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RMReyn

Member
  • Content Count

    6
  • Joined

  • Last visited

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3

About RMReyn

  • Rank
    Newbie
  • Birthday 04/23/1987

Profile Information

  • Gender
    Male
  • Location
    Ontario, Canada
  • Interests
    Gaming, Movies, Work

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. RMReyn

    Luck based Lock picking

    You can take it even further when it comes to chests. Say you have an item that your toon needs to be level 50 to use, and you use the luck table above to dtermine loot. It would not make sense to have a level 5 toon have a level 50 weapon. You can use variables in conditional branches to identify the toon's level before the luck based conditional branch nest. It can be quite in-depth.
  2. I was able to have the damage done once the actor got to 50% HP or lower, but was not able to have the damage reversed after the actor was above 50% HP with conditional branches and variables in a common event to be called via the troops page. I am still working on this issue to have it reversed. I will post when and if I find a solution.
  3. RMReyn

    pixel art Amy's Artwork

    Very nice!!
  4. RMReyn

    Luck based Lock picking

    Hello All... This is actually my first post here, but I have been using RM's for a while now. I am currently using RMVXA and have found a way to do a common event for lock picking using the character's luck level in game, whether or not the character has the lock picking skill, and whether or not the character has lock picks in his/her inventory. I have written it down, but will also include screenshots for whether the game data values for luck is kept within the engine. I am also going to attach a PDF of what the common event should look like when completed. Also with this post, I am making the assumption that you as the reader are already familiar with conditional branches. Lock Picking RMVXA.pdf
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