Jump to content

Bobray

Member
  • Content Count

    11
  • Joined

  • Last visited

  1. Bobray

    Creating cuttable trees

    Its not the problem that it disappears, it just doesnt show up at all, pages are still the same as in the screenshots
  2. Bobray

    Creating cuttable trees

    Thanks for the reply, I have the stump placed on the map under the tree. It does look cropped on the map, but when I play the game I don't see the graphic at all, it's not there, but the event works like it would display text when you click it
  3. Bobray

    Creating cuttable trees

    Fixed it by changing the name to !$Tree.png, but now it wont even show up on the map. Here is the event: http://prntscr.com/akolgj http://prntscr.com/akolwt http://prntscr.com/akom1h
  4. Bobray

    Creating cuttable trees

    Thanks for all the replies and thanks for the graphic! When I want to use it, I can only select a very small part though, is it scaled to large? http://prntscr.com/akog1v
  5. Bobray

    Creating cuttable trees

    But then you wont be able to set the top part as above player right?
  6. Bobray

    Creating cuttable trees

    Thanks, in which graphics folder does this go and how to use it, just set as graphic of the event?
  7. Bobray

    Creating cuttable trees

    But you would still have to manually connect the two right, so you cant just copy past the tree easily around the map
  8. Bobray

    Creating cuttable trees

    How exactly would i do this?
  9. Bobray

    Creating cuttable trees

    But that would only work for a 1 block tree right. Im using 2 events, one for the bottom half and one for the top. The bottom one has to tell the top one to disappear, but you cant do that with a self switch
  10. Hello, I googled and saw some tutorials about creating 2 block high cuttable trees using events. However, those events rely on switches that when you interact with the bottom part of the tree, the switch changes the sprite of the upper part. However, if you were to copy past this over your map, you will have to manually edit all switches. I don't wanna do that for my whole map. Is there a more efficient way of creating 2 block high cuttable trees?
  11. Abstract: Island survival Genre: Survival Game Progression: Early testing/developing phase Recruitment: Could use people to help with new content Story: You wake up on a strange island after a plane crash. You have to find a way to get off the island, but in order to do so, you must use various skills. The longer you stay on the island the more you realise that this isn't your average island and that there are some strange things going on. Character Bios: You are the main character. Having just survived the plane crash of which you are the only survivor, you set out to find a way home. Credits: Used 'erze' tileset from 'community resource pack'. Also used the default graphics and sounds. For the final release, looking to replace those by self made ones. Screenshots: Features: It is a survival game in which you wake up on a mysterious island after a plane crash. You will have to find a way off the island and use various skills to do so. The skills include: Woodcutting Mining Fishing Blacksmithing Leatherworking Cooking Herbalism More skills can be added later. At the moment the game features Woodcutting, Mining, Fishing and a working battle system. You will first wash up on a smaller island which will be your intruduction to the various skills before you are teleported to the real island. You can download the game from drive using this link: https://drive.google.com/open?id=0B6Mfusl8T0OwVmFwRlIzWDI0STQ I would like feedback since this is my first project and I would like tips on how to improve the game, such as new skills. Thanks in advance!
×