Jump to content

roninator2

Member
  • Content Count

    520
  • Joined

  • Last visited

  • Days Won

    22

roninator2 last won the day on September 14

roninator2 had the most liked content!

4 Followers

About roninator2

  • Rank
    Gamer

Contact Methods

  • Website URL
    http://www.newquestgaming.com

Profile Information

  • Gender
    Not Telling

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

3,706 profile views
  1. roninator2

    How to check for which party member is changing equipment

    A quick test and if you add into the script in Game_actor -> change_equip method $game_variables[7] = actor.id Pick whatever variable you want to use It will have the value for you to use in the common event.
  2. This is my collection from two years ago. https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder
  3. roninator2

    Ocarina of Time Script

    I think it's right here.
  4. roninator2

    Help?

    1. Make your post topics descriptive. Saying help doesn't make me understand what the issue is about. 2. state what version of rpg maker you are using. 2000/2003/xp/vx/vx ace/mv/mz? 3. Screen shots do help when describing an effect on a map 4. Have you modified anything? Tilesets in particular 5. How did you create the transfer event? 6. Are you putting the correct tiles down? Floor tiles or wall?
  5. Yes I do Found it here as well when searching http://www.rpg-maker.fr/scripts-444-character-properties.html Same link Uncannyboots posted But mine seems to be the same script. I'll have to test it. My testing in vx and ace show it works in both.
  6. You need to learn the program (if your using VX Ace) the option to show followers is in the editor under system tab. For XP you need a script.
  7. Actually I got it working Here is the new script. Cleaned up the code
  8. Found this. It's not fully what you want but maybe someone can add to it.
  9. roninator2

    LIMIT BREAK LIKE FF7

    You need to read the forum rules and have a LOT more patience. I've been using vx ace for 4 years now. I'm still working on my second game. Take the time to learn the engine and learn scripting.
  10. roninator2

    CSCA Encyclopedia w/ Bestiary

    This is different that what I was saying. Sorry having enemies counted when killed is part of the script, but That's the hard part. You're using a script that changes how the enemies are created. I don't have the knowledge of how to make it work with an ABS script. I had thought that if the enemies were events then you would use *eventing to control what happens when the enemy is killed and put the script call in the event to add to the count when the enemy is killed, but I'm not familiar with Falco's ABS (and I don't like this type of game)
  11. Well I just recreated your events and maps and it works fine. Make a new project and copy/paste the events. see how it goes.
  12. roninator2

    Find nearest Event ID with nametag script

    @shaz does know more. She gave the answer here https://forums.rpgmakerweb.com/index.php?threads/how-to-check-nearest-event-id-from-this-event.124230/
  13. If the player can't turn, it typically means that an autorun is still running. I see that you try to erase it, but maybe it is still running or you have another autorun event on the map. Either use self-switches and make a new tab for that self-switch or use parallel process for that event and see it the player is able to turn. If the player can turn but not move then the problem is the map tiles. Either you don't have a star on the top left for tile B, or you have passibility set wrong for the tiles.
  14. roninator2

    Find nearest Event ID with nametag script

    Nope. Not going to touch it. I see this outside my expertise. I also see that if you got the $game_map.events(id) to work it might come back and report itself with the comment on it. My only suggestion would be $game_map.events[id of the event that is checking].distance_x_from($game_map.events[id].x).abs + $game_map.events[id of the event that is checking].distance_y_from($game_map.events[id].y).abs But that's a guess and it would need to be run as a script call not part of the script.
  15. roninator2

    How Can I Increase Resolution?

    https://forums.rpgmakerweb.com/index.php?threads/resolution-option.49937/ But the code is all messed up and the links don't work. https://forums.rpgmakerweb.com/index.php?threads/resolution-changer-v0-1.46524/ Or http://www.yanfly.moe/wiki/Core_Engine_(YEP) preferred, But if you don't have it you are asked to pay for it now.
×