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roninator2

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roninator2 last won the day on February 7

roninator2 had the most liked content!

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About roninator2

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    http://www.newquestgaming.com

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    Game Developer

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  1. roninator2

    Skill Trees

    I do have that script. It and many others can be found here. https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder
  2. Well there are a few differences. Beside the fact that you event 11 is now event 2? Did you start a new map? Anyways... The event 2 as you have just shown is the same as event 11 from before and both are not using the variables for the enemy. You have Oni = variable 1 & 2 The tutorial is Robot = Variables 3 & 4 <- which is correct. That was what I had asked before. Why use variables 3 & 4 if you just assign the position to 1 & 2. There are other differences, but what you have for them looks like it might be better. I just put all of that tutorial together and got it working. Maybe with a few adjustments though. The one thing I don't like it that the player movement stops when the enemy touches him.
  3. I don't understand what your event 4 is doing. Your event 11 looks fine but why use variables 3 & 4 if you just set the location to 1 & 2. Event 10 is above players? this would make it to never touch or cause a game over. The oni should not appear in that area unless your common event is not correct.
  4. roninator2

    Help Request- Name Input Window Location

    Yanfly's ace message script can show the name window. You can position it left, center or right. But it would be on top of the text box window. There should be a way to position the name box lower if that's what you want. As for lines under letters, you need to explain more. Perhaps a screen shot of the issue. I don't recall ever seeing lines under letters.
  5. roninator2

    Enemy Using The Animations

    Yanfly's Weapon Attack replace? -> you can set different weapon types to use any skill for its basic attack
  6. roninator2

    Enemy Using The Animations

    I'm a little confused. If you want a specific enemy to use a specific animation for their attacks then you make a new skill for the attack, give the enemy this attack; which you would assign the animation number 21 to that attack.
  7. roninator2

    Morality Metre for Menu

    https://github.com/Archeia/RMVXA-Script-Repository/blob/master/_To Reorder/Grouped scripts A-F.zip
  8. roninator2

    Need help with SoulPour777's Menu á la Majo no Ie

    There is a new script that has been made available at RPGMakerweb forums https://forums.rpgmakerweb.com/index.php?threads/witchs-house-menu.107945/ Or you can fix this script. The error is from line 123 It should say item = @data[index]
  9. sorry, happens when you set it up quickly and not thinking straight with a flu.
  10. your item would call a common event, yes. Which can be setup something like this.
  11. roninator2

    Achievement System

    I ran into the same problem. I got a fix from A-Moonless-Night on RPGMaker Forums Might not be the same as yours, but I had the lag issue when using a mouse in the window. The problem is the script itself. It rewrites the info window a lot. Don't think I can share my snippet without her permission. Additionally I made an addon that allows changing the window skin and a pause before the window starts fading. # )----------------------------------------------------------------------------( # )-- AUTHOR: Roninator2 & Original Script by Calestian --( # )-- NAME: Calestian's Achievement System extension --( # )-- CREATED: 2019-04-05 --( # )-- VERSION: 1.0 --( # )----------------------------------------------------------------------------( # )-- REQUIRES --( # )-- Original Achievement Script by Calestian. --( # )----------------------------------------------------------------------------( # )-- DESCRIPTION --( # )-- Allows Setting Window skin and pause before disappearing. --( # )-- --( # )----------------------------------------------------------------------------( module Clstn_Achievement_System Notification_Pause = 300 # Frames to wait before disappearing Window_Skin = "Oceanic" # Must be in quotes end class Window_AchievementNotification < Window_Base #-------------------------------------------------------------------------- # * Initialize #-------------------------------------------------------------------------- def initialize @window = $game_party.notifications[0][1] @item = $game_party.notifications[0][0] super(x, 0, width, height) $game_party.notification_enabled = false self.windowskin = Cache.system(Clstn_Achievement_System::Window_Skin) @view = Clstn_Achievement_System::Notification_Pause refresh end def update if !disposed? && @view > 0 @view -= 1 elsif !disposed? && self.opacity > 0 self.opacity -= 1 self.contents_opacity -= 1 self.back_opacity -= 1 else $game_party.notifications.delete_at(0) unless $game_party.notifications.empty? if !$game_party.notifications.empty? $game_party.notification_enabled = true SceneManager.call(Scene_Map) else $game_party.notification_enabled = false end @view = Clstn_Achievement_System::Notification_Pause end end end
  12. So in the first part, does it give you any errors if you add in a 5th actor position? ActorPos = [[480, 200], [485, 220], [490, 240], [495, 260]]
  13. Thanks for the Part II of the script. Can we have the rest? Pretty please.
  14. roninator2

    Digital Clock

    Just had a thought... What if you used it for a fourth wall breaking game. You play the game and check that it's 2am, you put up a text "don't you ever sleep?"
  15. Where did you get the script? The links on Ramiro's site are dead except for one. Without being able to see the script no-one is going o be able to help you.
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