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Iam_Nowon

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About Iam_Nowon

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  1. So I've seen and tested a few out there, but none of them really seem to be designed for VX Ace software. They either fall short of creating a true sprite, or they expect you to do all the work (not being a "generator" at all). Are there programs out there that any of you would suggest? My reason is that I'm needing normal modern age sprites, and the pack that comes with the program just doesn't cut it.
  2. Iam_Nowon

    Run of Fire

    Here's an example... http://i788.photobucket.com/albums/yy162/justin_blasdel/Needing%20fireball%202_zpsrazx4bup.png~original
  3. Iam_Nowon

    Run of Fire

    I followed you all the way up to the conditional branch. When I go to set it to the Fireball location, the only place I see it as an option is within "Character" with the following options of "Down; Left; Right: Up". No "X,Y" options. It might have to do something with the fact that when I go to Control Variables, it's restricted to the Variables I've set for other scenes. This is probably a hint of my limited experience with the program. I'll look into it further.
  4. Iam_Nowon

    Run of Fire

    Hello again, So this time what I'm trying to create is a pathway that the actor has to quickly run down or be hit by passing fireballs. There's the script I have so far. http://i788.photobucket.com/albums/yy162/justin_blasdel/Needing%20fireball_zps65nbisz6.png~original My issue is that the fireballs only seem to hurt the actor when the actor is running into them, either on Player Touch or on Event Touch. I could turn of Through, but then the fireball won't pass over unwalkable lava tiles. What should I do? This is a reoccurring problem for me, as certain enemies that are on "move to actor" won't actually go to battle until the Actor runs into them. Thank you for your help.
  5. Iam_Nowon

    I need more than 99 Minutes

    Works perfectly. Thanks.
  6. Iam_Nowon

    I need more than 99 Minutes

    Thank you very much. It did help. Is there some way to make it in hours:minutes:seconds instead of just minutes:seconds?
  7. Iam_Nowon

    Too Many Switches

    Your first solution worked. It created a little problem of the parallel process trying to start again when it was shifting to a menu change, but I simply added a wait time at the end of the even to solve that. Thank you for your help.
  8. Iam_Nowon

    Too Many Switches

    Alright, so I haven't figured it out yet. Taking a lesson from TheoAllen's remark, I will show you some screen shots of my scripting. What I'm trying to do is get an NPC to walk towards the main actor in the middle of an event. I'm trying to do so with a switch, but it isn't working. I've tried many variations of what I'm posting here, but it's still not working. What are your thoughts? I appreciate your help. The first image is the beginning of the main event. The second is exactly where I put the walking switch. The third is the switch's effect on the NPC event.
  9. Iam_Nowon

    Too Many Switches

    So it was just my error. Ok. Are there any issues with having tow or more events using the same switch so long as the events don't happen at the same time?
  10. Is there a thing as trying to add in too many switches? In the sense that the program starts to glitch and create problems? I ask this, because I tried to do such a thing, and I kept getting errors that I had never seen before. Of course it's most likely because I forgot that one little thing that ruined the entire event, but the errors didn't make sense. I'm not going into long detail about what happened, but if RPG Maker VX Ace is known to glitch, it would make me feel better to know so. Thank You
  11. Iam_Nowon

    Running Together Switches

    That solved it, thank you. However, I'm annoyed that one event set underneath characters would still block the path of events set equal to characters.
  12. Hello again, So I believe I know where my problem is, but not why. I'm trying to get four NPC events to all move at the same time on a single switch. The step before this one, I used a different switch to remove the bags they have put on the ground in front of them just moments before. When the time comes, the bags disappear (switch 1), but the characters do not move (switch 2). I tried putting them on all Parallel process, but they do not move. I tried removing the "wait" option on their movement, but all it does is skip their movements and go straight to the next event. I even tried putting three on Parallel and one on Autorun. No success. The scene is four characters leaving the main Actor to mope about his failures. I could do the usual thing and have them move one after another, but it cuts down the dramatic effect. Any suggestions?
  13. I was wondering if there is an actual list of the skills and their descriptions somewhere out there. The reason I need one is because I'm still learning the formulas, but I'm not always at home. I'd like to be able to read them on my phone during my break times at work. Besides, it would be a helpful reference. Thank you for your help.
  14. Iam_Nowon

    Non-Curve Leveling Up

    thank you all for your help. I will investigate these options.
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