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Darkness Void

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Everything posted by Darkness Void

  1. OK first let me say that "animated enemies" is not what I am asking. Even tho 100% of searching gave me that.. I want to know how to have my customly made enemy, who has a still battle, to use the animation numbered 21, titled "Blow Ice" from the editor? From what I can see, those are player only attacks?
  2. Simply, the topic. This looks interesting, but there's no info on how to do it.
  3. Darkness Void

    Does Anybody Know How To Do This?

    I found the script, but can somebody give me a translated copy that isn't corrupted text? http://www.rgss-factory.net/2015/02/15/ace-mode-7-ace-v-1-7-2/
  4. This is a simple question. I noticed a few "DLC" packs, tile sets, that I can buy and import into RPG Maker. I also noticed that they, for the most part, seem to be cheaper over on Steam. However I do not have VX Ace on Steam (XP is up in the air since the trial had long since ended). So, if I buy these DLC Packs (I really love the Fantastic Buildings Medieval pack, Medieval IS my thing after all!) on Steam, would I be able to place them into RPG Maker that's not on Steam, but my PC? And vice versa. If you will? Thanks in advance!
  5. Darkness Void

    If I Buy DLC From Steam...

    @roninator2 I'm actually hoping to XP from that bundle, VX Ace I had for a few years now but not on Steam. @PhoenixSoul Alrighty, thanks for the info!
  6. https://www.pokecommunity.com/showthread.php?t=220360 Hey again, I know I know all I do is ask questions with little to show. I hope to change that soon, but right now I found something that could help me with an older project. The above is a starter kit for fans of Pokemon Mystery Dungeon, however when I attempt to run/open it I get and I noticed the link above said "RPG Maker VX" so I'm assuming Ace can't open it because it uses RGSS301.dll? But I do wonder if there's a way to get VX Ace to open this, right? P.S when I ty to open it I do get the message about how Windows can't open Game.rvproj.
  7. I was looking at Pokémon Essentials (I got the free trail of XP to look at what it had) and I have a question that 3 of my friends could not answer. The below are taken from the engine (sadly the Pokémon Essentials' Wiki seemed to be gone, at least of this post) but for the life of me I can not figure out what they are. "<c2=7E105D08>", # Blue "<c2=421F2117>", # Red "<c2=43F022E8>", # Green "<c2=7FF05EE8>", # Cyan "<c2=7E1F5D17>", # Magenta "<c2=43FF22F7>", # Yellow "<c2=63184210>", # Grey "<c2=7FFF5EF7>" # White I was looking around so I could add more colored text for when characters spoke (\b gives blue text while \r gives red) and figured it was tied to the above. But when we searched the codes don't yield any colors at all. One suggested it was code only RPG Maker used so....does it? The question - What form of code are those colors and how can I add more? Further more when I used \c[5] I got pink text?
  8. Darkness Void

    rpg maker xp RPG Maker XP What Are These Color Codes?

    I figured it out! Well, actually no. I still have no idea what "<c2=7E105D08>", is, but thanks to the below link I learnt that simply replacing the code with HEX, I can easily add and edit each text color. I thank you guys for trying to help! I might've ruined the script if I tried editing blind. >_> https://reliccastle.com/resources/152/
  9. Darkness Void

    rpg maker xp RPG Maker XP What Are These Color Codes?

    @Black Mage They seem to be up for me.. And I see. Well Coloring the text shouldn't be hard to figure out but I just can't locate how to do it with this. EDIT: I reuploaded the files with a different name. http://www.mediafire.com/file/o2gbmj0uh7oeb30/Poke_Digimon.7z/file
  10. Darkness Void

    rpg maker xp RPG Maker XP What Are These Color Codes?

    @Black Mage Yes. But I'll link the engine so you can look. The ".2" I was told is a patch but I don't see it. Anyways all the scripts are in there. And where is that color list located at exactly? http://www.mediafire.com/file/zlm5nc157dfpviw/Pok%C3%A9mon_Essentials_v17_2017-08-27.zip/file http://www.mediafire.com/file/nhheoxg6ur2cop0/Pok%C3%A9mon_Essentials_v17.2_2017-10-15.zip/file
  11. Darkness Void

    rpg maker xp RPG Maker XP What Are These Color Codes?

