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roninator2

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Everything posted by roninator2

  1. roninator2

    Help with things

    Since you are asking about making this into an exe, I can only assume you are new. I would advise looking up some tutorials on the program from this site or forums.rpgmakerweb.com 1. While you have your project open click file -> compress game data This will compile your game into an exe. But this is not an exe to play your game, only to extract the files. The game is played with the Game.exe file. If you're asking how to make the entire game run from an exe file, that can't be done with the engine. You will have to research for tools that can do that, and when you find one, test it. It is likely not going to work because the program may not be able to access the code to play the game. At your own risk. 2. You must credit everybody that is involved. The makers of the engine, the art assets, the music, the script creators. The minimum for VX Ace is Degica, Enterbrain, Gotcha, Gotcha games. 3. Yes, you can add run common event into the feature section. Then in the common event add the character.
  2. Yes, in my testing of the OP's project, many commands were not there. The OP has a script that modifies the menu scene to have only items and key items. Items command showed up but key Items did not.
  3. So the issue is that you or someone removed a line in Window_Command Line 149 create_contents That is missing. You can see that in your project that line is blank.
  4. You just need to zip up your project folder and upload it to somewhere, then copy the link to the share and send me a PM.
  5. Never. I have about 500 custom scripts in my game. Are you able to share a test project with the problem?
  6. You definetly have something that has overwritten the choicelist. but without looking at almost every line of code, no one can be sure. Easiest thing for youto do is to make a new project and copy the scripts you are using over one by one and see which one is causing the issue. If you get through them all, then one of the ones you said you are not using is the problem or you modified the default scripts. In which case you could copy back. easy way to do this would be to copy the scripts.rvdata2 file from the new project. But make a backup first. Always make backups.
  7. roninator2

    Status Bar Help?

    You have to let us know what script you are using that does that. It's not a default function. Once you know which one it is then we can assist.
  8. Try this. I added on skill learned using a new tag osl: skill id
  9. roninator2

    Improving a script (Tidloc's compass)

    @Chigoo I've made a modification to the script for my game. I realized that the script only holds one set of coordinates. So I converted it to use arrays instead. Now you can use multiple coordinates. Although not like what you suggested with finding names, but you can stage the coordinates. The way I have it working now is that you can load a set of coordinates into the array for that map (or multiple maps - as it sounds like that's what you want), then it will point to the last set of coordinates in the array for that map position. Ex. Map 5 with three coordinates and map 9 with one. the array will be [nil, nil, nil, nil, nil, [[10,12], [15, 8], [4, 7]], nil, nil, nil, [6, 6]] While you are on map 5 it will point to 4,7. After reaching those coordinates, you do the command to remove the coordinates and then the compass will point to 15,8. If you change maps it will point to the coordinates for that map. Try it and let me know if there are any problems.
  10. roninator2

    I need help about a “Loading bar Script”

    The error is from line 349 in the script. $game_temp.loadbar_type = false change false to 0. (zero)
  11. roninator2

    "all in one" inventory

    All items class Scene_Item < Scene_ItemBase def start super create_help_window create_item_window on_category_ok end def create_item_window wy = @help_window.y + @help_window.height wh = Graphics.height - wy @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) @item_window.viewport = @viewport @item_window.help_window = @help_window @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) end def on_item_cancel return_scene end end class Window_ItemList < Window_Selectable def initialize(x, y, width, height) super @category = :item @data = [] refresh end def include?(item) return true end end
  12. Found a demo for parallax mapping and tried zeus map effects script. It works. What parallax script are you using? The one I tested was Yami Engine Ace - Overlay Mapping
  13. roninator2

    Or statements for quest

    Use variable command with script condition. $game_actors[1].class.id Then do condition check against the number.
  14. roninator2

    Need Help Sprites Are Cropped In Half

    That's a good script but maybe you can try map zoom addon by MGC http://rgss-factory.net/2012/04/15/ace-map-zoom-ace-zoom-de-la-carte/
  15. roninator2

