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Ventwig

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  1. Ventwig

    School Subject-based Mini Games

    You could event some of these. For example, an easy math mini game could be a multiple choice math quiz handled in the event. They get +1 to a variable for each correct answer, and then rewarded based on their variables using a conditional branch
  2. Ventwig

    Compatibility: VTS-Wound Damage + MOG - HP Meter

    Hey, it's me. Makes me happy to know how much you wanna use my script Just wanted to let you know that I posted on the thread of my original script a (potential) patch for YEA. I have yet to test it out, but it may work. Maybe you could check it out for me? And if someone does create a patch, I'd be happy to include it in my original post. Bitmaps and stuff is something I have no experience with =P
  3. Ventwig

    VTS-Wound Damage

    EDIT: YEA patch has been fixed and is now in the main script. There is also a patch for Syvkal's menu bars
  4. Ventwig

    VTS-Wound Damage

    oh whoops i meant XIII-2. roman numerals make it easy to miss an I lol And that would be a pretty cool idea. Maybe I'll add a "wound poison" tag for states if I'm bored and want an update
  5. Ventwig

    VTS-Wound Damage

    @bloodyliao I'll try to make a patch for YEA in the next week as I am busy this weekend. However, mog's scripts draw hp by using pictures, and that's something I have no idea how to do. They're way too complex for me to patch up at my current ability. You could try asking someone in the script requests or script help boards. My only consolation would be that you could switch to my own hp bars, though they are nowhere near as flashy as mog's is. Though I am glad you're interested in this script! @bunni hmm, I've never actually played mabinogi. I based this one off of Final Fantasy XII-2 but I also thought the same thing. It's a cool idea for a turn-based game! Bosses could end up very difficult.
  6. Ventwig

    Skills damage any stat using math calculations

    It's a script I just posted last night and is included in my signature. I won't add it as a feature into the script, but simply edit it to achieve your goal. I'll try to get to it tonight or tomorrow if i can. The original script lowers max hp by damage formula, so changing it wouldnt be difficult. If it does work with your chaining script, I guess you can also chain together different skills to lower/heal multiple stats. You're only planning on changing the basic stats, right? From STR to LUK? By the way, if you end up reading this, Trvc, I'd like to thank you. That first post in this thread helped me make the script in the first place because I never thought of using the param parts until i saw that EDIT: Here we go!
  7. Ventwig

    Skills damage any stat using math calculations

    are you planning on dealing damage along with a stat change, or an attack simply doing a stat change? if it's the latter, ican try editing my wound script to work for that purpose. however, my wound script can only do static changes based on a % or the damage from the typical damage formula, and would not serve your purpose if you want to damage HP and a stat at the same time, unless they were to use the same formula.
  8. Ventwig

    The Crash From Hell

    Are you loading a file or starting a fresh one? That sometimes causes problems with scripts. Try starting a new file and seeing if it still happens.
  9. Discuss! Maybe your vote is how you handle healing in your game! I thought about while playing Persona 4. Your first healing spell is extremely useful when you first get it, but as it's locked to around 40-70HP, it eventually becomes completely useless. Your healing becomes hard to manage until your allies get the next tier of healing, rendering the first healing spell completely useless. However, in the Tales series, healing is handled via percentages. This results in healers having a difficult time healing at the start, as recovering bursts of 25% to one ally is too much for the TP consumption, but in the end, all healing spells are very useful. I think I like option 4 the best. A fixed amount, added upon with a multiplier of the user's magic. Though in my game, percent-based healing is also available. This way, characters with low magic can still provide some support. How do you guys feel about healing skills in video games?
  10. Thanks for reporting the bug. I fixed it now. I changed the original method I used of having the user manually state whether or not they are using the neo guage ultimate ace and had it automated, but I did it badly. I reverted it back to what it was.
  11. Ventwig

    Secondary money

    Have you tried using variables? I think there may be a "variable shop" script out there somewhere if you do decide on using variables.
  12. Yes, there is. In the customization, there is a customizable variable called Y_MOVE. The higher the number, the higher up the info will be. On top of that, you can use the notetag <personal_y x>. Changing the value of x will move the info for that enemy, only. Just curious, what do you mean by "doesn't seem to function as well without it"? I'd like to hopefully fix that.
  13. Ventwig

    VTS-Reserves Assist

    Alright, that's a simple fix. on line 178: if curr_skill == $data_skills[1] put a # before the code. It should turn green down on line 241: end There are a whole bunch of ends that come before the line that says: current_action.assist_id = 0 only # the end right BEFORE the code above. Though I don't know how well this will work. When I tried the script with the bug intact, I believe there were some issues with targeting. If they still exist when you try it, I'll try to fix them.
  14. Ventwig

    A lot of requests here in 1 thread, paying as well

    Arrow Keys and WASD script here: http://www.rpgmakervxace.net/topic/22136-wasd-movement/ Also, if you have an issue regarding a script or a desired feature, you should first contact the script author either through PM or on their script post. For example: "Dekita equip scene equipement stats change dont refresh properly" have you tried sending a message to Dekita? On top of that, some scripters are nice enough to make compatibility patches, so you could also ask them about that, directly.
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