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Nitroxone

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About Nitroxone

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  1. Okay here's a little update. I have found kind of a solution (yay) ! Using the notetag "Enemy Die Self Switch", and adding a page to the event with a self-switch D and a dead pose, the enemy WILL remain dead even if I leave and re enter the map. The only problem (not a big one but I'd be glad if it can be fixed) is that when I leave and re enter the map, the enemy is indeed dead BUT it is back at his "spawn point" ... not very annoying, but still, that would be better if it stayed where it died.
  2. Well I actually have many zones where enemies (either ghosts or spirits) do respawn when you kill them and change maps. But as I said, humans are not supposed to behave this way. And even more annoying : after a long and exhausting boss battle, if you just kill the boss, save and leave, then come back later and load your save ... the boss will be back and you'll have to fight it again. That's the annoying part. As for the documentation you've provided, I've already seen it, but it doesn't seem to affect anything. In fact it's a delay for respawning mobs without the player leaving the map. EDIT : apparently when scrolling through Falcao's Wordpress blog, there is this feature implemented in the v2 version of the engine : " – Now able to erase an enemy forever when dead (if tagged with self switch)". That means it is actually possible... but I don't know how.
  3. Already have went through everything you said, multiple times That's why I posted this. Falcao doesn't seem to have implanted a direct option to prevent this Went through the full documentation, every doc of every script related to this engine and found nothing
  4. With that script, when an enemy dies and you save-load or leave-reenter a map, the enemy comes back to life. It seems to be an intended purpose of the script. But is there a way I can prevent this ? My games tends to be a little more "realistic", and human beings are not supposed to resurrect when you leave their house. I've tried using local switches, erasing events, and other things, but none of this has worked. I'd just like the enemies I kill to remain dead, forever (even if I leave the map etc). I desperately need help on that as I cannot see myself going deeper in my game's development without solving this issue. Thanks in advance.
  5. Nitroxone

    Simple Level Up Window ?

    Hello, First of all I'm not sure where I should post this thread exactly, so I apologize in advance if I'm doing something wrong. I have been looking for a simple script that could display a window onscreen when a character levels up. Nothing about skill points to spend or character stats to increase. Just a simple message, a little "fancier" than what the game uses originally. I use an ABS for my game, so all I need is (on field) a level up sound to be played and a simple window (possibly centered on the screen) that notifies the player level up. Nothing about stats display ! Has anyone heard of a similar script ? Thanks in advance !
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