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roninator2

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Everything posted by roninator2

  1. roninator2

    Auto Save / Auto Load

    If you specify more than 1 save slot then the script does very little. The auto load and continue will only work if there is one save slot specified. the only thing that works with more than one save slot is the saving, but that only saves to the last saved slot used.
  2. roninator2

    Bonus Codes

    Bonus Codes v1.10 - VX Ace by Roninator2 Introduction A script made to recreate the cheat code system in games of old. Features - Have as many codes as you want the player to use - Each successful entry will activate the corresponding switch - Use the switch to perform whatever actions you want in the game - Option to hide the command in the title menu. - When hidden, use F8 to open the code screen and F7 to backspace and close How to Use Put below ▼ Materials Images Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
  3. VTS Enemy HP Bars addon - Enemy Selection 1.04 by Roninator2 Introduction An addon to make the enemy hp bars only show up if the enemy is selected in the enemy battle window Features - Plug & play How to Use Put below VTS Enemy HP Bars script Images Script - two options Credit and Thanks - Ventwig - Roninator2 Terms of use Follow original authors terms
  4. Syvkal Ring Menu addon - Title Screen Ring 1.02 by Roninator2 Introduction An addon to make the Title Screen menu's show icons in a ring for the Syvkal ring menu Features - Plug & play - set parameter to use the shaded background or not How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 - Masked - Shiroyasha Terms of use Follow original authors terms
  5. Syvkal Ring Menu addon - Game End Menu Ring 1.00 by Roninator2 Introduction An addon to make the Game End Menu show icons in a ring for the Syvkal ring menu Features - Plug & play How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 Terms of use Follow original authors terms
  6. Syvkal Ring Menu addon - Choice Ring 1.03 by Roninator2 Introduction An addon to make the Choice menu's show icons in a ring for the Syvkal ring menu Features - Plug & play How to Use Put below Syvkal Ring Menu script Images Script Credit and Thanks - Syvkal - Roninator2 Terms of use Follow original authors terms
  7. KMS Gauge addon for Xail Menu Delux 1.0 by Roninator2 Introduction An addon to make the Xail Menu Delux work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Xail Menu Delux Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms
  8. KMS Gauge addon for Neon Black Victory Grade 1.0 by Roninator2 Introduction An addon to make the Neon Black Victory Grade work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Neon Black Victory Grade Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors term
  9. KMS Gauge addon for Galv Menu Theme Engine 1.0 by Roninator2 Introduction An addon to make the Galv Menu Theme Engine work with KMS Generic Gauge Features - Plug & play How to Use Put below KMS Generic Gauge and Galv Menu Theme Engine Image Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms
  10. KMS Gauge addon for BlackMorning YEA Status Addon 1.0 by Roninator2 Introduction An addon to make the Status addon from Blackmorning have the same look and feel as the rest of the game (when you are using KMS Generic Gauge script) Features - Specify gauges to use & stat gauge adjustments How to Use Put below KMS Generic Gauge and BlackMorning Status Addon. Images Script Credit and Thanks - Mr Bubble - Roninator2 Terms of use Follow original authors terms
  11. roninator2

    Rpg maker Vx ace smooth battle log?

    I see two options # ** Scrolling Battle Log v1.3 # ** by R_Valkyrie or # Creator name: OneEyedEagle (http://oneeyedeagle.lofter.com/) # # Overview # Battle log with scroll display and faster battle progress. if you can't find either script, let me know. I have them
  12. roninator2

    VE - Custom Collapse

    https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/
  13. roninator2

    Elemental Resistance and Weakness in menu

    You could try BlackMorning Advanced YEA Status Addon https://bmscripts.weebly.com/advanced-yea-status.html
  14. roninator2

    Changing character to a coffin when dying?

    Figured it out. You were doing the command change player followers, which runs the interpreter command 216. this also has a player.refresh. So like my other fix this needs the same adjustment. Or don't do a change player followers command. So it wasn't on changing maps. class Game_Interpreter def command_216 $game_player.followers.visible = (@params[0] == 0) $game_player.refresh unless Nataxinus::Coffin::SHOW_ON_MAP == false end end
  15. roninator2

    Changing character to a coffin when dying?

    Doesn't in my test demo. Is it possible for you to send me your project or a demo with the error? Probably have to use a file storage site like mediafire or google drive. There must be something else that is specific to your game.
  16. roninator2

    Changing character to a coffin when dying?

    Yes, thanks. Turns out it was an easy fix. I wanted your scripts file so that I could figure out what script is causing the incompatibility. But all it was, was that you had the coffin script above visual battlers.
  17. roninator2

    Slightly randomized parameter increase on level up

    There is this script The script is in the last post
  18. roninator2

    Changing character to a coffin when dying?

    It works perfectly in my tests. Can you send me your scripts file?
  19. If you use VE Diagonal Movement, then just add on Pixel Movement script.
  20. roninator2

    Changing character to a coffin when dying?

    this should fix that. class Game_Party < Game_Unit def swap_order(index1, index2) @actors[index1], @actors[index2] = @actors[index2], @actors[index1] $game_player.refresh unless Nataxinus::Coffin::SHOW_ON_MAP == false end end Hopefully this fixed it as you posted this question 4 times.
  21. roninator2

    Changing character to a coffin when dying?

    I tested the script. It works fine. You must have something else that is causing a conflict. What other scripts do you have that affect characters or sprites or maps?
  22. roninator2

    Inventory Size

    Tsukihime Inventory Size script
  23. roninator2

    Event Position: Fine Tuning

    Just took a look. Vlue fine tuning line 397 - comment it out. # blend_update Don't know if that will cause issues later, but it works. The blend was adding other effects on top of the shadow, or changing them, whatever. Actually after some testing. comment out the entire Sprite_Character section in Vlue's script.
  24. The best solution I can think of (cause the RGSS code doesn't point to a method of adding skill types) is to have a state where the skill type is added and then you would just inflict the actor with that state. then remove the state. Make sure that the text for the state is empty and the icon is blank, then it would not be seen to the player. That doesn't work. As soon as the state is removed the skill type is lost. A bit of searching and I found Shaz's Dynamic Features script. https://forums.rpgmakerweb.com/index.php?threads/dynamic-features.19645/ You can add skill types with a script call. add_feature(class, id, feature_code, data_id[, value]) add_feature(:actor, 1, :stype_add, 1) Adds skill type 1 to actor 1
  25. roninator2

    Help on Galv's Shop Upgrade Script Calls

    It's hard to say, I just tested this script and it works fine. You're script commands look fine. Maybe put the turn self_switch on at the bottom. But it could be something to do with the event processing. As you have it on a parallel process.
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