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Reizod

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About Reizod

  • Rank
    MS-DOS programmer
  • Birthday 02/16/2001

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    live:reizodreizod_1

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  • Gender
    Male
  • Location
    France
  • Interests
    I create AI bots in MS-DOS (batch). I'm not really good in ruby but I try to learn.

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  1. question : all from an actor is deleted ? (no any things from the actor id still saved ?). Thank's. I'll try it when I can. EDIT : Okay it's seems to work. Thank's you for two times, you are really helpfull. Like the first topic i've created, any mod' can close it, solved.
  2. I have post a script who clone an actor (create an actor in current save who doesn't exist in default database) this script copy an actor data id and clone it. I want, when you remove a cloned actor from the party, a script who remove the actor from the save data (remove from the $game_actors who's saved with the current save). eg : the script copy the actor with the ID 1 and make the actor ID 2001 in the save (who's the copy of the actor ID 1), but if we remove the actor from the party, he still saved in the save data, because he was created in $game_actor and $game_actors. How we can remove the actor from them. It's my question. EDIT : I don't need a script who remove only cloned actor from save data, I want a script who remove from the save an actor id in $game_actor, $game_actors, an actor who was created by a script but don't need to still after the player remove it. Something likes pokemons, when you remove a pokemon, he's removed from the save. So, a script who can remove from a save all data of an actor id. I hope you understand, thank's if you can.
  3. Go to the damage formula and type $game_variables[x] where you replace x by a ID of variable you want (eg : $game_variables[8]). Make an common event who add in your variables values (eg : +5 for each use) and put this common event call on the skill. Everytime who anyone use this skill, that become stronger by +5 (just change +5). For only got stronger if it's the same actor (or enemy), I think we need array or other. You can duplicate your skill and change the id of the variable (and common event) for each actor/enemy, else if anyone who's good in scripting answer to you. Edit : put in the variable x "100" by default and put in damage formula "a.atk * $game_variables[x] / 100". In the common event add 10 to your variable. It's become 10% stronger for each using, but for all actors and enemies. For reset in the end of battle go to the scripts and Game_Battler at line ~810 and put that : #-------------------------------------------------------------------------- # * Processing at End of Battle #-------------------------------------------------------------------------- def on_battle_end @result.clear remove_battle_states remove_all_buffs $game_variables[x] = 100 clear_actions clear_tp unless preserve_tp? appear end Put you variable id in [x]. You can also put in the damage formula (if only actors can use your skill) this : $game_variables[a.actor_id] += 10;a.atk * (($game_variables[a.actor_id]+100)/100) - b.def It's should work, you can change a.atk and b.def, do what you want. But it's take the variables of your game, so if you have 10 actors [id 1 to 10] start use variables with id 11 (other taken by actor skill) EDIT : It's maybe a.actors_id, or a.id, a_id. I never very tried to put in formula damage the actor id who used that. You always can try the first method. But I think the best for you is to explain who can grow your skill and others conditions (if the damage increase has to be reset in end of battle ?) and make another topic in RGSS3 script request. Good luck
  4. You solved the problem in the menu (hp hue changed and all actor too, i found it after send you a message) too ! Thank's ! All's working. I guess there're not other problems. You're very helpful ! c:
  5. I tried it, I have an error : line 19, undefined method "equips". Thank's for try to help. EDIT : I tried on a new project, the game doesn't crash, but it's not working (for armors), I'll try on weapons. If it work, I guess it's get an error on my project 'cause other script (no compatible). thx anyway EDIT 2 : Finally, it's work. But only in new project. I'll try to find who's the script who crash the game with it. IDK why it doesn't work first time, maybe the database. Okay I found the problem : When a text message appear, this error appear with. "line 19 : NoMethodError occured". I don't need the face in text message been changed, so if you can solve this, thx anyways. The Windows_Message use "draw_face", i just maked a new def draw_faces with the original draw_face of Windows_Base. If I have any problem, I'll ask to you. Sorry for multiple editing x)
  6. Okay, i never find incarnus sprite, so if you want to create a dragon quest fan game, here is a character of incarnus. He's not very detailled (one day for make this) I'm author of this sprite and he's totally free to use. Sorry if my english was wrong sometimes. Enjoy x) Core of the charset : Basic Wolf on rpg maker vx ace
  7. Reizod

    Monster Hunter

    how to set enemy level and how to learn skill with level please ? Thank you
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