tiffycat13
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0About tiffycat13

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Rank
Member
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Website URL
http://tmjportfolio.com
Profile Information
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Gender
Female
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Location
Chicago
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Interests
Videos Games, Art, Reading
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Thank you so much. I had feeling it was something super simple.
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https://drive.google.com/file/d/0BwjC_9mdaVvOMG9PS1NnMWwyR0k/view?usp=sharing Ok here is a link to the download. and thank you. edit: smaller size file w/o psds
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Ok im currently in the process of designing the battle hud for my game. I using Moghunter's Miria battle hud and simply redesigning the graphics.Here is what I have so far. Would really like some feedback on my design so far.
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do you have a script that changes number of actors in battle (like Yanfly Engine Ace - Party System)? the number of columns is based on the max number of people that can battle together. for the busts, make sure :use_bust = true and that the portrait images are in the folder set in BM-base under PORTRAIT_FOLDER Fixed the column issue. The battle engine I have has the option to increase battle party size. It was set to five. Still having issues with busts. The face set Im using is called "heros" so I renamed the image heros-0 to match it but it still doesn't work.
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Love this script but having a few small issues. First issue is I can't get the bust to work. I have the folder and Im pretty sure I named the images right ex(actor1-0.png )but the bust don't appear. also I have a party of 4 but it's spaced like i have a party of 5. Im not sure how to fix this .
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I tried what you suggested but now I get a error that it can't identify {do_respawn?("A",false)}. I put on event page 2 first then I put under the self switch on page 1 and it still gave me an error. edit: I figured it out
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So I decided to make my own character busts/full characters and I wanted some feedback on them. These are the main heroines for my game. There names are Roxana, Faye, Briar, Rue.



