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So, I've played around with MP reducing/increasing damage, and HP doing the same. Is there a quick formula to do the same with stats in a regard to buffing/debuffing before applying the damage?
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Heh. That's a funny thing, actually. I think, if my math serves correct in correlation to memory, my spell, Earth Shatter, hits for great damage via basic formula. Earth Talons hit for a total of all stats, excluding TP and MP, and is reduced by the target's defense. Funny how level 30ish and 90 both deal around balanced damage.
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