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Valjean83

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Posts posted by Valjean83


  1. Hey all.  I have been using Effectus to great...uh...effect, but I ran into a snag.

    The script works great but there are some passability issues

    Quote
    
      # * Passable?                                                         [REP]
      #--------------------------------------------------------------------------
      def passable?(x, y, d)
        if ($game_map.ms_effectus_loop_vertical? ||
           $game_map.ms_effectus_loop_horizontal?) &&
           (x < 2|| y < 2 || x > $game_map.width - 2 || y > $game_map.height - 2)
          return ms_effectus_original_passable?(x, y, d)
        else
          x2 = x + (d == 4 ? -1 : d == 6 ? 1 : 0)
          y2 = y + (d == 8 ? -1 : d == 2 ? 1 : 0)
          return true unless $game_map.valid?(x2, y2)
          return true if @through || debug_through?
          return false unless map_passable?(x, y, d)
          return false if collide_with_characters?(x2, y2)
          return true
        end
      end

     

    on the world map the ship hits an invisible barrier when it reaches the edge of the map instead of looping.

    if you switch the top true/false to true, the barrier disappears but you can walk off the edges of the other maps.

    I would like to make it so the ship can loop around the world map while also having the game recognize barriers

    on the other maps.  The ship and boat are the only ones i've seen that hit the imaginary barrier.

    Any help at all would be so helpful.


  2. https://docs.google.com/document/d/1_frg5yF93rwaaPtYS5x3SuVYlNrn3XmmoGDmgIxJhlM/edit?usp=sharing

     

    Here is what the backtracer picked up.  It is very long and I am having trouble recognizing errors.  I did notice 'memory leak' though.

    Maybe you all who are versed in code can give me more of an idea of where the errors lie, because all I see mostly is a wall of text.

    Whenever I play the game and an error appears, it is almost always a disposed window error.

    If you would suggest another backtracwer, I would be open to it.

     

     


  3. It's cool roninator.  

     

    I grabbed Solistra's backtracer and it created a log of all the shenanigans my system has been up to.

    The probkem is, it's very hard for me to make sense of it.  There are term's such as ''memory leak' which worries me.

    Had a disposed window error and can't seem to find it.  Will I be able to do this myself or will i need someone fluent in reading

    this kind of language?  

     

    also, i am not sure how this will work in conjunction with Mithran's script

    Thank you all for assisting me with this!


  4. I created a new project and pasted the Effectus Script and Mithran’s script right under it and I got the same error so there probably is something repeating in there.  For now I am going to keep Mithran’s script above Effectus because I don’t see any other way, and I am going to grab a back tracer.  What exactly does this do?  I know I am trying to get rid of crashes, but once I pinpoint what is going wrong, how do I get rid of the errors?


  5. If I have Mithran in any other spot there is a crash. I do not know why there is no crash if it’s above Effectus.  If I get rid of Mithran completely, the game works, but will keep on crashing.  

     

    I have a question.  Are there typically more errors when you run the game outside of the editor?


  6. The scripts I am using and the order in

    which I have them is as follows

     

    Effectus

    Yanfly Engine Ace

    Connected Maps (Hime)

    "Better" NameInput v1 (fyzzo)

    Galv's Map Positions

    Change Fade Time (Pacman)

    ATS: Formatting VXA (modern algebra)

    No Battle Screen Tint

    Scale Encounters script (Neonblack)

    Custom Database (Hime)

    DT's Level up + (DoctorTodd)

    ATS: Choice options VXA (modern algebra

    Map Saver (Omegas7)

    Transformation States (Fpmar)

    CP Scrolling States VX script (NeonBlack)

    No land on events script

    Lock Actor in Formation (modern algebra)

    Stop cutscene script

    Graphic Object Reference (Mithrran)

    __________________________________________________________

     

    Update:  I moved Mithran's script above Effectus and it's working.  Now I just have to know how to use this script in preventing

    disposed windows.  Someone also mentioned I needed a 'Backtracer'.  What is this and do I need it?

     

    I know i ask a lot of questions.  It's just that when it comes to this script business I am completely lost.  I am glad that it is working!

    However I am not seeing the unresolved disposed windows that I believe the script is meant to show.

     

    Thank you for reading this and supporting me and my game.  It means very much to me!

     

     

     

     

     


  7. I forgot to mention that I am using the Effectus code for anti lag.  I took out the Effectus script and the other script works fine.

