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gsuk

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  1. Thank you! It works great now.
  2. Thanks all. I get a script error when I start the game:
  3. @roninator2 Hi – thanks for the reply. I think this is the post you are referring to? I don't follow how this would add enemies to the bestiary when they are killed on the battlefield (as events in an ABS system). I'd be eternally grateful if you could clarify what you mean. Thanks!!
  4. I have areas of my game inside a volcano and, currently, floor damage is only dealt when my character steps on a lava tile once per tile. Is it possible (I'm sure it is) to have floor damage be dealt over and over if the character does not move off the tile? It doesn't make much sense to stand on hot lava and it not continue to damage you :). I suppose this would involve setting up something that deals damage every, say, half a second or something, but I don't know if that would involve scripting, or if there's a nice Common Event workaround. Thanks in advance for any help you can give!
  5. I'm not using the standard battle interface in RPG maker, so this script works except for the Bestiary part. I use Falcoa's ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/) in which the enemies are events on the battlefield. Is there a way to make enemies appear in the Bestiary once they are killed on the battlefield?
  6. If I leave a map mid-battle, the HP boss bar for the enemy remains until I engage another enemy. Any idea how I can fix this?
  7. gsuk

    Custom Spell Script

    thanks, Chungsie! That sounds great. I have other crafting skills in my game so even if it doesn't do exactly what I want, I could certainly use it.
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