I searched around but for the life of me, I just can't figure out how to do this:
I want to have and item, that, on consumption, kills you instantly (-100% HP), but BEFORE
it does that, I want it to display a message. I've tried using a common event as one of the item's effects,
but it always takes away the HP first, which, in turn, causes the message not to show up at all if it is the last
member of your party that consumes it, due to the game ending.
How can I make it so it shows the message and then drains your HP? Or perhaps, drains the HP, shows the message and then gives you the Game Over?
Any help is greatly appreciated. Also, I'm new to the forums, so I'm sorry if I've done something wrong in this post.
PS: If somebody wants to know why I have an item that kills you instantly, it's because it's a sort of "Figure out which item is the right one, because the wrong
one will kill you" kind of thing.