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DarknessFalls

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About DarknessFalls

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    Rpg Maker Jesus - JS Dev.

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  • RM Skill -
    Game Developer

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  1. I see what you did there .....

    1. RoooodWorks

      RoooodWorks

      you see nothing!!! you have no proof!!!

    2. Necromedes

      Necromedes

      Ohhhh myyyyy....

    3. kaz

      kaz

      I have proof of darkness falls and banned him

  2. DarknessFalls

    Flare Collection - Notifications

    Um no. On peoples impressions of the script. How they have used it, what they would like to see feature wise ... so on. No one cares about coding.
  3. DarknessFalls

    Flare Collection - Notifications

    But I need the feedback, other forums dont have an issue with this.
  4. DarknessFalls

    Flare Collection Currencies

    But I need the feedback, other forums dont have an issue with this.
  5. DarknessFalls

    Flare Collections - Laws for Map

    But I need the feedback, other forums dont have an issue with this.
  6. Dont even try. Ill win ...

    1. Seriel

      Seriel

      In what context?

    2. RoooodWorks

      RoooodWorks

      You can't win against me, I win everything, even souls of my enemies. :P

    3. Amysaurus

      Amysaurus

      Don't even win. I'll try...

  7. DarknessFalls

    Flare Collection Remove Troop From Region

    But I need the feedback, other forums dont have an issue with this.
  8. just a little nudge to get some feedback :) (on my plugins)

    1. raymi100

      raymi100

      I haven't tried any out yet, but they all look very useful and promising~ :D

    2. DarknessFalls

      DarknessFalls

      They are pretty niche and they are used in my game :)

  9. DarknessFalls

    Flare Collection - Notifications

    just a little nudge to get some feedback
  10. DarknessFalls

    Flare Collection Currencies

    just a little nudge to get some feedback
  11. DarknessFalls

    Flare Collections - Laws for Map

    just a little nudge to get some feedback
  12. DarknessFalls

    Flare Collection Remove Troop From Region

    just a little nudge to get some feedback
  13. Flare-RegionNotification vs 1.0 Requires: Flare Notification Window Credit: Darknessfalls Can Be used in: Free and Commercial games. Download: Grab it here Want to have a notification play when you walk over a region? This is the script for you. So lets assume you have region 19 and when the player touches you want to say "hello world". So what you do is the following: Paint a line of region 19 (see why a line below) Create a parallel event with the following script call: FlareRegionNotification.notifyOnRegionTouch("hello", false, true, {windowWidth: 500}, 19, 1); Play the game. Lets go over what you just created: The params for the script call are as follows: FlareRegionNotification.notifyOnRegionTouch(text, stayAtTop, fadeoutTowardsBottom, options, regions, switchId, turnOnSwitchesForMultiRegions); text: notification text stayAtTop: true/false fadeoutTowardsBottom: true/false options: See Flare Notification Script, how ever: Options are passed in as an object:windowWidth = The width of the notification window. windowX = The x position of the window. windowY = the y position of the window. fontSize = the font size for the window. Example: for options, you could pass in: {windowWidth: 400, windowX: 50, WindowY: 50, fontSize: 12} switchId: the id to turn on for a single region touch only. turnOnSwitchesForMultiRegions: Do you have multiple regions? If so, then each region will be a switch id thats turned on when the player touches tone of those regions. So what you have done is: create a notification with text of "hello world" and, don't stay at the top, fade out towards the bottom, set the width of the window to 500, only play when player touches region 19 and then turn on switch id 1. Multiple Regions FlareRegionNotification.notifyOnRegionTouch("hello", false, true, {windowWidth: 500}, [19, 15, 78], 0, true); This one does the same thing as you have seen above, accept this time we say, don't use a single switch, instead use the region id as the switch. What this does is creates a notification when the user touches region id 19, 15 or 78. When the player does we have a switch id set turned on with id: 19, 15, 78. ATTN!! If you pass in false or nothing (default false) then we wont use a switch id, even if you pass one in. If you pass in a switch id and false for the last two arguments then what happens if we do nothing. Turn off Switch id on region touch. Now that you have the notification playing on one or more regions and you have decided to set a switch when the region notification event is played, how do we reset that switch with out an event? In the same parallel process you created you'll want to place the following code: FlareRegionNotification.resetNotificationSwitches(regionId); What this does is say reset notification switches for all switches when this region is touched. So assume you had region id 12, 15, 16, 19 and 20 all play a notification of "hello bob" when the player touched the region. Well when you call the above function with a param of, for example, 50, then every time a player touches region 50, all the switch id's, in this case: 12, 15, 16, 19 and 20 will be reset so that the notification can play again when the player touches those regions. But I only want to reset one of those switches ... Ok, so now we use the same example as above, but instead of calling `resetNotificationSwitches`, we call `resetSpecificSwitchId` same signature as the `resetNotificationSwitches` accept the second argument is a switch id: FlareRegionNotification.resetSpecificSwitchId(regionId, switchId); This does the exact same thing as above, accept it only resets a specific switch id instead of all switch id's on region touch.
  14. DarknessFalls

    Flare Collection - Play Music on Region Touch

    Did it get working the way you want it to???
  15. I will only be using rtp for my maps. Because its part of my challenge I set for my self. As for roads, it was more of an after thought, I didnt want you to just follow the road from town A to B. this forces you to explore. Yes its a "glaring issue" to some but its also a "Whats over here" idea. yup. Nothing on this map wasn't placed with out a specific reason. Nope. see above quote. Thanks for the feedback guys, its really helped me grow as a parallax mapper. My favorite parts are the plains and the interesting use of trees. Look forward to more
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