    Effectus  is a pretty massive script and I have no idea what part of it is causing the problem.  Are you familiar with it?  speaking to someone who

    knows not a hint of coding, what would you suggest i do.  I want so badly to play my game without a diposed window error happening every

    five minutes.

     

    thank you for reading this!


  8. Hey all.  Was wondering if anyone could give me some help on this.  On a recommendation I downloaded Mithran's Graphical Object Global Reference script.  My game

    was suffering from rampant disposed window errors and I was told this could help.  However, once I paste it into my scripts and then start the game, I receive the error

    message:

     

    SystemStackError occured

    Stack level is too deep

     

    i was reading the reasons why this might occur, but I don't have this script anywhere else.  Also, it appears the same in my script as it does as where it

    came from.  Does anyone know why this is happening?

     

    http://pastebin.com/DvuinNFU


  9. DOWNLOAD: https://drive.google.com/open?id=1ytncasZKvHWmyLtmFw6_nPle6JRq_2zb

     

    "It has been one thousand years since the once called The Legendary Hero defeated the evil god Kheelion at the top of

    the top of the Black Spire known as The Claw.  Afterwards, a great abyss opened up swallowing The Claw as well as The Legendary Hero.

    After a long quest, peace had been restored to the land of Hectalia.

     

    That peace would not last.  Many felt it in the air but would not say.  Evil was not dead.  Kheelion had found a way back...after all this time.

    The world calls for heroes when they are needed, and those heroes often aren't offered a choice in the matter.  This is the story of a boy.

    A boy who would go on to do great things.  Someone who might follow in the Legendary Hero's footsteps and be The Second Savior."

     

    Hectlia is an idealized world where Sin does not exist.  Humans are good by nature but are sometimes corrupted by demons with malicious intent.

    There are gods that govern different aspects such as memories and time.  There are rumors that the oldest god and father of all, Jehova is dead

    but the faithful remain devoted.  Dragons are not trusted because deep in the past, a black dragon named Hesperex attempted to wipe out Humanity.

    There are three kingdoms:  Margel, Falnire and Greylin who once formed the Triad of Justice to ward off monsters.  Since the times of peace, they

    have drifted apart.  Three beings called The Tyrants roam the lands, standing for Depression, Obsession and Deception.  Their names are Ghazzadrin,

    Syd and Morrow, and in ancient times, they were the only ones to accept Kheelion after their brothers and sisters were destroyed.

     

    Characters:

    You:  A boy of about fifteen.  You have a younger brother named Ethan and an Uncle named Cyrus who both live in Margel Town.  

    Camille:  Your best friend.  Her parents want to marry into money but that's not what she dreams of.  She is a cleric who favors spears.

    Cliff: Captain of King Myden's soldiers.  He is unwaveringly loyal to the king. Axes are his weapon of choice

    Vlad:  A vampire who hasn't been himself lately

    Leah: A girl who has lost her memory

    Rane: A girl who has lost her home to a curse

    Tania:  Someone who has lost someone.  She is a paladin who seeks revenge.

    Muillidan:  A dark wizard with terrifying magical power

    5b387c11e1d0b_ScreenShot2018-06-07at12_36_29AM.thumb.png.edc531fbf034aa6185f8e0ce6ef37db6.png

     

    5b387b11b3075_ScreenShot2018-06-07at12_17_34AM.thumb.png.f475fa52ab512691ca329d9e432e2939.png5b387c86ac7e0_ScreenShot2018-06-07at12_35_32AM.thumb.png.6a28a23ce5306b0edb2c69648e1445cf.png

    5b387b4b7ab59_ScreenShot2018-06-07at12_28_38AM.thumb.png.9a5f0efdc602b97e11fb87cd48e16fe0.png

     

     

     

    Creator:  Matt Tomecko

    Composer:  Matt Tomecko (Pages Turning)

    Composer:  Adam Tomecko (Scaling The Mountain, Skarnill's Tower)

     

    Music from various video games

     

    Special Thanks to those that made materials and scripts so this adventure could

    Be made.  These people include:

     

    Yanfly

    Fyzzo

    Galv

    Pacman

    Modern Algebra

    Neonblack

    DoctorTodd

    Omegas7

    Woratana

    Hime

    Fomar

    Effectus

     

    and the input and inspiration from so many

     

    known issues: This game uses The Effectus script.  Every now and then an error will pop up that mentions a

    'disposed window' concerning this script  I do not know how to make this error go away, so any input into this problem would be most appreciated.

     

    This is not a high encounter game.  I have played rpgs where every step involves a fight with monsters and this can be tiresome.

