Jump to content

queenreckon

Member
  • Content Count

    12
  • Joined

  • Last visited

Community Reputation

2

About queenreckon

  • Rank
    Loser

Profile Information

  • Gender
    Female

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Hi there! In my game, I'm using a sparkle animation as an indication that there is something the player needs to look at. Problem is, the animation isn't working. I have it set to stepping animation and parallel process but it still doesn't play for some reason. I'll attach some screen shots of the settings I have. And I'll add a picture of the animation (that is not playing) from my game because why not. I don't have any autorun events in this map by the way. Also, my knowledge in RPGMVXA is pretty limited, so it's likely I'm just making a stupid mistake.
  2. queenreckon

    Less Popular Games to Play?

    Thanks for all of the suggestions! I will definitely look into all of the games you guys mentioned.
  3. queenreckon

    [SOLVED] Taking Screenshots of Rooms

    There MAY be a script for it, but as far as I know the best way to do this would be drawing it yourself. Assuming you want to implement this map in your game, you could post maps around your temple that the players can check. You can make a map for each area by placing a dot in the room the player is in (or some sort of indicator), and just make each map a picture and use the display picture command in the place you want the map to be. Making the map should be relatively easy, you could make a suitable one in paint (of course, you could make it more detailed but that's up to you). Now, if you want a map the player can carry and check, that is another matter which is beyond me XD. But what I just explained is a simple solution. I'm sure there is a way to do it with scripts (I try to avoid scripting myself though). But as far as assembling your maps into a collective map with just screen shots, you'd just have to organize them all together with gimp/paint/etc. I feel like that would look somewhat low quality though and the perspective would be odd. Just a black map with each room labeled would be fine in my opinion.
  4. queenreckon

    Less Popular Games to Play?

    Hi! I have a rather new Youtube channel and have been strongly advised to play games that aren't very popular (but still well made and interesting). So, do you have any suggestions? I'm open to pretty much all games, all I ask is that they be inexpensive or preferably, free. And, you know, not popular XD. However, I'm really looking out for horror games, story driven games, and RPG Maker games. I don't know if suggesting your own game would technically break the no advertisement rule, but I would be open to that too if it's allowed.
  5. queenreckon

    Event is gone (VX Ace)

    You need to set a graphic for the second page of the event as well I believe. Also, set the priory as same as character. I hope that helps!
  6. Yes, you can do it with a set move route command. When you are putting the set move route command in your event, at the top left corner there will be a drop down box. Select player and then just make the move route for your player. It will move the player just like an npc. Hopefully that made sense XD
  7. queenreckon

    Can't make stairs magically appear!

    If you didn't try this already, make the stairs an event. On the first event page, keep the event graphic clear. Then, make another page on the stairs event, and set it to work after a switch that comes right after your dialogue is on. Make the graphic of the second event page the stairs. You'll also want to make this transition smooth somehow, perhaps fade it out and play a sound effect that is like concrete moving over concrete. Then fade it back in and the stairs will be there. I hope this makes sense, and I may have left out information (can't get to my computer to test this). I'm sure there are ways to do this that would look better but this is a simple solution. I hope that helped XD
  8. queenreckon

    Chest item select

    I'm not sure if this would work, but you could try getting the chest to show choices when opened, and each choice could be an item. Then, under each choice, put it to where it will add an item when picked. For instance, set choice 1 as a potion, and under that put add +1 potion to player inventory. Sorry if this doesn't work by the way, I can't get to my computer to test it out right now XD. My bad, you replied while I was typing (I'm on mobile). But yeah same concept.
  9. queenreckon

    Adding a Picture to My Game?

    Oh my gosh, I changed it to upper left and it's fine now. I'm so stupid XD. Thank you though!
  10. First, I want to apologize in advanced for being so clueless XD. I am new to this website, and relatively new to RPG Maker. With that being said, here's my problem. I'm trying to add a picture to my game (this is the first time I've attempted it so bare with me). Yes, I did go into paint and change it to the size 640x416 (I have a Yanfly script that increases the resolution of the game). However, this is what appears in my game when the picture shows: Here are the settings I have: And here is the image size: Obviously I'm doing something wrong. Someone help me please, I am hopeless XD. And yes, I did look through existing threads and couldn't find anything that worked
×
Top ArrowTop Arrow Highlighted