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Petilil last won the day on August 4 2020

Petilil had the most liked content!

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About Petilil

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  • Birthday 10/13/2000

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    The Desert

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  1. Petilil

    Copy of Yami's Charge Turn Battle Script?

    Oh thank you! That is insanely useful, thank you so much! You're a hero!
  2. Petilil

    Copy of Yami's Charge Turn Battle Script?

    Ah, thank you so much! You really saved my bacon! I suppose this is solved now, then! Thanks!
  3. Hi! I'm very sorry if this is in the wrong section. I was wondering if anyone had a copy of Yami's Charge Turn Battle Script: https://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/pctb/ Their dropbox link is down, thus it's impossible to get it here. I also can't seem to find it on their github. Does anyone perhaps have a copy that they are willing to share? I would love to use it for my current project. Thank you in advance!
  4. Petilil

    Set actor name into another actor name

    That did the trick! Thank you so much!
  5. Petilil

    [Galv's Menu Theme] Map Name Display

    Worked like a charm! Thanks! So yeah, this can be closed now.
  6. Petilil

    Camera Zoom

    Thanks, but I'm having trouble getting the zoom to work when it's not fixed on the player... The camera seems to move a bit to the right, for some reason. I'd rather use something else, to be honest...
  7. Petilil

    Naming your save file?

    I managed to find a few scripts that show actor names, but I think this is more of what you're looking for: http://forums.rpgmakerweb.com/index.php?/topic/18297-vxa-savefile-naming/ You will need Yanfly's Keyboard script, though.
  8. Petilil

    Actor Damage Portraits

    Honestly, if there really isn't anything else then I'm fine with using Battle Hud EX, even if the hud looks different. I'll try to make it work. Thanks for the help, you guys! ^^
  9. Petilil

    Custom Game Over?

    Ah, I'll try that then. Thank you!
  10. Petilil

    Custom Game Over?

    What I mean is that after the game says: "[Hero]'s party was defeated." it cuts to static, like this: then after a few seconds it shows the game over screen/graphic. I'll try to mess around with the Scene_GameOver script then. I'll edit this post if it worked or not. EDIT: Nope.
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