    I would like your input on the encounter rate.  It is managed by a script that makes an encounter more likely for every step you take.

    If you prefer more fighting there is an option presented that lets you summon monsters to battle.

     

     

    Have fun saving the world :)

     

     


  10. Hello.  My game is complete except for one thing.  Every now and then an Error will pop up that reads as follows:

     

    Script 'Effectus' line

    2245: RGSS Error

    disposed window occured'

     

    Yes, I have the Effectus Script and it has smoothed my game out immeasurably.  However, with absolutely no knowledge of scripting

    i feel that this script may be in conflict with another script I have.  These are the scripts that are active in my game:

     

    Yanfly Engine Ace - Ace Message System v1.04

    Connected Maps- Hime

    "Better" NameInput v1-by fyzzo

    Galv's Map Positions

    Change Fade Time (1.0a) -Pacman

    ATS: Formatting [VXA]- Modern Algebra

    No Battle Screen Tint- ???

    Scale Encounters script- Neonblack

    DT's Level up + DoctorTodd

    ATS: Choice Options [VXA]- Modern Algebra

    Map Saver- Omegas7

    Custom Database- Hime

    Transformation States- Fomar0153

    CP Scrolling States VX script: Neonblack

    Land on Events script- ???

    Effectus

    Lock Actor in Formation- Modern Algebra

    Stop Cutscene Script- Galv

     

    This is what line 2245 of Effectus says:

     

    @map_name_window.contents_opacity == 0 

     

    If anyone can help me it would be greatly appreciated.  I would like to minimize or even

    eliminate errors in my game.  Thanks!  :)

     

     


  11. Hello.  My game is complete except for one thing.  Every now and then an Error will pop up that reads as follows:

     

    Script 'Effectus' line

    2245: RGSS Error

    disposed window occured'

     

    Yes, I have the Effectus Script and it has smoothed my game out immeasurably.  However, with absolutely no knowledge of scripting

    i feel that this script may be in conflict with another script I have.  These are the scripts that are active in my game:

     

    Yanfly Engine Ace - Ace Message System v1.04

    Connected Maps- Hime

    "Better" NameInput v1-by fyzzo

    Galv's Map Positions

    Change Fade Time (1.0a) -Pacman

    ATS: Formatting [VXA]- Modern Algebra

    No Battle Screen Tint- ???

    Scale Encounters script- Neonblack

    DT's Level up + DoctorTodd

    ATS: Choice Options [VXA]- Modern Algebra

    Map Saver- Omegas7

    Custom Database- Hime

    Transformation States- Fomar0153

    CP Scrolling States VX script: Neonblack

    Land on Events script- ???

    Effectus

    Lock Actor in Formation- Modern Algebra

    Stop Cutscene Script- Galv

     

    This is what line 2245 of Effectus says:

     

    @map_name_window.contents_opacity == 0 

     

    If anyone can help me it would be greatly appreciated.  I would like to minimize or even

    eliminate errors in my game.  Thanks!  :)

     

     


  12. Hey, thanks for getting back to me.  This is my event.  As of yet I am not using a script for the custscene skip.  As you can see

    I am using \| commands, but my problem is the player has the option to rush the dialogue, and when he/she does so, the panning of the

    camera gets thrown off.  I tried to use Galv's script https://forums.rpgmakerweb.com/index.php?threads/solved-creating-unskippable-text.8589/

    but it caused an error in my game when i pasted it in my script list.  It got posted as one long line rather than multiple ones like the rest of the

    scripts.  Do you have any idea what to do?  

     

    thank you!

    Screen Shot 2018-03-30 at 9.36.59 PM.png


  13. Hello everyone.  I wanted to see if anyone else has an issue with this.

    I have a parallel process on a map that plays a BGM.  After battles, the BGM continues.

    However, after a level up takes place the BGM starts from the Beginning.

    The BGM is not entered into the map details because I don't always want it to play right when you step on a map.

    I also want it to be subject to change.

     

    How do you think you would keep the BGM from restarting even after the Level up Fanfare?  

    Thanks in advance people!  You have always been very helpful!  :)


  14. Hey everyone!  So, I have a part of my game that is kind of 'The Light World'.  Near the end of the game, there comes a time when

    a shadow falls over the world, thus transforming the monsters.  So, those monsters that were in specific regions need to change.

    The problem is, I don't know how to go about that.  

     

    Can anyone help me with this? You all have been so helpful and supportive so far!

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