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Darkness Void

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Darkness Void last won the day on October 29 2018

Darkness Void had the most liked content!

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About Darkness Void

  • Rank
    Trixie Empire Follower
  • Birthday 03/25/1993

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  • Website URL
    https://www.youtube.com/user/cody2819/featured
  • Skype
    Darkness Void

Profile Information

  • Gender
    Male
  • Location
    Earth, hey its a location. XD
  • Interests
    Sonic, Steven Universe, writing, gaming, oh and MLP FIM of course. Been following since Season 1. XD

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

2,220 profile views
  1. Darkness Void

    Plants You Can Find In Hot Places?

    Bit of a short topic here. I'm adding alchemy to my game and what you can use will include anything you could find around a volcano. But I can't find a single plant icon for the item sheet to match the extreme hot climate. Can anyone help me find some? While we're it what other icons would fit this sort of setting for the over world sprites as well as item sheet? Thank you for reading giving feedback. ^^
  2. Darkness Void

    Movies As OGV

    I've tried both suggestions but when the camera scrolls up to Sonic at the end it still gets blurry. So what else can I do? Bit of a quick question. Can't somebody build a custom script to allow VX Ace to run other formats for movies?
  3. Darkness Void

    Movies As OGV

    I'm finally messing around with the movie feature for VX Ace, and I need a little help with the quality. I went ahead and animated a very short sprite animation which will serve as the opening for the game proper after I complete it. However near the end it gets all pixelated and skips once or twice, so before I go and waste hours trying to figure it out I wanted to ask anyone here if they might be able to help me get the right settings for this OGV format to save time a little bit of time. Ill provide a screenshot and a zip of the animation in question down below. As you can see I'm using VLC Media Player. It coverts my mp4 into OGG and all you gotta do is change that extension to OGV to make it readable as a movie. Thanks for reading and giving feedback. ^^ Sonic_Chronicles_Intro_WIP__2.7z
  4. Darkness Void

    Shift-Clicking Equels Ghost Mode?

    I didn't think of that. Okay, Ive made a copy and removed Wrath Of The Volcano. When you load this copy ignore the forest and go to Red Mountain, as the former hasn't been touched in a while. Talk to Metal Sonic and after he teleports you to MAP002, just walk to the volcano and it'll ask to take you inside. I've tested and the same issue is still there. If it'll help you take any tile and make the grid. Here's a screenshot to help. Sonics_Copy.7z
  5. Darkness Void

    Shift-Clicking Equels Ghost Mode?

    This is my problem with a lot of scripts. Sometimes they just assume you'll know how this works or where to put certain things, but I'm probably just not that quick. It takes a lot of trial and error, but I once I start understanding it gets easier. I can't link my project, as the tile set I'm using, Wrath Of The Volcano, is one you have to buy to use. So by linking it to use the editor would be robbing the creator if somebody uses it to get it for free. I can share screenshots though. As you can see the wall I'm using is A. P.S if you get the demo for this script and if it's in txt format, just rename it and send it to another folder, I believe that fixed it for me. https://kokororeflections.itch.io/kr-wrath-of-the-volcano-tileset-for-rpgs
  6. Okay this is a very simple problem that I'm probably naive for not figuring it out. I've been testing around with shift-clicking to make the walls and ceiling of my dungeon to look smoother, but as a result the player can now walk into the walls as if he's Casper The Ghost and I don't know how to fix it. I'm using Kai Monkey's Random Dungeon Script Version 2, along with Wrath Of The Volcano tile set (I can't share it as its an tile set you gotta pay to download, but a simple Google Search of the name will bring it up) and yes I made sure the tiles are set to be blockable, ergo not allowing to be walked on. Does anyone know how I can shift-click and not have the player go through the walls? If not what can I do to make the walls connect without looking like boxes just pushed together? Thanks for reading and giving feedback. ^^
  7. I know you can just use the same set move route that doors and chests use, turning left and right, however with one sheet shown below that wouldn't really look right. As you can guess this project is Sonic related, and I wanted to replace the Crystals with the classical checkpoints to save the game. I got the frames just right but I just can't get it to animate. When I test it the event just animates one frame and freezes became it can't move. It's not meant to move around, so I need it to show the frames as if its walking but standing still on the spot. Does anyone know how to do that? I've tried the walking, stepping animations along with direction fix. I've tried to get it to simply step but it only can forward and backward. So that won't work. If it turns out this is impossible without scripts, should I just make each frame its own sheet and changing the character graphic? Thanks for reading and giving feedback. ^^
  8. Darkness Void

    Editor Won't Run

    I was able to fix the editor. I went into the Data Folder and hit the restore button on the files it was having trouble with. So that's lucky. I still have to add a bit of my progress but at least I didn't lose everything.
  9. Darkness Void

    Editor Won't Run

    I booted up a few of the data files in Notepad and Notepad++ and, one was blank, one was in something like Chinese text and another is clearly corrupted text. Is any of that normal? To be honest starting from scratch wouldn't be too bad, I can reuse everything from graphics to sound, and it'll help me relearn the script for the combat. But I'm just going through everything first before hitting the reset button.
  10. Darkness Void

    Editor Won't Run

    I've created a new project folder and copied over everything but the two files named Game, and it seems like the problem is coming from the Data folder. First it was Common Event Data, then System Data, and now Map Data.. So what do I do? Just use an old backup and redo everything from the ground up? Or is there another way to fix these files?
  11. Darkness Void

    Editor Won't Run

    That happens mostly with Flash Macromedia unless I close its window first, but when you have 2 toddlers you tend to forget these things. At least I save constantly after few minutes. Hm, well other editors can open up other projects with no issue so it's definitely just this one editor. I'll try what roninator2 suggested and if that doesn't work I'll try the hard reboot. The only thing I dread about beginning from scratch are the scripts..
  12. Darkness Void

    Editor Won't Run

    I booted up RPG Maker VX Ace for the first time a few days ago and started working on an old project. I was messing with a new tileset I've installed and as I was getting the feel of how the tiles worked, I shut my laptop, reopened it and....crash. I had to force turn off my laptop. Now when I try opening the exe, RPGVXAce Project (.rvproj2), it said. So I copied and replaced that dll file, and now it's saying. So, what do I do now? Start from scratch, or is there a way to resolve this? And not sure if it'll help, but here's the error log.
  13. Darkness Void

    Need Help Sprites Are Cropped In Half

    @roninator2 Thank you for the script. ^^ Now it runs perfectly...except for this. And sorry for being really slow in replying. Life has been very busy..
  14. Darkness Void

    Need Help Sprites Are Cropped In Half

    Yes, the script is I have the event to zoom in on MAP001. It zooms in and turns on the overlay scripts' switches. Sorry for the late reply. Been a long day.
  15. Darkness Void

    Need Help Sprites Are Cropped In Half

    @ Both Is there a way to make the screen smaller/zoom in without zooming it in through an event? If not I suppose this test is officially over. I know what scripts to use to get this working on both Makers, the camera being zoomed so far out is the last thing. I appreciate the help thus far. ^^
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