    @Black Mage I'm not sure how to export scripts so I copied it into a txt file. And by window picture do you mean the image below? ScpriteWindow.txt
  12. Darkness Void

    So Pokemon For Ace

    So I wanted to mess around with a Pokemon game (have ideas but need the practice) but the best method I could fine is XP only with no way to use on VX Ace. But there is Pokemon For Ace, Crystal Engine. However it seems to be a dead project (and since one link the creator posted led to a Rick Roll video.....) but, the stuff is there. https://crystalnoel42.wordpress.com/pokemon-for-ace-kit/downloads/ However upon messing with there are a few problems, such as.... #1 All sprites are downloaded separately, including the battlers #2It's riddled with bugs (for example attempting to save crashes, and the project refuses to be opened as long as that save file is there) #3There are zero tutorials (text or video) meaning I have no way of learning this without trail and error Now I do believe that, given enough time and effort, all of these bugs can be fixed but I'm very uncertain. After all I have nothing to tell me how to do anything. This really does feel like a massive troll (again he linked a Rick Roll video in a topic he posted elsewhere revealing this engine) but I could be wrong. But the most recent thing regarding this engine that I could fine was 2015. So chances are it's dead but if a really good scripter took the time all the problems could be fixed. I am not a scripter, I can't really tell what's wrong without trail and error but that's just with 3, 4 or maybe 5 scripts. Not a whole engine (meaning the custom scripts this guy built into the download, there are like +20 of these scripts). So before I even attempt this burden, is it really worth it? I want to put in effort but, if you guys look at the download he gave you'll see all the custom stuff he did. And everything is broken. Should I try to fix this engine or should I just save up the $25 to buy XP and use the still being updated project? The quick answer would be "Dude you're wanting to attempt to fix a projected when there's a better one that's still getting updated?" but again, there stuff is there and VX Ace is what I'm better suited at. But can I even save this? I shall leave it up to people who are way better suited and experienced. Projects are never finished, their abandoned. But this.....I just need somebody to look and with experience, can tell me if it'll be worth the time and effort to even attempt. Your floor experts. Should I attempt to fix this or should I just buy XP for the more advanced engine?
  13. Darkness Void

