Jusblazm
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1About Jusblazm

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Rank
Wait, no
- Birthday 10/16/1994
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Skype
ryan.larkin94
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Gender
Male
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Location
La Center, WA
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Hey, new problem. Idk how to really explain it without sharing code so all my code will be underneath. Basically, I'm collecting steps and when I hit a certain number I teleport. When I get back I'm suppose to collect more and teleport to the next stage, but when I return its going back to the beginning. Step collecting & event activating event [My error is in here I'm 99%] @>Control Variables: [0004:Steps Taken] = Steps @>Control Variables: [0005:Random # 25-100] = Random No. (25...100) @>Control Variables: [0007:Random # 101-200] = Random No. (101...200) @>Control Variables: [0009:Random # 201-300] = Random No. (201...300) @>Conditional Branch: Variable [0004:Steps Taken == Variable [0005:Random # 25-100] @>Control Variables: [0006:Maze] = 1 @> : Branch End @>Conditional Branch: Variable [0004:Steps Taken == Variable [0007:Random # 101-200] @>Control Variables: [0008:Cave] = 1 @> : Branch End @>Conditional Branch: Variable [0004:Steps Taken == Variable [0009:Random # 201-300] @>Control Variables: [0010:Cave] = 1 @> : Branch End First Conditional Branch activates this code @>Play SE: 'Sleep', 80, 100 @>Change Party Member: Remove [???] @>Change Party Member: Add [???] @>Wait: 180 frame(s) @>Change Party Member: Remove [???] @>Transfer Player:[006:Maze F3] (025,024), Down @>Change Party Member: Add [???] Leaving the maze map activates this code @>Control Variables: [0006:Maze] = 0 @>Control Variables: [0004:Steps Taken] = 101 @>Change Party Member: Remove [???] @>Player SE: 'Move', 80, 100 @>Transfer Player:[001:Main House F1] (016,006), Down @>Change Party Member: Add [???] Then in a perfect world I should go back to my step collecting & event activating event until I hit @>Conditional Branch: Variable [0004:Steps Taken == Variable [0007:Random # 101-200] @>Control Variables: [0008:Cave] = 1 @> : Branch End Which would activate @>Play SE: 'Sleep', 80, 100 @>Change Party Member: Remove [???] @>Change Party Member: Add [???] @>Wait: 180 frame(s) @>Change Party Member: Remove [???] @>Transfer Player:[001:Main House F1] (011,009), Down @>Change Party Member: Add [???] But instead of getting to the second branch I just do my 25-100 steps to go back to branch one. I am not using common events for steps because I do not want to collect steps while in other maps, but I have identical coding in F1 and F2 of my house. I know variables transfer between maps because I can set my steps needed to 5 to teleport to the first map, walk 4 steps downstairs go up stairs and move one space then transfer to the maze. I added @>Control Variables: [0006:Maze] = 0 @>Control Variables: [0004:Steps Taken] = 101 To leaving my maze map because I have to turn my maze activation teleport off in order to move again and not instantly teleport back to the maze and I turned the steps taken to 101 so I would be above the requirement for the maze (which is equals NOT greater than or equal to). Yet this does not work. I just recount my steps for opening the maze transfer. Do I need to have my maze map transfer me to a copy map of the main house with only the second transfer code in it then that map transfer me to a 3rd copy of the main house with only the third transfer code in it? Or is there a way to break this event up so it will ignore the first conditional branch after its completed it?
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Hey everyone, so, atm I have an encounter where someone is chasing me with a blackjack and when he finally catches you he hits you and you black out. I have created my sprites for falling all 4 directions. I've also gotten the whole event to work. Atm you run as long as you can, he inevitably traps you and knocks you out. Then you transfer to a new map. I can't seem to figure the best way to have the sprite change from the walking character animation to laying on the ground for the wait time. The event is autorun and it starts the second he hits you (that way once he gets you, it effectively starts a cutscene so you can't move around). I can't change the event animation to the laying down sprite because I won't be in a specific spot, but rather anywhere on the map (afaik). The only thing I can seem to find / come up with is making the laying down sprite a character and remove the main character sprite from the party and adding the laying down sprite character to the party. The problem with that is then there is a tick of the game where you are effectively invisible. Now, I'm almost positive there is a way around it whether it be with or without a script. Anyone have any ideas? /e I'm just kidding, more tinkering finally got this to work as I wanted!
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Common Events & Events in General
Jusblazm replied to Jusblazm's topic in Editor Support and Discussion
After reading your post and toying around with common events some more I noticed that the control switch you were talking about was actually the condition switch. It states in order for the common event to run you have to have its condition switch turned on. Thank you. -
Hey guys! So, typically I just browse and browse and browse until I finally find something that gets through my thick skull and makes it so painfully obvious I can't miss it, but with the current circumstances I don't have the time to sit at my PC and do that. So I figured I would finally cave in and actually ask for help. So, I'm still relatively new to RPG Maker, but I've gotten a pretty good handle on everything except events. My biggest problem is common events. I spoiler'd all my images just because they're relatively large. So, basically whats happening is - I need to make a step counter. Now, I've found posts about the built in step counter and it works. So I guess actually my problem isn't the steps. I can make a normal map based event and set it up like this: Which successfully activates my other event: but when I put the exact same code in a common event, for the life of me I cannot get it to work. I'm not 100% sure what the condition switch is and I can't find any kind of documentation on it to help me either. The way I understand it is that since its on Parallel Process it should just run in the background. But it doesn't seem to do that for me. It's clear there is another step I need to take with common events but idk what it is and I can't seem to *easily* locate anything on what it is. Please and thank you for any help you can shed on the subject to help me out >.< Jusblazm, out.
