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Lonewulf123

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  1. Lonewulf123

    Radar Chart for Parameters

    Hello, I'm looking for a script that will allow Stats to displayed as a Radar Chart whenever the parameters are shown (in the status menu, when using equips, etc.) Description: A Radar Chart, or Spider Chart as they are sometimes called, displays values in a circular, or hexagonal type fashion with the numbers going outward rather than horizontal. Here you can find some examples of the chart style. Important features that I think it would need are the ability to change the names, colors and even add icons for the stats, even change the color of the chart lines depending on the actor. There are a few VX ACE scripts that allowed for this functionality for parameters, but I wasn't able to find one for MV. Compatibility: This would effect wherever the stat parameters are shown in menu, so I think it would at least need to be compatibility with basic menu scripts (Yanfly Core and the Yanfly library). That's probably the major one ,but if anyone else can think of a necessary script compatibility then be my guest. Thank you for taking a look at my topic!
  2. Lonewulf123

    Super Dungeon Documentation Thing

    Hey Kilo, I know this is old, but is there any way to change the placement of where enemies appear on the battle screen when you encounter them? Once I initiate a battle, the enemy appears in the corner of the screen rather than the middle (Not too far, but far enough) Actually, now that I think about it, it may be caused by another script (i'm using cozziekun's earthbound battle HUD) but i figure I'd ask here, since I haven't got any traction with that script ------- EDIT: Actually, I'm an idiot. I just figured it out. This script is so fun to use, thanks for all of your work with it.
  3. Lonewulf123

    [VX ACE] Need help resizing some Sprites I made

    This looks great! I've tested it out and it looks like its working perfectly. Thank you! This thread can be closed now.
  4. Lonewulf123

    [VX ACE] Need help resizing some Sprites I made

    Hey Riki, Thank you for taking the time to help me out with this request. I'm using paint.net, and to be perfectly honest with you, I just started pixel art just a week ago (figured I could learn rather than use other people's resources for characters). I figured each sprite would have to be edited manually, if I doubled it, all the sprites would look the same, because technically they aren't made yet. I'll try resizing and see how that goes.
  5. Hello all, Long, story short, I need some help resizing my sprites for VX ACe I've decided to take my own shot a creating my own graphics. I've made a template for my sprites so it will be easier (the top left character). I decided to test the animation of the character in the game using the Old School Modern DLC pack. However, what I noticed is that the character is a little too small for the resource in that pack. (Doors and items are little to large.) Not going to post screens of that because its DLC, but if you PM me we can work something out I've tried to resize the character so that it fits more with those tiles, but it just became blurry and not appeasing. I'm asking if anyone can help me resize this template to it would better fit with VX Ace tiles? While, not making the sprite blurry? Thanks!
  6. Lonewulf123

    [ACE] Galv Timed Hits - Adding Varied Timed Defends?

    Quick Bump. I thought of a work around that may make editing this script easier. Currently, you are only capable of putting defend timing on actors and equips. My thinking is if we could apply defend timing to states as well, I could acheive the same functions as my original request. All I would have to do is change the state of the actor every turn I wanted the defense timing to change. I think that should work. Would anyone be able to edit the script so that I could apply defence timed hits to states?
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