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shaz

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shaz last won the day on May 20 2012

shaz had the most liked content!

About shaz

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    Female
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    Australia

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  1. Nice, but that is a character converter. THIS tool converts tilesets (though I intended to add character conversion down the track, along with other stuff). Two completely different things. So the one in your link is a handy tool to have (though I can't read half the page and don't get a translate option), but no bubbles burst here Shin, I already responded to your topic in the other forum. I will help you there, because I don't want to be posting the same thing in two places.
  2. shaz

    VE - SFonts

    With this script, if I want different sized fonts, or fonts in italics or bold, does each size and style require its own bitmap image?
  3. shaz

    Charging money for scripts

    No, he's talking about scripts, like 50 gazillion side view battle systems. I only think it's wrong for one script unless the script is amazing and I never said re-releasing just having newer ones be like that pertaining to community use but sense we are talking about exclusive that means nothing, and let's say you want a "Tale's of" battle system or any other RPG system that Victor might or might not be able to make, why would you be the only one? Don't you dare say the crap we've seen recently in main stream isn't rinse repeat.
  4. shaz

    Charging money for scripts

    Thinking and saying people shouldn't charge for scripts isn't offensive. It's the way it's said - like "it's just rude to charge for scripts". It's one thing to say you wouldn't charge for a script yourself, or that you wouldn't pay for one, generally, but when someone starts telling everyone else what they think THEY should and shouldn't be doing, and saying they're rude for doing it, that's when people are getting rubbed the wrong way and will tell you so Everyone is entitled to their own opinion, and is entitled to share their opinion on this matter. NO-ONE is entitled to tell others what they should or shouldn't do.
  5. shaz

    Charging money for scripts

    Battle systems are always among the hardest to create or modify, because they're SO BIG. Not many scripters will do a custom one for you at all, much less for free.
  6. shaz

    Charging money for scripts

    @Rengoku, you not knowing or being near the scripter is not a reason for them to have to charge less. Many, many people now work with and for people they've only ever met online, and there are few issues with reliability and trust. The fact that I don't know you and don't live near you has nothing to do with the quality of the script I would make for you, or the amount of assistance I would give you after providing it. It is your responsibility to check up on the person you're considering hiring - see what they've done for others, see what the others have to say about their work and their work ethics. Trust is a two way street - why should I trust you to pay once I deliver the goods? You saying you will pay holds no more weight than me saying I will provide a script. The person providing the service is taking just as much of a risk, or even more, than the person requesting it. As I said, the 4 hours it takes me to write a script is worth much more than the $10 I'm asking you to pay for it. According to your theory, I should charge more for friends and people I personally know, than I should for strangers. It doesn't work that way. For friends, I am more likely to do stuff for free, or at least for much less. I think most people would do stuff for friends for a lower price than the general public. Here's the thing ... if I want to make money by scripting, and you hire me to write a script for you, and I take the money and run, you will be VERY vocal about it. As a result, NOBODY ELSE WILL EVER HIRE ME! I'd be shooting myself in the foot! That would be a really, REALLY dumb thing for me to do. Not ALL scripters (or spriters, or musicians) are going to ask for the money up front. In fact, of the 3 or 4 people who have recently done stuff for me (or who are currently or soon will be), not one of them has asked for payment until delivery of work. So I don't know where you get the idea from that they will demand the money up front.
  7. shaz

    Charging money for scripts

    Is that because there are so few of them though, or so few GOOD scripters? I don't know - I think there are more people who can script well, than there are people who can make good sprites or tiles or faces. At least in my searching and asking around (not here because my game is in XP and I'm not allowed to ask here), I've only found one person who's willing to do character sprites, and one person who's willing to do tiles (both paid), and I had to go outside of the RM communities to find someone to do faces. If I need help with scripts, I know 3 or 4 people I can go to straight away.
  8. shaz

    Charging money for scripts

    Time is money. If a scripter spends 4 hours creating a script and then asks for $10 for it, that really is a small, small amount. If they spent that 4 hours at their regular job, they'd get an awful lot more than $10 for it. I give to the community in the form of SOME free scripts. I give to the community in the form of helping people in scripting topics. I give to the community in other ways. Just how many ways do you WANT me to give to the community? Am I supposed to give EVERYTHING for free, because giving SOME things for free is just not good enough? What does the community give back to me? I don't need someone to write scripts. I need art, and music, and the community does not give those to me for free, to use in my commercial games. Nor do I expect to get them for free. My more complicated scripts are designed for MY game, and to fit with MY customizations of the RTP scripts. They would not be usable by others without further modifications. If I want to share them, and spend more time modifying them so they're usable by the majority, I'm entitled to ask for compensation. Just because you don't like paying for scripts, does not mean it's wrong (or rude, to use your term) for their creators to ask for money for them
  9. shaz

