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DorFenn last won the day on June 11 2020

DorFenn had the most liked content!

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About DorFenn

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  1. DorFenn

    Write variables in Menu

    Oh my God, Oh my God, Oh my God, it worked perfectly with all three variables! Thank you very much Kayzee! PS: Will you know any method to show images within the menu? o Even some text box
  2. Hello everyone! I have a problem, you see, I am scripting and making adjustments to my menu, and I wanted to draw some variables on the weapons within the inventory, the variable appears, but now it also does with the other weapons. I have tried to use derivations such as "If / Elsif", or use it as a "Case" and try with "When" but I have not been able to solve it, the variable continues to appear on all weapons. Here's the code and a screenshot. I enclosed the value in red and as it is repeated, I have no idea what I am doing wrong.
  3. DorFenn

    Get the name and icon of Skills in scripts

    Maybe not, but thanks to the script I can get the name and icon of the skill, now it works as I want it to be, but I have the same problem, the information from the original equipment is overwritten. Thanks Phoenix!
  4. DorFenn

    Get the name and icon of Skills in scripts

    That sounds good! But I wish I could write it. You see, I have to draw two objects in a window, the second image is superimposed with photoshop since somehow trying it with a bitmap to occupy the place was a good idea. But if or if I need to be able to draw the icon and the name. What is underlined in black is the overlay. if @actor.equips[0] != nil and $game_player.current_skill[0] @Equip_window.draw_text(0, -15 , 120, 50, RE_MENU::Equip) @Equip_window.draw_icon(@actor.equips[0].icon_index, 110, 20, true) @Equip_window.draw_text(0, 15 , 150, 50, @actor.equips[0].name) elsif $game_player.current_skill[0] == $data_skills[9] @Equip_window.draw_text(0, -15 , 120, 50, RE_MENU::Equip) @Equip_window.draw_icon($data_skills[9].icon_index, 190, 20, true) @Equip_window.draw_text(180, 15 , 150, 50, $data_skills[9].name) end The above is what in theory should be written in the window. I honestly don't know why that doesn't happen. I will check the Yanfly class to see if I can get something, thanks Phoenix. EDIT: Well, I have updated the code box, I have managed to show the ability and its name, but now the same thing happens to me as when I wanted to add the skills to the main menu, the skills displayed overwrite the previous equipment.
  5. Hey! Good afternoon or evening, whatever, I come again with my problems from the menu xd, now I am faced with ... Not being able to draw the skills, it happens that the VXAce (I do not know this case in other Makers) does not take as equipment Skills, and this is a problem, since I can only draw the icons and names of everything that the system recognizes as an object. That is why I would like to know if anyone knows a way to draw the skill either completely (being able to put the name and icon without any problem), or having to mess with something in the background. Greetings and thanks to all of you in advance!
  6. DorFenn

    Make-A-"Wish" Foundation

    Wish granted! The Government pleads guilty to everything, but it remains as a sign that you have been forced to speak! You are sentenced to a maximum security prison. I want the new RPG Maker to have a code as friendly as the RGSS
  7. DorFenn

    Make-A-"Wish" Foundation

    Wish granted! But you can only make a game with rtp in 2k3 I wish I could make better perspectives on 2D graphics
  8. DorFenn

    [VXA] Move the skills to the item menu

    I was wrong posting the message xd, but I will keep it in mind for future occasions anyway. Regards.
  9. DorFenn

    Note Field Hash

    Hey! That looks good, I'll keep that in mind when I do more complex things, thanks Kayzee!
  10. DorFenn

    [VXA] Move the skills to the item menu

    Regarding the Note Tag I was going to try it, but when I read a tutorial and it was too much to scan, I decided to use the conditionals after all. From what I do, three skills are nothing compared to those people who use a lot of them. You can see it as a placeholder xd Although it helps me too much to know which line I should edit in the future. Luckily now I can progress on my own, thanks to everyone again!
  11. DorFenn

    [VXA] Move the skills to the item menu

    I did think about it. But seeing that I only use three skills doesn't make much sense to me at least. So I make just one general modification that conditionally adds those three. Although maybe someone else is the same as me, unless you want to add all the skills. (Although I have not seen anyone who wants to mix skills within the menu of items xd)
  12. DorFenn

    [VXA] Move the skills to the item menu

    Thank you thank you very much! I honestly didn't think it could be solved, even though I looked and asked for help I hadn't seen any topic related to what I was looking for. You and Kayzee are great!
  13. DorFenn

    [VXA] Move the skills to the item menu

    Thanks for the comments (? I'll save those explanations for the future. Now I have another problem for this... The skill is displayed in the common items menu and the special items menu. Does anyone know the why of this? Now I attach the script that is almost ready (Do not try it because images are missing and all that.) I'm sorry if it's in Spanish. It is my first language and the script guided it that way. Greetings and good night (?
  14. DorFenn

    [VXA] Move the skills to the item menu

    Yes, I know it is rare that I have asked based on all the skills, but I realized that it is convenient for me to do it conditionally. In this way I can control what skills are seen and what others are not. Forgive the confusion.
  15. DorFenn

    [VXA] Move the skills to the item menu

    Thank you very much Rorinator! I have managed to show it, now I only have to lay some basic things and it be like new. In case someone has a similar problem attached as it should be the code. def make_item_list if skill = $game_party.members.any? { |actor| actor.skills.include?($data_skills[9]) } @data = $game_party.all_items.select {|item| include?(item) } @data << $data_skills[9] @data.push(nil) if include?(nil) else @data = $game_party.all_items.select {|item| include?(item) } @data.push(nil) if include?(nil) end end Greeting and have a nice day.
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