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unknown2u2a

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About unknown2u2a

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  1. I decided to give recoloring a try to see how much time it consumes. I found a nice tutorial here http://forums.rpgmakerweb.com/index.php?/topic/3415-guide-to-simple-tileset-edits-rearranging-clumping-and-recoloring/ But I might go for templates and just copy and change the details like Guyver said... I truly applaud you all for having the patience for that... It's extremely frustrating for me to invest so much time rearranging, clumping and recoloring... as simple as it may be it's just way too much time consuming comparing to the amount of content I want to create in the game itself... Well, I guess my graphics and map designing just won't be as flashy and breath taking as the ones I see on the forums and RM websites...
  2. Wow I didn't realize people invest so much time on the graphics in RM that it became their hobby + TSarmina it's not lame, sounds like a great hobby. Now I really feel like my map designing is dull and repetitive When you said recoloring I though we're talking about recoloring inside RM as in using different tiles... not using an image editing program.. Hmm.... I guess I just put the emphasis and energy more on the game itself. But I'll sure give all your tips a try! Thanks a lot!
  3. But that's what I'm talking about, doesn't it cost you a huge amount of time? I watched some parallax mapping and saw the amount of time it takes to make a map that of course looks amazing but let's not forget there's an ACTUAL GAME to create with all the events and database and plot... Takeo212 I'm with you on that one... I'm still trying to figure out the best way to "recolor" since sometimes it's not as simple as using the flood fill tool... Got any tips? Thanks for sharing!
  4. Hey! I'm working on an old fashioned RPG and since I believe in making everything unique and interesting, I design each house from scratch and try to keep it different and original. The thing is, that's the number one thing that frustrates me and makes me sometimes quit and then come back to making my game at another time. But since I realized there's only so much you can do to really keep it original, I thought about just copying my previous houses and maybe redesigning a bit... since it'll be the same eventually. I'm talking about like 20 cities with at least 7 houses including shops. I was wondering how do other people deal with making a game that has tons of maps and still keep going with it? (I'm not saying I don't enjoy making my game... but you have to admit map designing is frustrating when you try to keep it at a high level)
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