Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


roninator2 last won the day on May 30

roninator2 had the most liked content!


About roninator2

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender
    Not Telling

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

3,607 profile views
  1. You need to learn the program (if your using VX Ace) the option to show followers is in the editor under system tab. For XP you need a script.
  2. Actually I got it working Here is the new script. Cleaned up the code
  3. Found this. It's not fully what you want but maybe someone can add to it.
  4. roninator2


    You need to read the forum rules and have a LOT more patience. I've been using vx ace for 4 years now. I'm still working on my second game. Take the time to learn the engine and learn scripting.
  5. roninator2

    CSCA Encyclopedia w/ Bestiary

    This is different that what I was saying. Sorry having enemies counted when killed is part of the script, but That's the hard part. You're using a script that changes how the enemies are created. I don't have the knowledge of how to make it work with an ABS script. I had thought that if the enemies were events then you would use *eventing to control what happens when the enemy is killed and put the script call in the event to add to the count when the enemy is killed, but I'm not familiar with Falco's ABS (and I don't like this type of game)
  6. Well I just recreated your events and maps and it works fine. Make a new project and copy/paste the events. see how it goes.
  7. roninator2

    Find nearest Event ID with nametag script

    @shaz does know more. She gave the answer here https://forums.rpgmakerweb.com/index.php?threads/how-to-check-nearest-event-id-from-this-event.124230/
  8. If the player can't turn, it typically means that an autorun is still running. I see that you try to erase it, but maybe it is still running or you have another autorun event on the map. Either use self-switches and make a new tab for that self-switch or use parallel process for that event and see it the player is able to turn. If the player can turn but not move then the problem is the map tiles. Either you don't have a star on the top left for tile B, or you have passibility set wrong for the tiles.
  9. roninator2

    Find nearest Event ID with nametag script

    Nope. Not going to touch it. I see this outside my expertise. I also see that if you got the $game_map.events(id) to work it might come back and report itself with the comment on it. My only suggestion would be $game_map.events[id of the event that is checking].distance_x_from($game_map.events[id].x).abs + $game_map.events[id of the event that is checking].distance_y_from($game_map.events[id].y).abs But that's a guess and it would need to be run as a script call not part of the script.
  10. roninator2

    How Can I Increase Resolution?

    https://forums.rpgmakerweb.com/index.php?threads/resolution-option.49937/ But the code is all messed up and the links don't work. https://forums.rpgmakerweb.com/index.php?threads/resolution-changer-v0-1.46524/ Or http://www.yanfly.moe/wiki/Core_Engine_(YEP) preferred, But if you don't have it you are asked to pay for it now.
  11. roninator2

    CSCA Encyclopedia w/ Bestiary

    To be honest, you don't need the script. You just need to put the script call in where you want to call the scene. If you want the scene in the main menu then sure use the menu organizer script.
  12. roninator2

    How Can I Increase Resolution?

    just use a plugin that changes the resolution. And set the size you want.
  13. roninator2

    Simple Quest script conversion from RMXP to RMVXA

    No. XP uses $scene for scene control. This has to be converted. I have already attempted this and I'm still not good enough to get it on the first try. It partially works. But I have to put the script into an xp demo to see how it is supposed to work. Right now my conversion will open the journal and present the titles, but not scroll or do anything else. (preserving the script function by switch control) *Update - so far I can either make the selectable lines the number of quests lines or 1 The script doesn't seem to do anything except display the active journal (quest) entries. If it is just a display then you could just have it as a static display. Otherwise. I just about done with this. I have too much other work to do. Here is a static display script version
  14. roninator2

    CSCA Encyclopedia w/ Bestiary

    Its already in the script. <cscanote> text </cscanote> See my post above on October 16 2018
  15. Try this snippet from Galv class Game_Player < Game_Character def jump(x_plus, y_plus) super @followers.each { |f| f.jump(@x - f.x, @y - f.y) } end end