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roninator2 last won the day on January 12
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About roninator2

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Bonus Codes v1.10 - VX Ace by Roninator2 Introduction A script made to recreate the cheat code system in games of old. Features - Have as many codes as you want the player to use - Each successful entry will activate the corresponding switch - Use the switch to perform whatever actions you want in the game - Option to hide the command in the title menu. - When hidden, use F8 to open the code screen and F7 to backspace and close How to Use Put below ▼ Materials Images Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
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Shop Stats v1.00 - VX Ace by Roninator2 Introduction A script made to recreate the Yanfly Ace shop Redux for VX. Features - Choose what values to display stats for the item selected for purchase - Specify how many lines to have/use for the window. Should be dependent on how many stats you have in the item and want to show the player. - Works for items and weapons and armour and key items - My testing shows it to be compatible with Yanfly Shop Options for VX Ace - Change icons as you see fit for your project How to Use Put below ▼ Materials and any shop scripts Images Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
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Auto Save / Auto Load v1.00 by Roninator2 Introduction A script requested to perform auto save on specific maps and auto load Features - Decide to use switch to control auto save or not - Specify number of save slots used - Specify if you want auto load from the start of the game of when pressing continue on the title screen - add in what maps you want auto save to work on - must have only 1 save slot specified for auto load to work. - if using more than 1 save file then saving will use the last save file used. How to Use Put below ▼ Materials Images I don't think any is required Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
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VTS Enemy HP Bars addon - Enemy Selection
roninator2 posted a topic in Completed Scripts/Plugins/etc.
VTS Enemy HP Bars addon - Enemy Selection 1.04 by Roninator2 Introduction An addon to make the enemy hp bars only show up if the enemy is selected in the enemy battle window Features - Plug & play How to Use Put below VTS Enemy HP Bars script Images Script - two options Credit and Thanks - Ventwig - Roninator2 Terms of use Follow original authors terms -
Syvkal Ring Menu addon - Title Screen Ring
roninator2 posted a topic in Completed Scripts/Plugins/etc.
Syvkal Ring Menu addon - Title Screen Ring 1.02 by Roninator2 Introduction An addon to make the Title Screen menu's show icons in a ring for the Syvkal ring menu Features - Plug & play - set parameter to use the shaded background or not How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 - Masked - Shiroyasha Terms of use Follow original authors terms -
Syvkal Ring Menu addon - Game End Menu Ring
roninator2 posted a topic in Completed Scripts/Plugins/etc.
Syvkal Ring Menu addon - Game End Menu Ring 1.00 by Roninator2 Introduction An addon to make the Game End Menu show icons in a ring for the Syvkal ring menu Features - Plug & play How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 Terms of use Follow original authors terms -
Syvkal Ring Menu addon - Choice Ring 1.03 by Roninator2 Introduction An addon to make the Choice menu's show icons in a ring for the Syvkal ring menu Features - Plug & play How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 Terms of use Follow original authors terms
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KMS Gauge addon for Xail Menu Delux 1.0 by Roninator2 Introduction An addon to make the Xail Menu Delux work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Xail Menu Delux Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms
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KMS Gauge addon for Neon Black Victory Grade
roninator2 posted a topic in Completed Scripts/Plugins/etc.
KMS Gauge addon for Neon Black Victory Grade 1.0 by Roninator2 Introduction An addon to make the Neon Black Victory Grade work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Neon Black Victory Grade Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors term -
KMS Gauge addon for Galv Menu Theme Engine
roninator2 posted a topic in Completed Scripts/Plugins/etc.
KMS Gauge addon for Galv Menu Theme Engine 1.0 by Roninator2 Introduction An addon to make the Galv Menu Theme Engine work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Galv Menu Theme Engine Image Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms -
KMS Gauge addon for BlackMorning YEA Status Addon
roninator2 posted a topic in Completed Scripts/Plugins/etc.
KMS Gauge addon for BlackMorning YEA Status Addon 1.0 by Roninator2 Introduction An addon to make the Status addon from Blackmorning have the same look and feel as the rest of the game (when you are using KMS Generic Gauge script) Features - Specify gauges to use & stat gauge adjustments How to Use Put below KMS Generic Gauge and BlackMorning Status Addon. Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms -
Rpg maker Vx ace smooth battle log?
roninator2 replied to woooah man's topic in Editor Support and Discussion
I see two options # ** Scrolling Battle Log v1.3 # ** by R_Valkyrie or # Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) # # Overview # Battle log with scroll display and faster battle progress. if you can't find either script, let me know. I have them -
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/
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You could try BlackMorning Advanced YEA Status Addon https://bmscripts.weebly.com/advanced-yea-status.html
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Figured it out. You were doing the command change player followers, which runs the interpreter command 216. this also has a player.refresh. So like my other fix this needs the same adjustment. Or don't do a change player followers command. So it wasn't on changing maps. class Game_Interpreter def command_216 $game_player.followers.visible = (@params[0] == 0) $game_player.refresh unless Nataxinus::Coffin::SHOW_ON_MAP == false end end