    So Pokemon For Ace

    @PhoenixSoul I know, it honestly feels like a huge joke by how much of a mess (again the guy linked a Rick Roll video in one of his post) it is. A good enough scripter "could" go in and fix everything, however a skilled scripter I am not. Hence this post. I am tempted to just buy XP but money's a bit tricky at the moment so saving for that is slow.
  14. The demo runs perfectly, my own project? Not so much (I started a brand new file for another game, so far it's nothing new besides a few sprites and textures). OK I seem to be getting the following error: Script 'Dungeon Creation' line 686: NoMethodError occurred. undefined method 'put_to_random_place' for nil:NilClass I first copied the scripts from this topic but kept getting 1 error after another. So I ended up coping the scripts right out of the demo and I got the above error. Any ideas how to fix? It dumbfounds me that the demo WORKS, yet after ripping the scripts from it I STILL can't get this to work. I'll go ahead and link my project so you can hopefully see where the problem is exactly. It's just testing, nowhere near a started project. http://www.mediafire.com/file/xewmqz6m4slf2hw/Poke.7z EDIT:Are you serious? I found the error that was crashing my game. It wasn't a problem with the script, I needed to use a tile from "map B", basically page 2 of the map editor. I can't even understand why that was causing problems but oh well. I got it fixed after copying my own map into the demo and via versa.
  15. The Town That Feared Nightfall NOTICE! This will be updated with each new update to the game itself (current update is in the exe's name). Abstract: A small town is suddenly gripped with fear as a killer randomly picks them off at night, and only you can save them if you're quick enough to find them. Genre: Horror, murder mystery, and MLP FIM (Friendship Is Magic) Average Demo Time: 30 minutes at most Game Progression: At the moment the game only goes up to the end of night 2, which can end in a couple of ways. There are unfinished bits, like characters having no lines at certain parts. I'm trying to mainly focus on the story and important moments, but I will go back and add character lines after I get enough of the story done. The game will take a long time to finish and fully write, since there are more than 1 outcome to certain cutscenes, hence why you'll see characters just standing idly and mute. My best friend, Silvergunner, tested the game and told me to resize a house or two to better match the building's outside shape. So I'll be doing that sometime in the future, also---and spoiler for night 2 so read at your own risk. Also, if you play the tutorial lvls there is a glitch that I just cannot fix. I'll be posting a topic about it but basically it's a pathfinding/stealth issue. Other than that my friend reported no other glitches, but if you manage to run into one be sure to let me know. Also! Almost forgot but if you play the game then do so as the female character. Why? Because I wrote 85% of the game's cutscenes so far for her, I'll have to go back and rewrite nearly every single cutscene with the male character, which I'm not gonna do until I get most of the game completed. Recruitment: I can't really pay to recruit people, but whoever plays the alphas and help report bugs and such will all get credited when game is completed. Story / Setting / Purpose: The game will be mostly set in a single town (it's mostly empty with a in-game reason given). You can pick between a male or female character (again pick the latter for now, unless you want to see her cutscenes as the male character) who arrive in town on your way either to a collage or to become a teacher. However, when you stay overnight you are awoken by a scream. A pony is found dead, and it is only the beginning as you soon become the victim of a sickening game. If you're quick you can save the lives of a few ponies, but take to long and their death is on your hands (or just let them die for a very bad ending, you monster XD). So if you play your cards right you can save more than 1 life (WHEN I fully write said outcomes), a key feature is your choices and the possible paths, endings, and character interactions. The purpose of this game is take a old yet still commonly used story and rework it with a new twist. Taking something old and breathing life into it with a totally new spin, and if you're a FIM fan you'll know what I mean when you play the alpha which only begins the mystery. Another key feature I want to do is leave enough open for people to theorize and connect all the dots like they would for the FNAF series. So you'll be getting clues and pieces to a puzzle that, when you get every possible ending and scenes, are still left with enough to want to theorize and figure out the key question that the game never gives you. So, in shorter words, a cult classic is what I'm hoping to create. Character Bios: Credits: Well at the time of this current alpha the credits would be: Rainbow Jello and Recife for the blood titles, Jet for the chase script, Eric Matyas for the game's main theme ( www.soundimage.org ), Rikifive for her help with the chase script I had to give up on, D.S.Sirius for telling me branches were a similar way to collect and reuse letters, William TheUnproPro and Mystic Sword Gaming for their video tuts over at youtube, Wewius for allowing me to use his scroll vectors (with minor edits) from DA. Avery for the telephone sprites, Enterbrain and Flaming Teddy Productions for the hospital room, ~JV~ as well as Twitch for a few custom items, and Silvergunner for helping me by test playing. Also I would like to credit Conan McPhee (http://pinkamenathegame.tumblr.com/) as without his permission to adopt the randomized characters in his game, then all of the OCs (least Speedy, Silver Shadow, Axl, and Yumi Everton) wouldn't had existed. Screenshots: NEW image of the killer, as well as what he/she would look like in the Equestria Girls world. You can already see the killer in the game's main title, so not really a spoiler. -In-game screenshots- Not really screenshots but here are a couple avatars I drew for the game. Features: Turns out, and thanks for Silvergunner trying this at pure random, you can use a controller to play the game! Tho he did so by using Xpadder, which is a free program that lets you use PC/Laptop/emulators with a controller. Give it a try if you prefer a controller over a keyboard! Also the key feature to the game, after I fully write it all, are different possible paths and cutscenes. Ugh it'll take a long time to write all of this. XD Download: (will regularly update) http://www.mediafire.com/file/bowvi09bs4dm6wt/The+Town+That+Feared+Nightfall+6-13-2017.7z I used the options so you can play it even without RPG Maker. Known Issues: For info on all issues and updates I added a Readme inside the zip.
  16. Darkness Void