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D3 chat is a very dead thing, yes. It's mostly because they did some weird crap with their channelling and only allow 99 players per channel. So by default you're gonna get stuck in a channel where no one talks. Which is why communities are amazing. Join a few communities and your chat box gets spammed so much you don't even know whats going on lol. After d2's going from lv1-98 is faster than going from 98-99 level system it was upsetting to see d3 only go to 60 then to 70 with the exp. But, it's a just change I suppose lol they wanted to make it a little more casual I feel, because it is such an easier game than d2. In all aspects of it.
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I've played PoE, so I know what you mean - that was the famous topic on global chat ~ people spamming with "D3 sux", "PoE sux", "D3 > PoE" etc. etc.. Now I feel like I owe you some explanation ~ Yes and no? I mean, from some point of view it indeed was different and slightly disappointing, but as you said, it's not a reason to call the game bad just because it looks different from previous releases. I liked the look of the game and how energetic the gameplay was to be honest. I really enjoyed the game if you ask me. Though the game was good for me, I said it was a failure, why? Because it is terribly balanced. Most of the skills are useless and everything focuses only on collecting sets, that forces you to use skills, that you even don't like - everything caused by hilarious damage bonuses like 20000% to particular skills. <- what kind of science it even is, that one skill deals 200 times more damage than the others... That being said, I've made a demon hunter once and picked a set of nice skills, that allowed me to play the game in a nice and energetic way. Once I hit max level, these skills became useless as there weren't sets for them and I was forced to use slow and lame skills only because they were dealing 20000%+ more damage than the others... Also, all the statistics are absolutely inaccurate - who cares if my DPS is *insert number here* if it hits totally different numbers due to constantly changing hilarious damage bonuses. There weren't any tactics in the game - just raising your stats up by looking for an exactly the same equipment, that 99999 other players have and then randomly spam with skills, that you don't like and hope, that the damage bonuses will apply properly and enemies will die first. Also, there's simply lack of end-game content. Doing rifts was an extremely boring thing to do, considering that NO progress was being made. Why? Because you could get max level in one day - then all you had to do is to look for good equipment... Only loot... and loot... and loot... You could play the game for the whole week and barely make any progress. Everything luck-based. One player could get a decent set even in one day, where it may take months for the others. That being said, there's a possibility, that when you'd be playing that even for a year, then there's a chance where a random player gets better than you within a week. That's true there always were the paragon levels and stuff - but it all was a tiny improvement to the character when comparing to these hilarious set bonuses. Each character had like ~3 builds, that developers allowed you to do - there was no place for experimenting as all you could do was to rely on sets. To be honest - Path of Exile is much, much, much more interesting for me. I got bored of D3 really quickly, but I kept playing this only because my friend wanted to play that with me (I was kinda forcing myself to play that, because I knew he liked the game so much and I didn't want to disappoint him or something). ~ PoE on the other hand, is constantly nicely updated and end-game maps are pretty nicely-made and interesting themselves. When Diablo is going to be updated, then it will be either something small/silly or they will ask you for money (Expansions) when making a bigger update. This all is so funny, that I disliked Blizzard at that point. I hope it is enough to prove, that me saying it was a failure for me wan't random. Of course, we all are different, so I'm not judging anything, it's just my personal opinion. Don't hate me! D: Also, D2 also was a failure, because people were cheating all over the place. D1 on PS1 was the best!!! x3 First off me personally I don't hate people who state their opinion haha so you're safe there...for now I wrote an essay here lol I'm sorry x) I do agree that d3 is lacking endgame content and unfortunately most games do. And it doesn't have a lot of replay value because getting one char max leveled let's you use that char for every build they have. Idk if you've played d3 recently or not but RoS is the only offical exp they've released and they have released 2 other exp sized patches/addons for free which was nice lol. I'm big on playing d3 at the beginning of every season for 2-3 months then I take a break and come back for the new season. And yeah, there are the meta builds every season and those are the only builds you ever see in parties. My friends and I when we play we always build our own builds. We theorycraft basically. Most of the time we can run end game with our chars we just can't run at the exact same difficulty as the metas which is fine for us cause we're actually having fun with the class. Every single skill has a viable build for it now for the most part. Yeah, nothing is completely balanced and the crusader and baba will always be blizzards favorite chars but their all fun to play for me. I play a different class and different build every season. I always love global chat on poe cause it's almost always poe vs d3. I love poe too I play it the same way, I play the first 2-3 months of a league then take a break until the new one. That way I don't burn myself out to where I can't play anymore. I also play a different build every season so I don't get bored of playing the same one. Even if the build can't do uber atziri. I get bored of poe's end game just like I do d3. If you think about it it's the exact same thing. You're running maps forever and ever trying to get better gear. Map = rift same thing. Also on diablo's ridiculously high numbers. Blizzard has always been a fan of super large numbers. For whatever reason they like doing it that way and idk it probably feels more rewarding for people to be able to hit 1.57t (yes I had a leap baba that hit a 1.57t (trillion with a t)) on a boss then to hit 100k. I'm enjoying discussing these games and I'm wanting to start playing them again - thanks for that lol. Hopefully you don't think I'm trying to argue or anything here cause to me this is nothing more than a mere discussion.