    Need Help Sprites Are Cropped In Half

    I actually don't see how you are zooming. You said you used an event, but there is no command to zoom. Are you using a script?
  16. roninator2

    Need Help Sprites Are Cropped In Half

    XP System Requirements OS: Microsoft® Windows® XP/2000 0 (64-bit OS is NOT supported) Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor. Memory: 128 MB RAM. Graphics: 1024x768 or better video resolution in High Color mode. Storage: 100 MB available space. Sound Card: DirectSound-compatible sound card. Maybe these are not that accurate. My os is windows 10 64 bit and XP works fine. Your old laptop may have been more powerful with the cpu, but these softwares don't need much. It's a combination of what you're trying to do + the machine capabilities + video card capabilities. Since it is a weak laptop I would assume you have an integrated video card that is not very powerful. Which means that the cpu has to do all the work. So since you have a slow cpu, it would cause lag. To find out what your video card is and it's capabilities, you need to look it up. Start with directx diagnostic tool. Click start -> run -> dxdiag -> run program Select display 1 tab -> then you will see what it is and then google the capabilities of it. To upgrade your cpu for a laptop would mean getting a new laptop. Unless it is a really expensive laptop you can't change the cpu. All you can do is up the memory, but your laptop is at max. So there is really nothing you can do to improve that laptop.
  17. roninator2

    Need Help Sprites Are Cropped In Half

    I would think that the biggest cause of lag is your cpu. That laptop is not very powerful and actually falls under the minimum requirements to properly run vx ace. System Requirements OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit) Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor. Memory:512 MB RAM. Graphics:1024 x 768 pixels or higher desktop resolution. Hard Drive:400 MB HD space. You have a low grade cpu and is only at 1/2 of the desired speed. With a sufficiently powerful machine the lag should not be very noticeable.
  18. What method are you using to use a random skill?
  19. roninator2

    Calling state resist variables in scripts

    I don't have an answer for you, but I use Blackmorning YEA status addon and it does what you want, but I don't really understand how. It takes the states in the array and gets the resist value from it for your character and displays it. This is some inner workings I don't understand yet.
  20. Sorry you are right. I didn't find it in my script list. Press turn system script. Comment out (#) the entire method def prior_command on line 673 (lines 672-676) The press turn system by default blocks going back to party menu. Or you can add this below all battle scripts class Scene_Battle < Scene_Base def prior_command start_party_command_selection end end class Window_ActorCommand < Window_Command if $imported["YEA-BattleEngine"] alias ptbn_process_dir4 process_dir4 def process_dir4 return if BattleControl.battle_type == :ptbn ptbn_process_dir4 end end end # Window_ActorCommand
  21. Did you create a new tileset? Or is the map set to use that tileset?
  22. roninator2

    Help me with my script.

    It's interesting you did that much without knowing about x & y. Under create command window you just add in the position adjustments. @command_window.x = 0 # whatever number you want @command_window.y = 0 # whatever number you want That should adjust to the position you want. Can't help you with the scrolling image. The best thing I know if move picture. You can google for a script call command if that's what you want.
  23. You need to provide a sample demo. Putting the PTB scripts into a test project only gave me one error which if I commented out that line, the battle worked fine. What command script from yanfly do you have. Its not called Command Party, so what is the actual name? And yes it would be best to setup a sample demo for me to check what you ahve done.
  24. What is the press turn script you are using?
  25. Sorry if I wasn't clear. The maps themselves may be fine, as you said you can play them, and yes I understood that part. It was possible to have the maps imported since if you were able to get to one map in game then the transfers to the others would probably work just fine. bujt if you made them all then you need to do as I suggested. There is a mapinfos.rvdata2 file. That's what corrupt. Performing the steps I mentioned should work. Make a backup! If you make one extra map, what number is it? Is it the number of one of the maps you are missing? Or is it past all the maps you have created, i.e. you have 30 maps in total and making a new one defaults to the map name of MAP031.
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