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roninator2

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roninator2 last won the day on March 27

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About roninator2

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    http://www.newquestgaming.com

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  1. *oops. double posted... tired. This partially works. Maybe someone can help with finishing it. I'm tired of this and it's taking away from my own game.
  2. I'm going to go with a no on that. I worked on it for two days and figured out how to get the categories to show up but it did not show any items(recipes). and I couldn't get it to work.
  3. Line 418-421. def make_command_list list = KRX::SYNTH_CATEGORIES add_command(Vocab::item, :item) if list.include?(:item) add_command(Vocab::weapon, :weapon) if list.include?(:weapon) add_command(Vocab::armor, :armor) if list.include?(:armor) add_command(Vocab::key_item, :key_item) if list.include?(:key_item) end Change the Vocab to whatever you want. def make_command_list list = KRX::SYNTH_CATEGORIES add_command("Junk", :item) if list.include?(:item) add_command(Vocab::weapon, :weapon) if list.include?(:weapon) add_command(Vocab::armor, :armor) if list.include?(:armor) add_command(Vocab::key_item, :key_item) if list.include?(:key_item) end This will be very difficult. The only script I know of that can do this is yanfly's. whether it is equip or item. I have tried to incorporate these categories into another script before and it's not an easy task. Complete failure so far. Yanfly's item menu script gives you the option to add on other categories but if you look into the script you can see that it also has the default categories. Item, weapon, armor, key_item.
  4. roninator2

    Compatibility issue between movement scripts

    Thanks. Here's the fix class Game_Character < Game_CharacterBase alias r2_set_char_ve_dir set_char def set_char(name,index,pattern,direction) r2_set_char_ve_dir(name,index,pattern,direction) set_direction(direction) end end put in a new script entry below galv's Also your demo suggest to me that you are not putting your scripts in properly. It should look like this
  5. roninator2

    Compatibility issue between movement scripts

    Does that mean that the character sprite always faces one direction? No matter which way you move. This is not what it did for me.
  6. roninator2

    Compatibility issue between movement scripts

    I just threw the two of those together in a test project and there does not seem to be any problem, other than stepping animation for the actor changed stops.
  7. roninator2

    Question about event movement outside the screen

    yes it's Mhin ra. here's the page https://forums.rpgmakerweb.com/index.php?threads/how-does-vx-ace-limit-frame-rate.113973/post-1007433
  8. roninator2

    Question about event movement outside the screen

    If I ever get a demo finished. Massive project for one person.
  9. roninator2

    Question about event movement outside the screen

    This one is good, but does not make anti-lag perfect. I use Effectus myself. But I was still getting frame drops, so I starting using MhinRa's FrameRate Stabilizer. I modified it a little and now I get 120 fps. Which for my project with 525 scripts, makes it playable again.
  10. roninator2

    Question about event movement outside the screen

    There are other anti lag scripts. And anti lag would only be useful if you have a lot of scripts or actually see a performance drop.
  11. roninator2

    Question about event movement outside the screen

    # Put [update] in the event's name and the move route will always update. # # ~Kread class Game_Event < Game_Character #-------------------------------------------------------------------------- # * Determine if Near Visible Area of Screen #-------------------------------------------------------------------------- alias_method(:krx_alfix_ge_nts?, :near_the_screen?) def near_the_screen?(dx = 12, dy = 8) # YEA compatibility if $imported && $imported["YEA-CoreEngine"] dx = dy = nil end # YEA compatibility return true if @event.name.include?('[update]') return krx_alfix_ge_nts?(dx, dy) end end
  12. roninator2

    Scene Combine

    sent a pm with the modded script.
  13. roninator2

    CSCA Core Script

    http://caspergaming.com/dev/older_resources/
  14. roninator2

    Question about event movement outside the screen

    there are scripts that will do what you want. One is for always update by kread-ex. It will make events carry on even if not on the screen. Another is remember event position by shaz
  15. roninator2

    Encounter not working, attacks never miss

    I need to see what the switch you turn on does. Your setting for the characters abilities and the skills abilities must be high.
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