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As long as you don't hate diablo 3 because it's "different" I'm fine with that. What I notice is 99% of the bandwagoners who think d3 sucks have no idea why they think it sucks. They just hear everyone saying it sucks and it's nothing like d2 and so they think it sucks without even trying. I ran d2 since its release and I have over 400 hours in d3 with no problems lol. They've changed a lot since it first was released. But like I said if you're not a bandwagoner saying it was a failure because it's different I have no problem with that. Back to business thanks for the welcoming post and nice to meet cha. Oh god he's a living breathing ad. Doctors hate him for this one step he takes once a month to never have to go back to the doctors again! :,) On a serious note nice to meet you too. And I've yet to come into any problems with ace/ruby that haven't been forced by my lack of experience with them. So I've got that going for me lol. Do you not like me enough to say more? I guess that's fiiiiiine Anyway thanks and I'm sure I'll enjoy meeting some people in this field since I don't really know any
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This whole post you should read lightheartedly, I will probably poke fun and such but nothing I'm saying in this post is meant to offend people, even though it's funny. Now that you know how good I am at dueling on MC, let's get to business. This thread is all about you guys introducing yourselves to me. Wait. That doesn't seem right. Oh right, this is me introducing myself to you. That seems more likely, but less fun so how about you all introduce yourselves to me, since you're here already. Deal? Deal. Note: Everything in the spoiler is for forum staff and helpful peoples, so if you're neither of them I wouldn't waste my time clicking it unless you're really bored. So now that I've kept the forum mods busy reading all that crap how about we all talk about how bad they are? No? Okay. I don't know any of them nor any of you so lmk. Oh are they reading this too? So now that I've kept the forum mods busy reading all that crap how about we all talk about how bad they are? Okay, we're safe now. Only non-staff will be smart enough to highlight that to read it, I hope. So, my name is Jusblazm and apparently I'm doing the rest of this in italics because it didn't feel like turning off and I already threw my mouse to the other side of the desk because I'm typing and don't need it anymore. I'd like to say I've been working on this for the past 37 minutes and to this point is what I've successfully been able to do. I grew up just playing rpg games and any other kind of game I could get my grimy little fingers on. As I got older, I'm only 21, I stopped really, "playing" the games and more of socializing on them. I began running clubs, clans, groups, parties, guilds, etc on all the games I use to play. It was always me and one of my best friends running these groups. We had very successful groups on tons of games a couple to name would be; RuneScape, World of Warcraft, Minecraft, Path of Exile, Diablo 2 & 3, with Trove being our most recent. Diablo 3 and Trove are the only ones we still keep eyes on. That's another story though, kinda. On top of all this I've always been interested in coding and video game designing but I never really did it. I began writing java for rsps, never released anything so no harm with jagex tos just harmless learning from a game that had already been created. That was my first real experience with any code and boy did I love it. So I began doing html. I liked the idea of building my own website and being able to edit it however I wanted and being able to say I did this on my own and no one else really gets any credit for it. So I have java, html, css, and php under my belt. The I figured I should get back into designing a game. Happened that RPG Maker VX Ace was on sale that weekend and I bought it. I've dumped 51 hours into it so far and still going strong. I dropped into a huge game right of the bat instead of building something small and sensible first so, I have not much to show for those 51 hours. Of course 5-9 of those hours was messing with ruby, a language I've never encountered and still not really completely sure what I'm doing with it help me. Without RPG Maker the chances of me ever messing with ruby would probably be very slim. Mk, so what do we actually know about me so far? Username is Jusblazm. I'm 21. I'm a video game nerd. I was big in creating clans and making a friendly environment for people. I taught myself a couple language. Now I'm building a big project game with no experience. Alright, let's see what else. Idk that's probably enough, anything else you wanna know that I forgot you can just ask and I'm more than happy to probably share the info. Oh, names Ryan, I live in La Center, WA, USA and in Salisbury, MO, USA. Yeah, I live in two different timezones. I work for a company in Salisbury, MO that flies me out there when they need me to. I have a home here and there. It's more typical that I reply to people who call me Jusblazm unless we know each other on another level than just people on the same forum, as I'm sure there are more people named Ryan here and I will always assume you're talking about them for some weird reason. I leave you with a final thought. Jusblazm, out.


