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Valjean83

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  1. Disposed Window Error

    ok. thank you!
  2. Second Savior (Complete Game)

    DOWNLOAD: https://drive.google.com/open?id=1ytncasZKvHWmyLtmFw6_nPle6JRq_2zb "It has been one thousand years since the once called The Legendary Hero defeated the evil god Kheelion at the top of the top of the Black Spire known as The Claw. Afterwards, a great abyss opened up swallowing The Claw as well as The Legendary Hero. After a long quest, peace had been restored to the land of Hectalia. That peace would not last. Many felt it in the air but would not say. Evil was not dead. Kheelion had found a way back...after all this time. The world calls for heroes when they are needed, and those heroes often aren't offered a choice in the matter. This is the story of a boy. A boy who would go on to do great things. Someone who might follow in the Legendary Hero's footsteps and be The Second Savior." Hectlia is an idealized world where Sin does not exist. Humans are good by nature but are sometimes corrupted by demons with malicious intent. There are gods that govern different aspects such as memories and time. There are rumors that the oldest god and father of all, Jehova is dead but the faithful remain devoted. Dragons are not trusted because deep in the past, a black dragon named Hesperex attempted to wipe out Humanity. There are three kingdoms: Margel, Falnire and Greylin who once formed the Triad of Justice to ward off monsters. Since the times of peace, they have drifted apart. Three beings called The Tyrants roam the lands, standing for Depression, Obsession and Deception. Their names are Ghazzadrin, Syd and Morrow, and in ancient times, they were the only ones to accept Kheelion after their brothers and sisters were destroyed. Characters: You: A boy of about fifteen. You have a younger brother named Ethan and an Uncle named Cyrus who both live in Margel Town. Camille: Your best friend. Her parents want to marry into money but that's not what she dreams of. She is a cleric who favors spears. Cliff: Captain of King Myden's soldiers. He is unwaveringly loyal to the king. Axes are his weapon of choice Vlad: A vampire who hasn't been himself lately Leah: A girl who has lost her memory Rane: A girl who has lost her home to a curse Tania: Someone who has lost someone. She is a paladin who seeks revenge. Muillidan: A dark wizard with terrifying magical power Creator: Matt Tomecko Composer: Matt Tomecko (Pages Turning) Composer: Adam Tomecko (Scaling The Mountain, Skarnill's Tower) Music from various video games Special Thanks to those that made materials and scripts so this adventure could Be made. These people include: Yanfly Fyzzo Galv Pacman Modern Algebra Neonblack DoctorTodd Omegas7 Woratana Hime Fomar Effectus and the input and inspiration from so many known issues: This game uses The Effectus script. Every now and then an error will pop up that mentions a 'disposed window' concerning this script I do not know how to make this error go away, so any input into this problem would be most appreciated. This is not a high encounter game. I have played rpgs where every step involves a fight with monsters and this can be tiresome. I would like your input on the encounter rate. It is managed by a script that makes an encounter more likely for every step you take. If you prefer more fighting there is an option presented that lets you summon monsters to battle. Have fun saving the world
  3. Disposed Window Error

    Hello. My game is complete except for one thing. Every now and then an Error will pop up that reads as follows: Script 'Effectus' line 2245: RGSS Error disposed window occured' Yes, I have the Effectus Script and it has smoothed my game out immeasurably. However, with absolutely no knowledge of scripting i feel that this script may be in conflict with another script I have. These are the scripts that are active in my game: Yanfly Engine Ace - Ace Message System v1.04 Connected Maps- Hime "Better" NameInput v1-by fyzzo Galv's Map Positions Change Fade Time (1.0a) -Pacman ATS: Formatting [VXA]- Modern Algebra No Battle Screen Tint- ??? Scale Encounters script- Neonblack DT's Level up + DoctorTodd ATS: Choice Options [VXA]- Modern Algebra Map Saver- Omegas7 Custom Database- Hime Transformation States- Fomar0153 CP Scrolling States VX script: Neonblack Land on Events script- ??? Effectus Lock Actor in Formation- Modern Algebra Stop Cutscene Script- Galv This is what line 2245 of Effectus says: @map_name_window.contents_opacity == 0 If anyone can help me it would be greatly appreciated. I would like to minimize or even eliminate errors in my game. Thanks!
  4. Disposed Window Error

