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EdgarKingmaker

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About EdgarKingmaker

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  1. EdgarKingmaker

    Chaos Prophecy (Working Title)

    Chaos Prophecy: Abstract: A lengthy RPG adventure of magic, chaos, and the apocalypse. Genre: High Fantasy RPG Game Progression: Prelude Act complete. ETA Unknown. Recruitment: Scripter for one script, and one modification. Music, and possibly sprite assistance. Average Demo time: Once it's ready, the demo is to encompass the whole first act as one of the main characters. This ought to be about 5 hours of play. This does not include side quests... or dialog skipping. Required: Story / Setting / Purpose: Chaos Prophecy is about a pair of characters who were brought together by the intervention of some jerk from the future who thought he could end some crazy prophecy by killing them. The main characters, a pugilist and a mage apprentice, end up needing to adventure due to this jerk's intervention. At the beginning of the game, the player gets to choose between the two (a la Star Ocean 2,) and the course of the story varies quite a bit depending on who is chosen. During Act 1, the pair must dispel the jerk's magic that has swapped their souls, making them control one another's bodies. They must travel across the continent, either by way of deadly spider caves, or by meandering around through three different towns in order to reach the temples of the goddess of order, whose powers can restore their souls. Trouble is on every step of the way, as monsters become more active and the temple becomes overrun with the undead. They must battle the forces against them in order to restore themselves, only to then get pulled deeper and deeper into the clutches of the chaos lords who are desperately trying to stop them. Over the course of this lengthy tale, the main bulk takes place on a world inhabited by 4 main species, humans being one of these. The others are the ri'pado, the dodeeja, and the eikarians. Respectively humanoid rabbits, rats, and monitor lizards. At the end of most of the acts, the party is pulled into another world by one chaos lord or another where they attempt to thwart the party on their own ground. The game's climactic act occurs during the apocalypse, where after obtaining the ultimate weapon from Death, they must face off against the deity of chaos mid-resurrection. Character Bios: This game gives the player the opportunity to recruit up to 8 characters along their quest. Some of these only available depending on which one you choose to play as, and some of them requiring certain side quests. The current list has 12 characters of different lands, backgrounds, and personalities. Kreyshi Tholdon - A pugilist guardian of Springvale, the starting town. She is stoic, but usually does the right thing. Often she responds to injustice with her strong ri'pado legs. Aramil Moonbrook the 12th - A mage apprentice. He is the 12th in a long line of ri'pado sons who were given the name of their bloodline, then sent off to learn the secrets of magical absolution. He's shy, but as the game goes on, he comes further and further out of his shell. Padlan Hemlock - A monster hunting ranger. The only way to get him is to agree to slay a psychic boss giant spider. Having him increases money gain greatly, as he's able to retrieve body parts and valuable goods from fallen enemies a lot easier. Mareanne Windsong - A priestess who joins the pair in order to help them with the ritual. She's the only character you're forced to have in your group for most of the game. She is, however, silently judging the team and their actions the whole way. Tozo Ironhand - A goodly knight who leaves his land in order to investigate the chaos cultists, (if you convince him to.) He's a tank. A spear and shield and heavy armor tank. He's also annoyingly noble at times. Todoza - An inquisitor who's already investigating the chaos. The resurrection of the chaos deity would not fall in with the plans of her own religion, and would get in the way of Uzzadujoza's reign. She is likely to follow along with the group with her own agenda... and more in following acts... Credits: Currently I'm using quite a few of YanFly's scripts. I'm also using one of Galv's. (The character animations script.) One of DreamX's (random augments.) I'm looking for at least one more script... for more control over SV_Actor images. I'm doing most of the sprite re-working. Making fighting-game style SV battlers. I'm looking to furnish the game with more music and sound. Currently not top priority. Screenshots: Features: Story! Characters who feel a little more realistic in personality than the anime-style thinking of most RPG characters. Multiple game arcs, depending on who is chosen, and what choices the player makes. (Because I... love Dragon Age. So inspiring.) Fighting game inspired SV Battlers. (Now, if only I could figure out how the get more frames and more flexibility of what battlers show.) Humanoid animal people! (Four species populate the main world. Humans are one of them, and no traditional fantasy species were used... unless you count skaven and lizardmen, which two of the game's species resemble.) In depth combat and monster AI design. You won't be getting away with simply attacking everything to death. Known Issues: No demo yet.
  2. EdgarKingmaker

