Jump to content

gsuk

Member
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

1

About gsuk

  • Rank
    Member
  1. If you change the map size, it will remove tiles from the bottom. But in the map menu (right click on map name), there is a "Shift" option that allows you to move your map contents up or down.
  2. maybe you have solved this already, but if not, can you provide more screenshots? of the weapon in the database and any others that might be useful. I've not had this problem with Pearl ABS, so I can't tell from this screenshot.
  3. There might be a better way, but in my game, you can only have 1 other party member. When you try to recruit some1, I just run a common event to see if the "companion" switch is on. If so, it says you have a full party. You could do the same, but just have companion1, 2, 3, 4 and 5 switches along with a conditional branch that checks your player's level, and if it's high enough, include the companion 5 switch. I don't know if there's an easier way, but you'd only need to create 1 common event that you can run every time some1 attempts to join your party.
  4. Thanks for the reply. I already got a script response that works on another site.
  5. Hi all! In my game, the player can only save inside their house, and I'm looking for a way for a random tip to appear whenever a player loads a saved game. I can obviously put an autorun event in the house that displays a random tip and then 'erase event', but this would happen every time the player entered that map, which I don't want. Is there a way of having the tip appear only after loading? thanks in advance!
  6. Thank you! It works great now.
  7. Thanks all. I get a script error when I start the game:
  8. @roninator2 Hi – thanks for the reply. I think this is the post you are referring to? I don't follow how this would add enemies to the bestiary when they are killed on the battlefield (as events in an ABS system). I'd be eternally grateful if you could clarify what you mean. Thanks!!
  9. I have areas of my game inside a volcano and, currently, floor damage is only dealt when my character steps on a lava tile once per tile. Is it possible (I'm sure it is) to have floor damage be dealt over and over if the character does not move off the tile? It doesn't make much sense to stand on hot lava and it not continue to damage you :). I suppose this would involve setting up something that deals damage every, say, half a second or something, but I don't know if that would involve scripting, or if there's a nice Common Event workaround. Thanks in advance for any help you can give!
  10. I'm not using the standard battle interface in RPG maker, so this script works except for the Bestiary part. I use Falcoa's ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/) in which the enemies are events on the battlefield. Is there a way to make enemies appear in the Bestiary once they are killed on the battlefield?
  11. If I leave a map mid-battle, the HP boss bar for the enemy remains until I engage another enemy. Any idea how I can fix this?
  12. gsuk

    Custom Spell Script

    thanks, Chungsie! That sounds great. I have other crafting skills in my game so even if it doesn't do exactly what I want, I could certainly use it.
×
Top ArrowTop Arrow Highlighted