Crystal Noel
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33 ✶About Crystal Noel

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Scripter
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Website URL
http://crystalnoel42.wordpress.com
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Gender
Male
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Location
A Dying World 700 AF
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Pokémon XD: Darkness Beyond Time
Crystal Noel replied to Crystal Noel's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I've added two new weather conditions on top the the pre existing ones from the core series. Mist and Nuclear Radiation. Mist makes it so Pokémon regain 1/16th of their total Mist Points (MP) used to use special magick attacks each turn. Radiation raises susceptibility to status conditions by 50% and decreases both defenses by 10%. Here are screenshots of the the two: Mist Radiation -
Crystal Noel started following Crystal Engine – Show Species Introduction, Pokémon XD: Darkness Beyond Time, Crystal Engine – Final Fantasy II Stat Advancement and and 7 others
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Pokémon XD: Darkness Beyond Time
Crystal Noel posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Introduction: Created with RPG Maker VX Ace, this game is meant as a sequel to Colosseum and XD: Gale of Darkness for the Nintendo GameCube, as well as a continuation of the story from the 5th generation games. The premise is that you embark on a new journey through time and space, snagging corrupted Shadow Pokémon from other trainers to purify, against a newly reformed organization named Cipher and their Shadow Dialga. Screenshots: Characters: Features: Recruitment: Credits: Current Progess: Up through the 2nd Gym. (About 4 hours on my savefile) -
Weight Limit (Front mission or Armored Core) Request
Crystal Noel replied to Eyehavey0u's topic in Programming
Check out my script: Crystal Engine - Equipment Weight -
Try this script: http://crystalnoel42.wordpress.com/2012/11/10/crystal-engine-party-size-limit/ You can set it to set the max number of actors shown to the size of your active party
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Crystal Engine - Rows
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
I already implemented that in for Battle Symphony. -
Crystal Engine - Item Accessories
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
Put a semicolon ( at the end of the conditions. -
YSA Battle System - Classical ATB
Crystal Noel replied to Lil' Yami's topic in Completed Scripts/Plugins/etc.
Does this help? http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/lunatic-catb-starting-formulas/ -
Crystal Engine – Pokémon Bag
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
These are the ones that I use. https://docs.google.com/file/d/0ByRLSt9SYFG9UzNwaDlGTVB1NFU/edit -
Crystal Engine - Extra Stats
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
The way to do that is to use this script: http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/passive-states/ Set up a skill that bestows an invisible passive state, that state will change the actors stat by the specified value. Also the tag was supposed to be <xstat growth: stat x>. It was so you could make items that augment a stat. -
Crystal Engine - Extra Stats
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
The new script call in version 1.01 is even more handy. It allows you to directly alter these stats. -
Introduction This script allows for you to have additional stats for your battler. Those are viewable on the default status screen for your convinece. To use them in damage formulas use xstat.(stat abriviation). Actor/Class/Weapon/Armor/State/Enemy Notetags <state_xstat: stat x%> Sets the specified stat to be multiplied by x% Actor/Class/Enemy Notetags <xstat> stat => formula, </xstat_end> Sets the xstat formulas up. Actor/Enemy formulas take precidence over the class formula. Be sure to put a collon on the stats. The formula can be any valid ruby exprssion that returns a number. Skill/Item Notetags <xstat growth: stat x> Changes the specified stat by x Weapon/Armor Notetags <weapon_xstat: stat x> Sets the specified stat to be modified by x Script Calls change_xstat(actor_id, stat, value) Alter the specified stat by the specifed value. Can be either positive or negative. Script Download http://crystalnoel42.wordpress.com/2013/07/05/crystal-engine-extra-stats/
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This should do what you ask for: http://www.rpgmakervxace.net/topic/3592-skill-select-system/ The author claims that it is buggy and offers an alternative on the page. I am not sure if the other one has everything you want.
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Crystal Engine - Box Storage
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
This is meant to be like in the Pokemon games how Pokemon are digitally stored. You could change the names of the Boxes to something that matches you game. -
I accidentally put the cancel command for the personal menu under the main window over riding the first method. I am really supprised that I didn't catch that.
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Crystal Engine – Enemy Capture
Crystal Noel replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
Could, you jump to the line in the script and tell me what it says. Also, I need to know what happens right before the error.


