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29 ✶About 藤原å�¥å¤ª

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Rank
GDC Leader - Creative Department
- Birthday 03/18/1996
Contact Methods
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Website URL
http://gamedevcenter.tk
Profile Information
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Gender
Male
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Location
Somewhere out there
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Interests
Game Designing - Both 2D and 3D
Graphic Designing
CG Designing
Learning Languages
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@Tsukihime: Thanks for your help last time Tsuki, the script is working really well and now everything looks better ^.^ But I still have a problem that I forgot to ask last time~ If you've tried my demo out (http://www.rpgmakervxace.net/topic/2967-eternal-wish-white-wishes/) You'll notice that whenever the boss summon a new minion, the already-killed minion's image will reappear and I have no idea on how to fix that, if you could please help me, I'll be really appreciate it~ I'm using Moghunter's Battlesprite EX (Full set of it) so you can take a look at that script as well, thanks~ http://atelier-rgss.com/RGSS/Battle/ACE_BAT03.html
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@Tsukihime: Are there any way to make the Summon Tab doesn't show in the Main menu? As I don't want the actors to be able to summon monsters and guardians, and it would be an epic fail if the summon tab is there at the end of the game with nothing in it, thanks in advance ^.^ To be exact, I just want the bosses to have the ability to summon minions, so the summon tab in main menu is pretty much useless for me ^.^
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Alter Legend - Updated Download!
藤原�太 replied to Matt Beer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
When you release your next Demo, make sure to inform me alright? It seems you are progressing faster than I am with my project lol And hey! Why's everyone using pictures for their introduction topic anyway =.= that's my way!! Stop copying XD Oh well, joking ^.^ I like your new topic design now, keep up the good work! -
rmvxa Breathwind: Return of the Dragons (E0 v2.3 Released)
藤原�太 replied to Novem's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Yes, this project is like Eragon's Doujin (With just some rename I guess? :|) And the mapping isn't good if you ask me (Agree with you Ignasis), in fact, you said that you've been working with RPG Maker for sometimes, but the map makes me feel like you are just only a beginner General Advice with your mapping:Watch some tutorials out there, it doesn't need to be parallax mapping, you just need to watch traditional mapping tutorials to at least know how to blend stuff in, thus, it will help you get a general idea of how to design an environment and how to at least, place stuffs, I don't want and I won't comment anything about your maps right now, but surely, you'll need to improve them a lot,unless it's a game you are trying to make for the sake of making Story: A glitch point you have to fix: The Stone turns out to be the last remaining dragon egg, and it hatches for him. As it hatches, the monsters come into the cave and attack him. The dragon defends him from the monsters. Okay, now that's stupid. A new-born bird cannot fly yet, can it? A new-born chicken can't walk on it's own yet, can it? And a human can't walk right away right after the moment he was born can he? Then how the hell a new-born dragon could walk on it's own,and eventually defend a person? It should be the person defend the dragon.That will of course, bolden the bonds between the dragon and the person, make more sense for the bonds between them.Thus, if you make the story like that, then that person is a fool, wandering into a cave full of monsters without the ability to defend himself.If you still want to keep that glitch, then maybe you should add Stupid to the main character's personality- 179 replies
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Granny's Lists - All the Trees in the VX Forest
藤原�太 replied to grandmadeb's topic in Granny's Lists
Thanks for having reposted this granny ^.^ I really do appreciated since now it saves me lots of time going back to VX to get these They are still as beautiful as ever :"> -
Alter Legend - Updated Download!
藤原�太 replied to Matt Beer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Just as I had expected, your mapping is very good, the way you put your stuff and leaving out spaces is excellent, the atmosphere is well done too, except for one thing lol, you haven't yet fixed the light though, it's still intense and sometimes I can't see my character 0.0, and sometimes, the shadow you put is kinda annoying too, but in overall, they looks good together And yea, there are lots of grammar mistake ^.^ I hope you'll fix them soon 0.0 I really like this project Matt, hope you'll be able to complete it soon ^.^ P/S:Sorry for late comment though, I downloaded it yesterday but didn't have much time since then ^.^ -
http://www.rpgmakervxace.net/topic/2191-saba-kans-galge-conversation-system-07/ Maybe that's what you need? Though it's not like Neo, but it's something you should try out ^.^
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@ShinGamix: Could you please make a short tutorials showing how to add skills, customizing enemies in XAS? Because I'm at lost right now (Currently), even after I had read the Manual, I still don't know where to put the skill's configuration (Script). It seems that the manual is old and only show how to configure XAS in RMXP, not in VX or VXAce
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@Rafael: That's exactly what I read, but I just couldn't understand since it seems that what he's showing me isn't exactly XAS's script though, I meant it's not like the script we see in XAS Demo (Where did he get the skill|tool|... scripts??) That's what that trouble me the most, could you please show me? And yes, if you want your own super moves then you must have your own character image sets, otherwise, the character will use the skill normally (means standing in one place and cast it out)
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Alter Legend - Updated Download!
藤原�太 replied to Matt Beer's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I really like your mapping that's for sure, as a parallax mapper, your skill is excellent, I hope you could please make tutorials showing me and others how you map, especially exteriors There is only one thing I would like to complain about your mapping though, that's the lighting, you should tone it down and gives it some color, that will help adding more effects into the atmosphere (For example, in the 3rd screen, you should change the light into a warm and orange-like color, that will make the atmosphere seems more...dramatic itself). And you should also reduce the light's intensity (If you made it in Photoshop then you should try reducing the light's opacity), that's all ^.^ Also, there is another thing: You should try to make your own graphics for the title though, what you are using, is somehow exactly in VS (Hanzo Kimura!!), a little bit of slight edit or maybe just a recoloring should do it well, it's just my opinions ^.^ As for the characters: They are very good, I really like this style of drawings, however, in the 4th screen, the monster seems to blend into the battleback, maybe you should consider adding a shadow for it and a little bit of shading on the outside? -
I know this question might be noob but could someone please tell me how to create a fully functional skill in XAS please? I've been reading tutorials on xasabs.wordpress but I just couldn't understand anything, it seems as if he is working on a different script and not XAS itself, thanks for your help



