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roninator2 last won the day on August 2 2019

roninator2 had the most liked content!


About roninator2

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  • RM Skill -
    Game Developer

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  1. Then try if data[0] == 0 ; sprite.ox += (data[1] / 5) ; sprite.oy += (data[2] / 5)
  2. Well you could try changing the code. Under Scroll_BB remove data[1] and put in a number and see how it affects it.
  3. roninator2

    Display image in Status screen

    If you ever saw BlackMorning's VKEquip script, it has the option for Paper Doll.
  4. roninator2

    Need help with switches

    Would you be interested in reading some tutorials? https://forums.rpgmakerweb.com/index.php?threads/a-starting-point-for-new-users-v1-2.14727/ You can use a self switch and make a new page in the event with that self switch on. After the dialogue is done, turn the self switch on.
  5. roninator2

    A better Skill Scene

    Go to this site instead. https://github.com/Archeia/RMVXA-Script-Repository Look under Kread-Ex Thats the name of the author for scripts for Grimoire Castle
  6. roninator2

    N.A.S.T.Y. Animated Main Menu

    Put it in your game and see. That's usually the best way. But I'm pretty sure it is.
  7. You just needed to use If: Well Rested > 0 Control Variables: #10 Well Rested -= 1 Elsif: Well Rested <= 0 Change State: Entire Party, - Well Rested end
  8. Maybe. Looking into Game_Party I see it should have been items.include - not item.include I just tested it and yes it does work. disable_good(1, "!$game_party.items.include?($data_items[8])")
  9. That would be the formula part. I'm not the best with that. you need to do an inventory check $game_party.item.include?(key_item_id) # probably not going to work
  10. You could try Hime Shop Manager. Not sure if the two are compatible. disable_good(good_id, hide_formula)
  11. Did you add in the notetags to the enemies?
  12. This one works https://forums.rpgmakerweb.com/index.php?threads/kaimonkeys-character-creation-with-races-version-three-released.1137/
  13. roninator2

    Intractable solid tileset event script?

    So I obviously came off on the wrong foot. Not what I was trying to say. Over the last year I've been getting more and more short tempered because of the general 'people are stupid', not to imply it here, just what I've run into over time (at work). If Moes was confused with my statement, it wasn't derogatory, it is a way of saying 'you didn't look at the whole screen - cause the answer was there'. Sorry to seem harsh, it's who I'm becoming the more I deal with lower intelligence?/interest? I don't know. People in general just seem to think of themselves and I get angry. So now I have a short fuse. The question was confusing to me as I never even thought about a tileset graphic as being only walked on. It can be whatever you decide. In short, sorry, happy game making.
  14. roninator2

    Intractable solid tileset event script?

    Then that means you agree with MasterMoes that ... So, I disagree. The fact that the OP understood what to do after you explained it in detail just means they have not learned the program yet. I was saying it is confusing, because he/she does not understand the program. I laid out the options for an event, but I didn't explain the answer. An old college professor gave me a slogan that I still use today. RTFS. Read The .. Screen.
  15. roninator2

    Intractable solid tileset event script?

    What your saying is confusing. The program does not make events with tileset graphics walk-able. This is what you set it to. You have three options when you make an event... Above player, same as player, below player. With these you have trigger settings Player touch, action button, event touch, parallel, autorun. Choose how you want that event to work and select the appropriate options.