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roninator2 last won the day on August 2

roninator2 had the most liked content!


About roninator2

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  • RM Skill -
    Game Developer

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  1. roninator2

    Intractable solid tileset event script?

    So I obviously came off on the wrong foot. Not what I was trying to say. Over the last year I've been getting more and more short tempered because of the general 'people are stupid', not to imply it here, just what I've run into over time (at work). If Moes was confused with my statement, it wasn't derogatory, it is a way of saying 'you didn't look at the whole screen - cause the answer was there'. Sorry to seem harsh, it's who I'm becoming the more I deal with lower intelligence?/interest? I don't know. People in general just seem to think of themselves and I get angry. So now I have a short fuse. The question was confusing to me as I never even thought about a tileset graphic as being only walked on. It can be whatever you decide. In short, sorry, happy game making.
  2. roninator2

    Intractable solid tileset event script?

    Then that means you agree with MasterMoes that ... So, I disagree. The fact that the OP understood what to do after you explained it in detail just means they have not learned the program yet. I was saying it is confusing, because he/she does not understand the program. I laid out the options for an event, but I didn't explain the answer. An old college professor gave me a slogan that I still use today. RTFS. Read The .. Screen.
  3. roninator2

    Intractable solid tileset event script?

    What your saying is confusing. The program does not make events with tileset graphics walk-able. This is what you set it to. You have three options when you make an event... Above player, same as player, below player. With these you have trigger settings Player touch, action button, event touch, parallel, autorun. Choose how you want that event to work and select the appropriate options.
  4. roninator2

    Mon's Guide to Better & Badder Bosses

    Using a specific timer will be a little difficult, but should still be possible. An easier method would be to specify a specific turn. That's easier than running a countdown timer and checking when the timer reaches zero to perform an action.
  5. roninator2

    Window Timer

    Very sorry, I was wrong. Apparently this is one of the scripters that I did not include in my upload as Hime's site was still fully functional at the time. Use this https://www.mediafire.com/file/xs492unumanqnrb/TsukiHime.rar/file
  6. roninator2

    CSCA Game over Options

    Why would you need to change it to a switch? The script is designed to let you change the game over graphic and music with variables. You set the value for the variable and it will use that file. Graphics/System/GameOver0 Graphics/System/GameOver1 Graphics/System/GameOver2 ... etc To have it as a switch would mean you could only have two files and the files would be called Graphics/System/GameOvertrue Graphics/System/GameOverfalse Besides the fact that there should be no need to not use a variable.
  7. roninator2

    Window Timer

    TsukiHime\Scene-Window Related\Hime - Window Timer.rb
  8. roninator2

    Tactics Ogre PSP Crafting System

    @LazyPanda19 Ask again if you can't find it here https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder
  9. roninator2

    Looking for scripting help vx ace

    You really need to say a lot more. Notice how little help that statement is?
  10. roninator2

    Window Timer

    https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder @xSydRowex
  11. roninator2

    XS - Variable Hud

    https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder @TheKeeper
  12. roninator2

    Swapping window positions

    I have use negative values, but that was usually to fix off positioning. You could also use high value positive numbers if you need a window far off the screen. As for testing, make a copy of your project and play with it.
  13. roninator2

    Character select script?

    You may also be looking for a player reserve party script.
  14. roninator2

    Swapping window positions

    Any window manipulation would require scripting. Either you manually go in and write the changes to all of the code that points to each wndow, or you use a combination of scripts to make the changes with yourself specifying the locations. What I mean by that is Luna Engine. It is designed to allow you to manipulate almost anything on the screen. But you have to still set it up and sometimes manually create additional scripts from Luna Engine to control the window. Either way You have to learn the code and make the changes.
  15. roninator2

    Categorize Item Scene

    Full modded script with option to hide categories Updated again. Text description added for CategoryConditions