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Status Updates posted by roninator2
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Once month of looking for and saving scripts for vx ace complete. At least the main people. Probably lots of snippits and forums posts that I don't know about.
I probably have between 400 and 500 scripts now.
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@roninator2 Do you have any of my scripts too? :3
@PhoenixSoul Really most scripts are just aliases anyway PS, and sometimes tiny scripts can be the most useful.
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I do not seem to have anything from @Kayzee
Just realized I did a typo in the status. One* month, erk.
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Here.
Here's one of mine.Shop Quantity Change Value Alteration
=begin Shop Quantity Change Value Alteration Plugin This will change the way the numbers are updated in the Shop. Devised by Amyrakunejo, assisted by Dr.Pantload (/c) 2017, PHANTOM Enterprises Change the values of the following: if Input.press?(:SHIFT) || Input.press?(:A) value *= 2 end To just about anything you'd like. In the example above, '||' indicates that either :SHIFT or :A must be pressed for the conditions to be met Change the 2 in value *= 2 to whatever you'd like. You can take the template above, and add it to the script below, as long as you keep it below elsif Input.repeat?(:DOWN) value = -10 end and above change_number(value) end end Tips: You can have it be required that BOTH :A and :SHIFT be pressed to increase the value multiplier by replacing '||' with '&&' You can also change the way the values change by default. Like, you can flip right and left, as well as up and down, by inverting their respctive integers. Example: if Input.repeat?(:RIGHT) value = -1 elsif Input.repeat?(:LEFT) value = 1 elsif Input.repeat?(:UP) value = -10 elsif Input.repeat?(:DOWN) value = 10 end Can also rotate the intgers, like so: if Input.repeat?(:RIGHT) value = 10 elsif Input.repeat?(:LEFT) value = -10 elsif Input.repeat?(:UP) value = 1 elsif Input.repeat?(:DOWN) value = -1 end Or even rotate and invert the integers, like this: if Input.repeat?(:RIGHT) value = -10 elsif Input.repeat?(:LEFT) value = 10 elsif Input.repeat?(:UP) value = -1 elsif Input.repeat?(:DOWN) value = 1 end Personally, I don't recommend the above, but it can be done, though if you do, you might want to tell your fellow players. Here are some examples of value multiplier alteration commands: if Input.press?(:SHIFT) || Input.press?(:A) value *= 2 end if Input.press?(:SHIFT) && Input.press?(:A) value *= 5 end if Input.press?(:X) || Input.press?(:A) || Input.press?(:Z) value *= 2 end if Input.press?(:Y) value *= $game_variables[x] end Alias: Window_ShopNumber -> Update Quantity =end class Window_ShopNumber < Window_Selectable #-------------------------------------------------------------------------- # * Update Quantity #-------------------------------------------------------------------------- def update_number value = 0 if Input.repeat?(:RIGHT) value = 1 elsif Input.repeat?(:LEFT) value = -1 elsif Input.repeat?(:UP) value = 10 elsif Input.repeat?(:DOWN) value = -10 end if Input.press?(:SHIFT) || Input.press?(:A) value *= 2 end if Input.press?(:Z) value *= 5 end #~ if Input.press?(:SHIFT) || Input.press?(:A) && Input.press?(:X) #~ value *= 10 #~ end if Input.press?(:SHIFT) || Input.press?(:A) && Input.press?(:Z) value *= 10 end #~ if Input.press?(:SHIFT) || Input.press?(:A) && Input.press?(:Y) #~ value *= 50 #~ end #~ if Input.press?(:X) #~ value *= 50 #~ end #~ if Input.press?(:Y) #~ value *= 100 #~ end #~ if Input.press?(:X) && Input.press?(:Y) #~ value *= 500 #~ end change_number(value) end endBasically it allows one to change the amount the shop will sell or buy by holding down an extra button (default is 1 for left and right and 10 for up and down). Like, set it to (:Z) to multiply by 10 so that left and right is 10 and up and down is 100, or whatever. You can use multiple combinations to skyrocket the changes exponentially.
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doesn't anybody need help that I can do?
Just procrastinating on my studies.


