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roninator2 last won the day on July 10 2017

roninator2 had the most liked content!


About roninator2

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  1. roninator2

    Variable display on Menu screen

    Your request is quite varied. There are script that do some of what you asked. DP3 Morality Meter and Gauge will show a graphic bar where you use a variable to adjust the bar and you can use the variable for whatever you may need.
  2. From all that I know... You will be in violation of the terms of use for publishing it for commercial use. Can't be too sure for non commercial. But I sure that the hacked dll is not allowed. If this is a mod you did yourself, then you're in violation of the terms of use for modifying the game files.
  3. roninator2

    Permanent Death Mod?

    Found this. It's the part I was thinking of - https://mrtrivelvx.wordpress.com/2015/05/08/roguelike-save-system/
  4. actually I just realized that it could have been done another way. Shift click map for the edge around the walking path and not put anything for the walking path, then use events with graphics for the ceiling that is set to above player. Both solutions assume the player will not walk on the castle wall, which you can do if you gave a path to it. Then you would need to do a little more eventing.
  5. The only way to do this is to make an additional tile sheet (tile E) with pass-ability settings set and then you would do Shift click mapping to make it look good.
  6. roninator2

    YanPac Battle HUD

    This is because rpg maker uses it's default icon set values. You overwrote the icons for the system by making your own iconset. The icon that would be shown here by default is the one in the image at the top of this thread. The fist with lightning symbols. If you use a skill, does it show that icon? You should make your icon set from the default set and just add on what you want at the end of the default icon set (make a copy).
  7. roninator2

    Stack Level too Deep?

    Got the demo, Made a few adjustments and sent you the scripts file in a PM.
  8. roninator2

    Stack Level too Deep?

    make a demo and I'll see what I can do. That is a wall of text. Normally I would diagnose the problems as soon as I get a few problems. So my error log would be only a page long. and more detailed than that. I'll put in my backtracer in your demo and fix what I can, then send it back to you.
  9. roninator2

    QTE Script but Outside of battle

    MOG Hunter has one https://atelierrgss.wordpress.com/rgss3-chain-commands-m/
  10. roninator2

    Currency System

    Try this script instead
  11. roninator2

    Permanent Death Mod?

    I think that rogue like option is what you may want. I heard of a rogue like script that deletes the save file when you die. So maybe that's it?
  12. roninator2

    Stack Level too Deep?

    Memory Leak's are an issue. Only in rare circumstances are they invalid. Disposed window are not really a problem. But if your were to fix it the code would probably be better. That's if it says window is already disposed. If it says error window disposed, then that's code to fix. Use the information to pinpoint the line that is causing the memory leak and learn what it's doing and try different ways to fix it. Or you can make a new post for each error and maybe someone will be able to help you. I've been working on my game for two years now. Learning Ruby, asking for help, etc. Just don't get frustrated if it's giving you a headache. It will come in time.
  13. roninator2

    Stack Level too Deep?

    Apologies, After doing a test I found the issue. The improved plane in effectus must be false while Mithran's script is installed
  14. What you have done is fine. But another way would be to do a region check or position check. Variable to check for x position Variable to check for y position Conditional branch - if x = # conditional branch - if y = # 0001 = 1 end 0001 = 0 end Or Variable to check region conditional branch - if region = # 0001 = 1 else 0001 = 0 end
  15. roninator2

    Stack Level too Deep?

    There should be the same amount of errors, but some you will not notice if you don't run it from the editor with the console open and a backtracer script put in. If the game crashes with the mithran script removed then it doesn't work. You must have part of the mithran code repeated somewhere. Try a fresh project and copy your scripts over one by one and see if the problem persists.(stack too deep)