YanPac Battle HUD Version 0.3
Yanfly and Pacman
This script adds the Actor HUD from Yanfly Engine Ace's Battle System to the default battle system. It draws the actor's name, face, HP, MP, TP, action and states. The script automatically detects whether to draw the actor's TP or MP depending on which skills they have. You can change some simple aesthetic options in the configuration.
- Comprehensive HUD for actors in battle.
- Simple notebox tags to alter the drawing of HP, TP and MP.
- Allows for simple aesthetic configuration.
Be carefult, very large. From top to bottom, the screenshots are; the normal HUD, drawing HP and MP; the normal HUD with some tags in the actorsâ€™ noteboxes to make specific gauges drawn; the same HUD working with Neo Gauge Ultimate; the HUD with one actor having no gauges drawn (yeah, you can do that); and the same HUD during the action. The database image shows you how you can use the tags.
How to Use
Simply paste the script in an empty slot underneath Materials. The configuration is explained in the script header, as are the notetags.
Not really necessary.
I recommend getting it from Pastebin or my blog. However, I will post it here.
None, as of yet. Ask away if you have any questions.
Credit and Thanks
Credit - Pacman
Credit - Yanfly
Thanks - Yami
I will make this script compatible with another script if you ask me, and it isnâ€™t too hard. But be aware that I do have schoolwork, so donâ€™t expect everything done within a day. I hope this script works for you, and you like it!
Note that I am not very active on this forum, it is much easier to reach me on my blog (in my signature) or on RMRK. I do check in here occasionally though.
I made this because someone on RRR requested a Battle HUD for actors in VXA. Because Iâ€™m lazy, I simply extracted the HUD from YEA Battle System and made it work on its own. Yanfly did give me permission to do this. In addition to this simple request, I decided to make this HUD compatible with other scripts for maximum awesomeness.