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Cidiomar last won the day on March 27 2018
Cidiomar had the most liked content!
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39 ✶About Cidiomar

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http://rgss3help.cidiomar.com/
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Cidiomar started following How to Easily Turn Scripts On or Off in the Script Editor and VXAce HUD Designer/Generator
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Nice functions.
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I've just tested and the app isn't working, I don't why nor have the sources. It's time to develop another app... After this and some other projects I become interested in web development and now I'm a pro web developer. I'll start it tomorow, let me know if someone want a way to get feedbacks from the development.
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Yes, no problem.
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Hum, yes... but we will need to variables, one for max value and one for current value. About the enable/disable, I'll put it now!
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Just some tips: Optional arguments: def self.plant_seed(*args) item = args[0] plant_id = args[1] # the unique plant id this event is associated with planting = args[2] opts = (t = args[3]) ? t : {} # optional pos = (t = args[4]) ? t : 0 # optional stage = (t = args[5]) ? t : 1 # optional def self.plant_seed(item, plant_id, planting, opts = {}, pos = 0, stage = 1) You can use 'or equal' instead of inline ifs: t[:max_fertile] = (tmp = t[:max_fertile]) ? tmp : item.seed_max_fertillizer t[:grow_frames] = (tmp = t[:grow_frames]) ? tmp : item.seed_rate t[:loop] = (tmp = t[:loop]) ? tmp : item.seed_loop t[:loop_stage] = (tmp = t[:loop_stage]) ? tmp : item.loop_stage t[:fertile_effect] = (tmp = t[:fertile_effect]) ? tmp : item.fertile_effect[/background][/color] t[:max_fertile] ||= item.seed_max_fertillizer t[:grow_frames] ||= item.seed_rate t[:loop] ||= item.seed_loop t[:loop_stage] ||= item.loop_stage t[:fertile_effect] ||= item.fertile_effect Use #upto instead of Range#each: def number_stages_not_watered_optimally count = 0 optimal_water_per_st = optimal_water (1...last_stage).each{ |st| count += 1 if times_watered(st) != optimal_water_per_st } count end def number_stages_not_watered_optimally count = 0 optimal_water_per_st = optimal_water 1.upto(last_stage - 1) do |st| count += 1 if times_watered(st) != optimal_water_per_st end count end
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Open the RM VX Ace, press F11, go down and find the last script, create another script pressing Insert, paste the generated script on it.
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UPDATE: Two code generation mistakes fixed: Image's filename was passed as link. Don't making cache, resulting in lag.
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Due to the problem related in this topic: http://www.rpgmakervxace.net/topic/7311-rgss3help-and-rgss3doc-are-down/wn/ I'll put this tool down soon.
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Yup, import and export are like save/load. You can import all images, but they must be a valid url. This app can use only external images at this time. thanks ^ ^
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Press Enter
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It's the "linked" param. Setting to HP, its width/height will be changed with the HP. Try generating the code and testing.
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UPDATE: Completly rewritten. (Still don't compatible with Internet Explorer) Export/Import function (Save/Load) New propertie for text (Fix from) About ten bugfixes Better performance and less size.
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Hum, understood now. Cool idea, but not now, may be some day. ;D
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Not sure about your idea, can you explain better?



