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PnFforever

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Posts posted by PnFforever


  1. Um..I dont know if you're still here but uh...there's something that's kind of a problem that I..uh..need to report. I tried testing the "Deathmark" skill from an enemy using this script. For the most part it works but at the same time it doesn't even want to affect the intended target.

     

    For example: the Deathmark skill hits Party Member #4, but it affects Party Member #3 instead. Even when he/she is not in the party. I've also tested this in a test game..same result.

    Seems to be a bug of some sort


  2. Ive been testing this script. It works mostly great, tho I cant get some of them to work. But the important part is the chaging windowskin messges. Though, everytime I use the Wait for [x] frames command, there seems to be a small delay when a messagebox changes windowskin. and I had to manually change it to the default one for the next message. Was it something I did wrong when eventing?


  3.  

    How does the item work? Does it call a Common Event? If so then all you need s a switch that is turned "on" on that map (and others like it) and turned "off" on all other maps. In the Common Event add a Conditional Branch that checks if the switch is "on". If it is display some message so the player knows the item is not working; if it is "off" - do the usual transportation.

    Allright. I'll try that

     

     

    @Second Post:

    It works! Thanks ^_^

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