    Charging money for scripts

    I'm staggered at the close-minded attitude that says "if you charge for it, that's just rude". You are saying that people should just give stuff for free, and not ask for anything in return? You are saying that the time they spend doing things for you has no value? If someone wants to earn some money by making scripts, let them. If someone wants a career in programming and this is a small part of that, let them. Nobody is saying YOU have to buy the scripts. If you don't like having to pay, learn to script yourself, or go searching and find someone who will do it for you for free (deja-vu - this is EXACTLY what commercial developers have to do for all art, scripts and audio in their games, and they don't gripe about it). Nobody owes anybody anything. Stop making out they do.
  10. shaz

    Charging money for scripts

    I'm not sure what you're saying there. Some people are in a position to work for free, on the promise of royalties after the game is released. But unless you have a track record of actually releasing games (and having them sell well), they have no guarantee that they'll ever see a penny. THEN they have to trust that the profits will be split fairly. Both of those are quite a leap of faith if you don't already have a history together. I'm actually just about to jump into a similar arrangement myself, working with two others on a (non-RPG) game one of them designed. None of us will receive anything until the game is released. I normally wouldn't do this, but we have all worked on commercial games before, and we have all worked together on at least one game, so none of us are going into it blind. Most people can't afford to work for free with the promise of pay later, or just don't want to take the risk.
  11. shaz

    Charging money for scripts

    @Pringlesguy, are you a scripter? If not, how do you know how much is reasonable to charge? Some of the scripts being requested are massive, complicated monsters that would take days to complete. You would only pay $10 at most for that? So you're saying a scripter is not worth even $1 an hour? Would YOU work for less than $1 an hour? @Victor, you can do that. Just include in your terms (within the script, and wherever you share it) that it's free for non-commercial use, and that you should be contacted for terms for commercial use. I've seen a lot of scripts that do that. MOST people (all sensible people) who are making a commercial game would not risk using a script without permission - they have too much to lose, and especially if they have a respect for what goes into creating a commercial game, they will want to see that anyone whose work they use gets rewarded for their efforts.
  12. shaz

    Charging money for scripts

    If it's just text why these people don't do it by themselves? It's not "just text" though - it's code. The two are a world apart. It takes time and effort to learn to code, and a darn lot of practice to get good at it. I pay my accountant to do my taxes, even though he's "just adding numbers". I can draw, but not to the quality I'd want in my game, so I'll pay someone else to do it for me, because they can do it better. I can make up stories, but if someone else can make a better story (thus giving me a better game) then I'm happy to pay them to do so, even though it's also "just text". The original question referred to "amateur" scripters charging for their work. I would have a problem with that if they were charging by the hour (since they're going to take longer than a seasoned scripter), or if their work was buggy, especially if their support dropped right after goods/money exchanged hands. But if you agree a price for a script, with all the detail specified, and that's what they deliver, free of bugs, I don't have an issue with it.
  13. shaz

    Charging money for scripts

    Charging for ANYTHING always seems to be a bit of a sore point where RM games are concerned - whether you're talking about scripts, art, or the actual games. There are some people who "do their stuff" because they love doing it. They have a day job that supports them, so they don't need to make money from this. And they're generous enough to give to the community for free. We need those people. SOME of them will let their work be used in commercial games, some only for a fee or under certain conditions, and some not at all. Some people want to make "doing their stuff" their career, and so they charge for what they do. This is fair too. If people don't want to pay, don't pay - go and find what you need elsewhere rather than asking someone who needs the money to give it to you for free. Some people are in between - they'll give simple stuff away, but more difficult or custom stuff they want some compensation for. And they can set their own price. It's up to the individual requesting the service or considering a purchase, to decide whether the price being asked is worth it to them. Can they do it themselves? Can they get someone to do it for less, to at least the same quality? What effect will it have on their game if they don't use it? So many factors determining whether someone should ask money for their craft, and whether someone would be willing to pay for something they need. I don't believe there is a "right" answer. So my answer is - let them ask for money if they want to; let the requester pay if they feel it's worth it.
  14. shaz

    Resource Checker

    Yeah, I did notice when I used it that it was very slow.
  15. shaz

    Resource Checker

    wow, that was fast! I don't know if this will help (re copying files) - I just found it and used it in XP this morning. It MAY work in RGSS3 or there may be an RGSS3 version: http://www.opensource.apple.com/source/ruby/ruby-14/ruby/lib/fileutils.rb
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