    Spirailing Staircase And Footsteps

    Well it's for the intro scene, that's an dream. It's probably the only time I'll use it. I wanted to use it to add to the surrealness of the dream. And give an eerie feel to the player. I probably won't be able to do 3D tho...attempted blender once, every folder showed as empty for unknown reasons.
  17. Wow it's been an long time hasn't it? To keep this short I've been away because I have been working on my game's "canon" story, which is around 33,000 words so far. So yeah, been an while. X3 I actually had to bite my lip to post this, since I'm rebooting my game's beta I want to add 2 things to it that I can't really do on my own. First thing is probably the hardest. A staircase that spirals downwards, spinning as you descend it. Basically I wanted something like this. However I know doing that in VX Ace might be nearly impossible, if so what would be the best second thing? An staircase that just has you walking downward on an flat surface is just blah. The second thing I wanted to do is, well simply put footsteps. You know, the sound of walking over grass, water, snow. I have spent about an hour looking into this so I know it'll need an script. However I can not for the life of me find the bloody sounds. XD I saw an couple scripts, OK just one but it said in the tut video (the type of tut where there's music over the entire tut parts) that you need an sound of just an single step, not multiple. So I'm also asking if anybody knows where I could find the sound effects for when you walk over different surfaces, and an script that'll make it easy. If not just the sound effects would be fine. Thanks in advance! ^^ P.S What would be best for an dream landscapes? Just asking.
  18. Darkness Void

    The Town That Feared Nightfall Demo

    Updated again! You thought I disappeared didn't ya? XP
  19. Darkness Void

    So BGM Disappears

    @roninator2 I thought using the save/replay BGM would fix this but even with that the music just never starts upon loading a save..hm, yeah I'd ask if you could redownload http://www.mediafire.com/file/xu4z61v6u748kvt/Glitch_Testing.zip and see if any script is causing this problem. I tested and @ms_cutscene = false just took away the option to skip. EDIT: I'm stupid...I put the save/replay BGM on the wrong event page, now the music plays after loading.
  20. Darkness Void

    So BGM Disappears

    @roninator2 Sorry for late reply, I'm looking up where I got the script and making sure I didn't remove anything. Do you still have the glitch testing zip? I never added a new script pass that, and I don't want to go looking for where I found them all.
  21. Darkness Void

    A Question On Conditional Branches

    Well I figured out you "can" select things from inside a Conditional Branch by holding shift. Well that fixes everything. XD
  22. I try to remember to fully finish a cutscene before placing it inside a Conditional Branch but every now and again I finish it, but remember I have to go back and add a smaller Conditional Branch inside the cutscene where a few line of dialogs changed depending on if you learnt something. Let me put a example in a spoiler tag, so you guys get what I mean. Is there a way to select everything within a Conditional Branch, but not the Conditional Branch itself? Just everything inside it? I had to be careful by making a backup event with the completed cutscene as I had to go in and, for lack of a better word, surgically insert this smaller Conditional Branch inside it and make sure nothing was out of order. A game with many optional bits and pieces, Celestia it's hard to remember everything when you go and add them! XD Remember I want this game to give freedom and change on your choices, thus making you feel better inserted and--------------THINK OF MORROWIND, that's really the best possible example in terms of the choice freedom I'm aiming for. But I have OCD, I tend to forget when focusing, so its likely I'll forget to add---or later want to add---a Conditional Branch that changes a few lines and actions within a Conditional Branch depending on another choice. Also remember this game is a murder mystery, another good example would be the PC game Ripper where the killer is randomly different and you have to really pay attention to everything that changes.
  23. Just a random question. When you allow the player to give the playable characters a custom name, what length would you guys suggest? If I set it too long it'll cut off the texts as they tend to go off screen if you don't use the arrows it uses to show the cut off point. But if I set it too small it'd be rather pointless and lame. I at least want it around than 4-6 characters long. I also know to limit how often the names are used in-game, but when I do use them I'll have to leave an big enough space for longer custom names so they don't get cut off often. Pokemon and Final Fantasy up to 9 (not counting 5) allowed custom names, and thought that'd allow the player to feel a bit more invested and such as the name is custom to them, much like Link's from every Zelda game ever.
  24. Darkness Void

    A Question On Custom Names

    @Perang Cemen Name boxes are neat but I meant for normal dialog. @KilloZapit Can you show a few examples on what your script is suppose to look like when used?
  25. Darkness Void

    A Question On Custom Names

    @Perang Cemen Suppose that wouldn't hurt to take a look at.