Compass Rose
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7About Compass Rose

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- Birthday 02/20/1993
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Player can't move after cutscene
Compass Rose replied to Compass Rose's topic in Editor Support and Discussion
Okay, so I did that....but now none of my cutscenes will even play now after the first. Edit: Nevermind, Fixed it. -
I am adding tilesets from FSM woods and Caves, for example, to the tilesets folder in my project folder. they don't conflict name wise with the other tilesets, but they do not appear in my project either.
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Player can't move after cutscene
Compass Rose replied to Compass Rose's topic in Editor Support and Discussion
I found out the initial issue- I forgot to set the autorun to erase itself after the scene is over, but now I have another issue; when the player goes back into the room, it crashes because it tries to replay the cutscene. Edit: My events all follow a similar format, it may be rudimentary, but it's something that works for me. -
This isn't so much a necro as it is more an update, and I found I need help with the scene in question for a new cutscene. Namely,how to achieve a screen shaking effect and the light flash as the character walks up to the gate.
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Back from a bit of a hiccup, computer crashed and all, so I gotta start from square one
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When I get a chance to do so, I'd like to test it out with that first cutscene that was made from the previous thread's help.
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You're right, it worked much better. Echidna was placed on the second page, her sprite being the event-sprite that remained transparent up until the event switch of the first page was triggered, which in turn moved her to the spot and made her visible, allowing her to walk in. I may have to streamline the map itself to make it less clunky, and I do have to get custom sprites and pictures.
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I can't find any options for the NPC and the player both being controlled, as in, how can I have the first event simply summon the second character as if she walks into the room? I know the player character is simply turned transparent as he runs into the closet. The second event is triggered because of the control switch right after that, but the first event just loops again mid-way.
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As far as I'm aware, both events are going to be running with eachother. Event 1 is Azazel, while Event 2 is Echidna, the idea is I want to control both characters for the scene; Azazel being the player character while Echidna is an NPC.
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Okay, I got the movement problem solved, but that just gave way to a larger problem, the fact that the first event loops while the second one runs.
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Thanks for the assitance again...but now I've run into a new roadbump I try to bring in the next character, run as a parallel event that shows up upon a control switch from the first event. All I can do is bring up her image, and the set movement route doesn't work.
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This is what I got so far thanks to all of your help It seems to be working so far, though I can't help but notice there are hiccups within it. Since we're here, maybe I can get some advice on how to streamline the transitions, assuming I am doing it right?
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Thanks for the help! I'll try it out as soon as I can....Sorry if I seem so giddy, but it feels so good to finally be able to start developing games rather than just hoping to sell ideas.
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There is something I don't quite understand: how do I get the movement to pause until the certain points of the monologue and eventually dialogue are passed?
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Note: these were done before I read your post, Nyuuchan, I just wanted to get a critique to see if I was doing it right, as I have to hit the hay after this post. And thanks for the help incase I don't see ya. The result of the event i did, opening dialogue isn't what counts; https://youtu.be/yL4sdHGxWjI


