mateusarc
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7About mateusarc

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I think it looks great. Through a gameplay point of view, it could use some more space for the characters to walk around... I think forest maps benefit from having a path or a clearance so that the characters will be visible when they walk through there.
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I think it looks much better! Now even the fireflies are looking more natural and are blending nicely with the scene!
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Yes, that black layer may be causing this effect, my advice is to turn it off. As for the yellow layer, you should experiment with its opacity, saturation and lightness and try to achieve the best results. The lighter the yellow layer, the darker your map will become, so use a darker shade of yellow so everything remains visible.
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I think it is still somewhat opaque and lacking contrast, making it hard to distinguish the details.. Maybe you're lowering the "lightness", applying a dark layer on multiply or something similar? I usually apply only the yellow layer on subtract directly on the "day" map... If I try to lower the light directly it may become too dark and you lose the details, making it hard for a player to actually see what's on the map. For the light, the one you used now is more subtle, I think it's better for the night theme.
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Hmm, you're right, it could work as moonlight, but maybe without that heavy splash of light on the corner. As for the colors being off, I agree, for the night pictures you should tweak the hue/saturation of different colors for it to look right.
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The maps look very nice. The house could use some interior walls and more clutter, as lianderson already said. As for the night picture, I think it is lacking some contrast, so you can't see the details very well. What I usually do for night pictures is using a yellow filled layer on top of the day map, and set the blending mode to 'subtract', it gives a nice dark blue hue over the picture and keeps all the details visible. I did that to your forest map to show you the results: If you want to make some light effects (for example, those fireflies) you can use a blue or black brush on this yellow layer. I also wouldn't use those sun rays on the night picture, as I think it doesn't fit the night theme. I hope these hints will help you develop your mapping skills!
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Hi Guys! Thank you for your responses! As a matter of fact I got bored very quickly of the "RTP look", and the light effects I was using were causing so much lag, that I decided to experiment the laborious "parallax mapping" and try to create a different style. I got some new screenshots of my recent work: Credits to http://www.geocities.jp/kurororo4/looseleaf/ for the amazing sprites! I would like to hear your opinion on the maps, the lighting, the busts, the UI (I don't like the UI as it is but I will probably change it hundreds of times). I'm trying to make a game here but fiddling with the graphics forever is so much fun, I can't stop!
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Map Feedback - Tropical Paradise
mateusarc replied to The_Drone91's topic in Screenshots and Mapping
I agree with ashm on the size of the map, you can fit every building and cliffs/rivers in much less space, making everything more interesting. You should also add a bit more variety on the trees/plants/grass that you use to fill the empty spaces. The cliffs and the river/waterfalls are very well done and have a nice, natural flow! As for the buildings, I like the big one a lot, but the little village could use some variety on the houses and some more clutter to indicate that people are living in there. See below a little fishing village I just put together inspired by your map. When I build villages I like to use different roof and wall tiles, use different roof shapes and put some houses on different directions, to add a bit of realism. Finally, I love tinting and light effects (this one is Yami Script Ace - Overlay Mapping) to add some drama and set the mood. I hope this could serve as an inspiration to you! -
Hi guys! I'm a beginner here in the forum and just recently started messing around with RPG Maker. I'm looking for some feedback on the maps I created for a "murder mystery" game (inspired by Agatha Christie/Sherlock Holmes stories). For the most part I used the standard tileset with a few additions here and there. The light effects were made using Khas Awesome Light Effects. Town Mansion Small house And here are some screenshots of the game in action: I wanted to give it a very moody and dark feel overall, but I can't decide if it is too bright or too dark. What do you guys think?


