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roninator2 last won the day on September 18

roninator2 had the most liked content!

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About roninator2

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  1. I just tried to reverse the thorn effect. Try this. Use <bleed X> Requires Yanfly Lunatic states script. Add the code to the lunatic script. * Never mind, now I see that you want this to apply only when they successfully hit the enemy. Missed that part.
  2. I believe Thorn damage is what you want. There is code for this around somewhere. https://alistairengine.wordpress.com/2015/07/18/thorn-aura-addon/ Allows the battler to take damage when attacking the member with the thorn aura.
  3. That's good as it seems the Masked script does not work if you use multiple note tags. that is what caused the error. Code above updated It will allow multiple note tags now.
  4. I found a combination of Masked Equipment skills with Yanfly Hide Menu Skills works. <hide eval> !$game_actors[1].skills.include?($data_skills[80]); </hide eval> <hide eval> !$game_actors[5].skills.include?($data_skills[100]); </hide eval> Put this onto the skill learned from the weapon and change the id of the skill and actor as needed. <Actor1 LearnSkills: 26> <Actor5 LearnSkills: 26> Add that onto the weapon for the actor and skill to learn when equipped.
  5. Then you are doing evented battles? If you are using the battle processing command, then the script I posted work fine. If it doesn't for you then you have something blocking it or you are doing a full evented battle, not the normal battle. I'll look at the script since you seem to be focused on only using that one. MasterMoes said: I think a transition should go in between lines 254 and 255? You seem to have figured it out already. So are you just not sure what command to put in there to do a fade? just add fadeout_all
  6. So you want this for random encounters? Add this to the bottom of my script. It will work with yanfly's save engine. class Scene_File < Scene_MenuBase def on_file_ok if R2_Save_Block::Blocked.include?(@file_window.index) && SceneManager.scene_is?(Scene_Save) Sound.play_buzzer @file_window.activate else @action_window.activate index = SceneManager.scene_is?(Scene_Load) ? 0 : 1 @action_window.select(index) end end end
  7. That script by vlue saves after battle. Doctor Todd's Auto save can save before the battle. Tested and looks to working fine. This is not the original site but it has the code in it. Then you can use my script to block the save slot. So the player can't select it. # ╔═════════════════════════════════════╦════════════════════╗ # ║ Title: Block Save Slots ║ Version: 1.00 ║ # ║ Author: Roninator2 ║ ║ # ╠═════════════════════════════════════╬════════════════════╣ # ║ Function: ║ Date Created ║ # ║ Block player from saving ╠════════════════════╣ # ║ into specific save slots ║ 18 Sep 2021 ║ # ╚═════════════════════════════════════╩════════════════════╝ # ╔══════════════════════════════════════════════════════════╗ # ║ Instructions: ║ # ║ Specify the slots to block in the array ║ # ║ Blocked = [1,4] ║ # ╚══════════════════════════════════════════════════════════╝ # ╔═════════════════════════════════════╗ # ║ Terms of use: ║ # ║ Free for all uses in RPG Maker ║ # ╚═════════════════════════════════════╝ module R2_Save_Block Blocked = [0,1] end class Scene_Save < Scene_File def on_savefile_ok super if R2_Save_Block::Blocked.include?(@index) Sound.play_buzzer else if DataManager.save_game(@index) on_save_success else Sound.play_buzzer end end end end does this work for you?
  8. roninator2

    Venka Crafting Script: (read for more details)

    I honestly can't find it. It's like Mhinra deleted all his posts. and his account. I'll send you a pm then with the script.
  9. roninator2

    Excuse... How to make this system?

    try https://bmscripts.weebly.com/advanced-yea-status.html
  10. roninator2

    Various issues (read below)

    Nice I always wondered if new browsers were being made. I am doing well with Opera, but it has it's glitches recently and is a bit of a memory hog. I'll look into that one. I really feel like this site needs to move to another host. The provider is obviously not worth the time to invest in continuously emailing him to return the site back to functioning status. A quick google search and there are others out there and some are free (although limited I'm sure), and methods to transfer everything is not hard to find either. No idea if the site owners would entertain this, but at this point (if it was me) I would have switched, due to the poor performance seen over the last year.
  11. roninator2

    Venka Crafting Script: (read for more details)

    I don't know that really is an issue for the script to work. Maybe things going slow, but it should still work. I have over 400 script slot entries in my game and it runs fairly slow at times. That's why I HAD to implement MhinRa's framerate script, otherwise my battles would be at 8fps. So I'm windows 10 X64 I7 4770K cpu @ 3.6ghz 16GB ram Nvidia GTX770 2GB video
  12. roninator2

    Venka Crafting Script: (read for more details)

    I've tested the demo you provided and at first I made changes to the recipe numbers (should start at 1 not 0 - like the crafting demo) and I always thought that the recipes had to be in order. I then put in mode7 v1.9 script as I did not have v1.8 with the 1.9 dll. I set events to give myself items and events to start each craft type. I did not have any problems. The bar to press C when green showed up and the text saying that. I then renamed the folder and extracted your project again with only setting the events for crafting and the mode 7 v1.9. Still no issues.
  13. roninator2

    Venka Crafting Script: (read for more details)

    That usually is the fastest way to get help, but if you have a lot of custom assets then making a duplicate and removing the custom assets would be best, plus it will let you test your issue on another project. So, if you can make a small demo, then either EXVA or myself can test it and see if we can find the issue. I'm still away from home and not back until next week.
  14. roninator2

    Venka Crafting Script: (read for more details)

    You have an extra comma at the end of the item. maybe that's part of it?
  15. roninator2

    Shift-Clicking Equels Ghost Mode?

    You showed the B tab at the bottom. I needed to see the top. The top left tile has to be a star. I got the demo and started to understand it a little bit. Your shift clicking would have nothing to do with the passability as you are taking a tile that is impassable and copying it to another spot. Unless you placed a passable tile and copied that. Since some of your tiles have to be passable. You can also check the directional passage for the passable tiles and confirm that they are good. Sometimes you have a tile you can pass over but not a specific direction. But knowing more of the script, I can guess that you have placed your tiles incorrectly as in your original image there are lines where there should not be and passage blocked by walls that look like it should be clear. You could make a demo with another tileset, maybe that would be good to test for you and me.
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