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1About Stuntman Mike

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my first desperate *bump* in my entire life
- 3 replies
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- barter system
- gothic
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(and 2 more)
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Falcao Pearl ABS Liquid V3 update
Stuntman Mike replied to Falcao's topic in Completed Scripts/Plugins/etc.
Hi Falcao, I'm using your Pearl ABS and have customized it a lot (It's still the best ABS ever ) Unfortunately my last customization didn't work, because it implicates too much changes in the script (that I don't understand since I'm not a scripter..) I think the screenshot would explain best what I mean: The first slot is my weapon which I use with a key. The "armor slots" I would just need for my information and would never use them with a key AND it saves me time to go to the menu and equip head and body armor from there.. The other 4 slots are 2 items and 2 skills (as usual). Could you please give me an advice which sections would be important to change? Or would that cause too much headache? Best wishes and thx!! Stuntman Mike -
Falcao Pearl ABS Liquid V3 update
Stuntman Mike replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Falcao Slots: Ok, then I should go to Scene_Item Target: Sry for beeing another fool.. I printed out your documentation, but still didn't manage to read this 10 page paper All the best! Stuntman Mike -
Falcao Pearl ABS Liquid V3 update
Stuntman Mike replied to Falcao's topic in Completed Scripts/Plugins/etc.
It took me a lot of customization to get this Screenshot I have an important question: I'm planning to make a single player game. In the second version of your script you've already done something for the single player mode (I think it was disabling the player select key..) But there are 2 things left that make me a bit sad.. 1) In the QuickTool menu under "items" there is only the option to put items in 2 slots and consume them later after the player left the QuickTool menu. This makes sense for games where there are only a few items (HP potion, MP potion). But in my game there are many items, so why make a way round and not consume the item right from the QuickTool Menu (like in Scene_Item) like.. Consume Item Slot 1 Slot 2 2) Every time I use an item it asks me to select the target, but I have only one target.. If I consume the item with a key, my player should get the item directly without target selection. I hope you understand what I mean and find some time to solve my headache, because I cannot customize everything, it's too complicated. Many thanks in advance Stuntman Mike -
Falcao Pearl ABS Liquid V3 update
Stuntman Mike replied to Falcao's topic in Completed Scripts/Plugins/etc.
BEST ABS !!! of course it can't be perfect for everyone ;)/> I also suggest a mini-HP-bar under the enemy and the enemy name over the enemy both features should be optional, because not everybody would use it best wishes from Europe ! Stuntman Mike -
@ RaiMaker I forgot something. Go to line 5666 and change the def update_collapse_duration to this: def update_collapse_duration @character.collapse_duration -= 1 # @character.opacity -= 2 if @character.collapse_duration <= 0 if @character.battler.is_a?(Game_Actor) SceneManager.goto(Scene_Gameover) return end # self.visible = false # @character.opacity = 0 # @character.erase end end for your other problem try Jacquerel's proposal
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@ RaiMaker in my project I did exactly that (because I wanted to change the enemy graphic to a defeated enemy graphic and because I wanted to be able to pic up trophies upon the enemy) 1) you go to execute_enemy_defeated_process (should be in line 5437) 2) and add anywhere $game_self_switches[[$game_map.map_id, self.id, "B"]] = true in the definition however there is a bug: if you go to another map and return to the map where you killed the enemy you can hit the event a few more times although it's dead. maybe someone could fix this
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Is it possible to show the enemy's HP bar above/under the enemy instead of having it at a constant position? @Jaquerel I've just tested the Vlads ABS 9 and liked the HP bars and the help of a second hero. Well there's no perfect ABS for ACE that has all the features I'd like to have =(((
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Tidloc's Dynamic Shop System
Stuntman Mike replied to Tidloc's topic in Completed Scripts/Plugins/etc.
I tried the demo and loved it because trading is a big part of my Gothic based game However I'm looking for a barter shop system but there is nothing comparable at the moment.. I have also a request here http://www.rpgmakervxace.net/topic/2288-request-barter-shop-system and I hope that somebody scripts this as long as I live -
Great script! What I would wish to have: The popup appears if the event is in a range of 1 (and not only if the player is facing it) Maybe my request could help you to understand what I mean: http://www.rpgmakerv...me-above-event/ Thank you very much! Stuntman Mike
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@rgangsta I will definitely use this in my game, BUT something really disturbs me: I love the "Tool HUD" but I can't use potions (I have many) from the menu which is very useful sometimes. Could you maybe give me a solution?