    Galv's Fishing Mini Game

    Ah, darn. Well, thank you for responding so quickly.
  3. EdgarKingmaker

    Galv's Fishing Mini Game

    I really like this plug-in! I do have only one issue with it. That is that the fish have the same image in the water as out. I was wondering if there was a way to make a second image for them in the water, so they could be shadowed. That way what you can catch could be obscured, or there could be chests or rocks that look like fish at first. If it were that way, I'd be happy to make it part of my game world!
  4. EdgarKingmaker

    SV Battler by Weapon/Armor

    Hello there! I'm looking for a functional script that, well... before I begin, let me say that I've been hunting all over for a script that does this. There's someone that has a work around with passive scripts on each map, but my maps have over 400 events on them a piece already, and I'm trying to chip away the memory usage already. I would like a script that changes a character's SV_Actor image based on what weapon he/she is wielding. I'm fairly certain this must be possible, since I know Yanfly's SV_Actors for enemies uses a plugin command in the notes of enemies... but there's nothing for equipment. I'm making SV battlers that look more like fighting game figures, rather than chubby little chibi actors. I also want them to have their weapons out and brandished during all points of combat, so I'm drawing them directly into the sprite, and making more interesting attack animations. I would like a script that, when placed into an armor's notebox, could do something like this... "If actor is X and weapon is Y then use SV_Actor Z" This would allow full visual details for a character's weapon, and their worn armor to show up in their sprite's details. If that's not likely/possible, I'd like one for a weapon's notebox that would be more like... "If actor is X then use SV_Actor Y" Then if THAT's not possible, I could settle for a notebox in the actors that could go... "If weapon type X, SV_Actor Y" Hoo... Yes, I know it means that I'd be making a number of SV_Actors for each character, but to me it seems worth it. To actually show them in their combat stances and ready to strike with their weapons will be a lot more rewarding than having sprites reminiscent of... Final Fantasy for the NES. Or I guess closer to FFVI for the SNES. Err, anyway... hope someone is up to the task, able to help me, or knows of something already done/in the works. -Edgar
  5. EdgarKingmaker

    Flown In

    *Strokes his ears up.* Ahh, the better to hear strange adorable noises with! Yes, and people kept thinking the project was dead because I'd spend so much time waiting on someone else that I had moved on to something else smaller while I waited. People would see me active elsewhere and forget about it. Aie~! Ahh, thank you!
  6. EdgarKingmaker

    Persistant Monster 'Defeated' Images

    Currently using Yanfly's Battle Engine.
  7. EdgarKingmaker

    Flown In

    Yes, I actually tried the same story with two different communities. First time I tried it with a free community, and the second time I tried it with the pony community! Both had plenty of artists, but none of them willing to actually do art. Still, now that I'm better at that, I will just do everything myself! Except, maybe music. Thanks for the welcome! I hope to find what I'm looking for here.
  8. EdgarKingmaker

    Flown In

    Hello there! I am Edgar Kingmaker. I'm an artist, mostly, but I have a sort of creationist syndrome. Meaning I try to create what I can, where I can. I've always had a big passion for video games, writing, art, and role-play. So, when RPGMaker came out on the PlayStation back when I was... 13, I bet... (go on, I don't mind,) I went nuts. Made my first game called Xeno's Adventure, which was based off of a D&D game I had played through with my friends. After that, I started getting into the PC versions, and eventually ended up making my first released (short) game, "Alruco's Killhouse" which was short, had a CBS that ran on your button push timings, and got terrible reviews. Still, for RM2k, it wasn't terrible... in my opinion. Since then I had joined a few communities here and there to try and build a community powered RPG where the characters would be other people's OCs. I had the whole game plotline written out... but never enough community involvement. No artists, sound people, nobody came. Just people who wanted their characters in a game without doing it themselves. Anyway... I took a break from it all, but I recently decided I was going to try to build the game plot out, finally. With my own characters. It's a Star Ocean Inspired 2 character choice system, where the whole game changes depending on your initial choice and perspective. It's planned to be pretty long, (like... SO long...) but I've been making a lot of the dungeons, and working on a lot of the technical details, as well as script. (Talking, not Ruby. I can't Ruby worth spit.) So hi! Nice to meet you all. I'm the Zombie Bat Lord, Edgar Kingmaker!
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