I'll have to hide my dragons lol.
(Yes it BoF III)
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lonequeso and PhoenixSoul reacted to this