    Hello. My game is complete except for one thing. Every now and then an Error will pop up that reads as follows: Script 'Effectus' line 2245: RGSS Error disposed window occured' Yes, I have the Effectus Script and it has smoothed my game out immeasurably. However, with absolutely no knowledge of scripting i feel that this script may be in conflict with another script I have. These are the scripts that are active in my game: Yanfly Engine Ace - Ace Message System v1.04 Connected Maps- Hime "Better" NameInput v1-by fyzzo Galv's Map Positions Change Fade Time (1.0a) -Pacman ATS: Formatting [VXA]- Modern Algebra No Battle Screen Tint- ??? Scale Encounters script- Neonblack DT's Level up + DoctorTodd ATS: Choice Options [VXA]- Modern Algebra Map Saver- Omegas7 Custom Database- Hime Transformation States- Fomar0153 CP Scrolling States VX script: Neonblack Land on Events script- ??? Effectus Lock Actor in Formation- Modern Algebra Stop Cutscene Script- Galv This is what line 2245 of Effectus says: @map_name_window.contents_opacity == 0 If anyone can help me it would be greatly appreciated. I would like to minimize or even eliminate errors in my game. Thanks!
  5. No dialog skip during Cutscene

    Galv's code worked! You can close this!!! thanks!
  6. No dialog skip during Cutscene

    im sorry for not being clear. The player can skip the dialogue right now with no script at all. What I wanted was to make dialog unskippable, because when it is skipped it throws off the cutscene thank you for the code!
  7. No dialog skip during Cutscene

    Hey, thanks for getting back to me. This is my event. As of yet I am not using a script for the custscene skip. As you can see I am using \| commands, but my problem is the player has the option to rush the dialogue, and when he/she does so, the panning of the camera gets thrown off. I tried to use Galv's script https://forums.rpgmakerweb.com/index.php?threads/solved-creating-unskippable-text.8589/ but it caused an error in my game when i pasted it in my script list. It got posted as one long line rather than multiple ones like the rest of the scripts. Do you have any idea what to do? thank you!
  8. hey all. There is a cutscene I have during the beginning of my game that is timed out. If the player skips dialog, it throws it way out of whack. This is the only part of the game where I want to prevent this happening. Any help would be greatly appreciated.
  9. Hello everyone. I wanted to see if anyone else has an issue with this. I have a parallel process on a map that plays a BGM. After battles, the BGM continues. However, after a level up takes place the BGM starts from the Beginning. The BGM is not entered into the map details because I don't always want it to play right when you step on a map. I also want it to be subject to change. How do you think you would keep the BGM from restarting even after the Level up Fanfare? Thanks in advance people! You have always been very helpful!
  10. hey all. There is a point in my game where the map shifts from a Light World to a Dark World. The maps are identical, and I would like to find a way to keep the locations of vehicles the same when the maps shift. I know there will be variables, but I don't know how they would work. can anyone help? Thanks!
  11. Hey everyone! So, I have a part of my game that is kind of 'The Light World'. Near the end of the game, there comes a time when a shadow falls over the world, thus transforming the monsters. So, those monsters that were in specific regions need to change. The problem is, I don't know how to go about that. Can anyone help me with this? You all have been so helpful and supportive so far!
  12. Shovel Item!

    thank you so much!
  13. Shovel Item!

    hey all. Need some help with using a shovel item. at one point in the adventure, the hero receives a shovel. It can be used in two areas. Im sure I have to use a common event, but was having difficulty. I do not want to use the action button to trigger the event. I need the player to select the shovel from their inventory in order to dig. When they are standing on a correct spot and use the shovel, I want it to say "You dig into the dirt... "and found an item!" In all other areas of the world, I want it to say: "You dig into the dirt... "but find nothing!" thanks for reading this and hope you can help!
  14. Airship landing on Events

    thanks shy guy!
  15. Hey all! I have an overworld map that is full of invisible events. The characters can walk through them but the problem arises when you get the airship. You are unable to land on the events, even though i have them set to 'Through'. What I need is a way to be able to land on these events. Any help would be extremely...helpful, Thanks in advance!
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