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Everything posted by Thagrahn

  1. I'm having trouble with figuring out if it should be the Actor or Class that learns skill. In one of the games I am designing, the races have elements and elemental weaknesses. Characters are not suppose to learn skills which have an element type to which they themselves are weak against, nor should they learn skill from an element which is weak to their own element. The elements I am using are as follows; Fire -> Water -> Lightning -> Stone -> Ice -> Metal -> Air -> Plant -> Fire This means Fire is weak to Water and strong against Plant, and so the character who is of a Fire race should not be able to learn Water or Plant based skills. If the characters are allowed to change classes to have access to different groups of skill, would it be better to have the skills under the Actor? Is there a way to have the skills locked until the Actor reaches a certain level? ((Note: at the time of this posting, I am tired and recovering from a migraine, so please for give me if I haven't been to clear.))
  2. Thagrahn


    I was looking around the internet for additional versions, and found http://rpgboss.com/ What I found interesting was the control over the three layers of the tiles which gives great control over stacking tiles for certain effects. Unfortunately, the program still seems to be mostly in development, and cannot be used to properly produce a finished game. Was interested if anyone else had run across similar program projects that had interesting features that gave an extra level of control that wasn't expected.
  3. Thagrahn


    Unfortunately, it doesn't seem to have the ability to compile the games, and doesn't seem to have had any progress on development from the last version. Seems to give very good control over the map assets, which means fewer tiles need to be created for a given effect. The built in assets aren't all that impressive, but you have control over the assets for mapping controlled on each map. Considering that it was build as an attempt to have a choice outside of the RPG Maker main community, and the builder(s) where part of the community at one time, it would be nice if it could at least be considered for something that the community could either support on it's own, or try to encourage as something for future RPG Maker versions.
  4. Thagrahn

    Hello, just getting started

    Thank you all for the welcome. Been working with just the free version, and actually starting to enjoy seeing what I can do with the built in limits. Unfortunately, creating custom characters with the built in Character generator feels very limiting to me. I have been trying to look through the resources to better fill out the generator, but the structure of the site seems to be fighting me. So that leaves me with a few questions about how to use the site itself. 1. Do I need to be searching for specific groups for the parts? 2. What's the best way to find pieces for the generator? 3. Would there be additional pieces made available when I eventually purchase a license? 4. Is there a place I am missing that holds free to use parts that others have made? While the limits of the rest of the free version are actually making me think about the importance of every thing I include in the game, the limitation on character development seems to be counter productive to visualizing possible characters (Either Actors or Battlers) for use in the game.
  5. Well, I just got VX Ace about a week ago, and figured out how to do most of the basics. I really don't have any current plans for anything specific yet as I have limited time to sit down with the computer. I tend to use my phone for most things as I don't have home internet yet, but hopping that will change soon. mostly interested in the versatility of the different game creation programs as I also have Game Maker Studio, which has a great sprite editor and more open to different game types. I'm not that good with the programming side or art yet, but that is due to limited time learning the program and actually creating anything in it. I've always liked the 2D sprite driven games do to it having focus more on story content that anything else. Hoping to get some time to actually have fun making games with this, since I plan to be making games as a hobby only. I don't see a reason to sell my games, so anything I publish to any community will be free.