Jump to content

Rezanta

Member
  • Content Count

    687
  • Joined

  • Last visited

  • Days Won

    5

Rezanta last won the day on July 16 2018

Rezanta had the most liked content!

Community Reputation

373

7 Followers

About Rezanta

  • Rank
    The Dragon of the Leaves
  • Birthday 06/27/1997

Profile Information

  • Gender
    Male
  • Location
    Veryll Forest
  • Interests
    I'm always interested in birds, fantasy, and even writing/drawing. If anyone needs somebody to talk to, I like being a joking, kind friend.

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

21,648 profile views

Single Status Update

See all updates by Rezanta

  1. So, I've played around with MP reducing/increasing damage, and HP doing the same. Is there a quick formula to do the same with stats in a regard to buffing/debuffing before applying the damage?

    1. Show previous comments  6 more
    2. Rezanta

      Rezanta

      Heh. That's a funny thing, actually. I think, if my math serves correct in correlation to memory, my spell, Earth Shatter, hits for great damage via basic formula. Earth Talons hit for a total of all stats, excluding TP and MP, and is reduced by the target's defense. Funny how level 30ish and 90 both deal around balanced damage.

    3. PhoenixSoul

      PhoenixSoul

      1 + (a.mhp - a.hp) + a.atk + a.def + a.mat + a.mdf + a.agi + a.luk * 6

       

      I had that damage formula set up for a Blue Magic skill, Dragon Rage. The caveat here is that it did more damage, the less HP the user had...

    4. Rezanta

      Rezanta

      A.hp+a.atk+a.def+a.mat+a.mdf+a.agi+a.luk-b.def*3

       

      Earth Talons damage formula works in very neat ways, as increasing stats only nets an additional 20-50 damage for the attack, and being a special attack in and of itself, the feeling of using it for decent damage for a first special is great.

×
Top ArrowTop Arrow Highlighted