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Levi Stepp last won the day on December 10 2012
Levi Stepp had the most liked content!
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12 ⋆About Levi Stepp

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RPG Maker VX Veteran
- Birthday 08/29/1992
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It looks like the lockpick system in The Elders Scrolls IV: Oblivion to me. (I don't know if Skyrim had the same system.)
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Have you tried it in a fresh project? Are you using any other scripts that modify the battles?
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Linear Motion Battle System that needs to be translated
Levi Stepp replied to RoseGuardian's topic in Programming
Actually, please don't do this. Why? I've already finished almost all the sprites? (I didn't actually rip them myself, their on a sprite site.) I've just been moving them into animations 1 by 1. It's not like I'm posting them any for resource for anyone. o.0 There are also quite a few RPG Projects on here from other people that have ripped sprites. -
Linear Motion Battle System that needs to be translated
Levi Stepp replied to RoseGuardian's topic in Programming
Well of course it requires a lot of battler frames. (NOTHING Compared to if you hack the PSX ROMs of Destiny and stuff and look how many frames they have.) It wouldn't be a fun battle if you don't put work into them. Plus, if you don't have the frames for your own battlers, and you're wanting to use a battle system that is just like the Tale's Linear Motion. You might aswell RIP the sprites for them. I've already been doing that for my RPG version based off Radiant Mythology's gameplay style. -
Linear Motion Battle System that needs to be translated
Levi Stepp replied to RoseGuardian's topic in Programming
I've actually partly translated this, but stopped since it really isn't Linear Motion, and it's also an unfinished script, hence why it's called "Beta" on the site. I don't think I will finish translating it for several reasons. But you could request someone to convert the Linear Motion Battle by XRXS from RPG Maker XP -> Ace. If that get's converted, I'll be happy to fix up the script -
Oh sorry, I should of reported this thread to be closed since it got solved over at RPGMakerWeb. But it's nice to have more options as well. Thanks. Used for Player Only. class Game_Player < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end Used for Player, Events, Follwers, and Vehicles. class Game_CharacterBase alias shaz_sidedir_set_direction set_direction def set_direction(d) shaz_sidedir_set_direction(d) if [4,6].include?(d) end end Used for only Player and Events. class Game_Player < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end class Game_Event < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end
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TSDA XP Ace Maping - Create your maps using RMXP
Levi Stepp replied to thiago_d_d's topic in Completed Scripts/Plugins/etc.
I never got around to saying this yet, and this is nice and all. But how are we suppose to know where to place events/doors/signs/etc if our "Map" is black during the editor? Example: Map002 is all black in the editor, but during Test Play/Official Gameplay we can see the XP-Maps. How do we see the XP maps on Ace while making events? It's kind of annoying to place an event then test play every time to make sure it's in the right spot. -
Falcao Pearl ABS Liquid V3 update
Levi Stepp replied to Falcao's topic in Completed Scripts/Plugins/etc.
Yes, you're allowed to use those themes since they are from "Brave Story". https://www.youtube.com/watch?v=5uB2nqL883E It wasn't hard to google where the songs were. However, you won't be allowed to use those themes for Commerical uses unless you somehow got JPSCEI or NAXSEED Games's permission. -
Revenant Storyes - Visual Shop | Mepps | Luky
Levi Stepp replied to Aarticus's topic in Completed Scripts/Plugins/etc.
I just finished translating almost the entire script with better instructions in a demo as well. I PM'd the OP and asked if I can repost the Translated version over at rpgmakerweb, I'm just waiting for a reply. -
HK Animated Title v1 Translated to Ace
Levi Stepp replied to BlueTyphlosion's topic in Completed Scripts/Plugins/etc.
in the spoiler within' the original post. Where else? o.0 -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Levi Stepp replied to The Passive Lion's topic in Developing Tools
Never mind. I just copied the Spriteset_Battle script from the demo to my game. Thanks anyways. Honestly, you're better off using Battle Symphony or something else, you won't get far with Tankentai until it's 100% translated by Elise. I decided to translate Lemon Slice's SRPG since it has less stuff to translate than Tankentai, however I'm not releasing the script until Tankentai is released unless someone else wants to translate and release it themselves. Just know that if you use Tankentai the way it is now, you won't ever finish a project unless you want to use the default skills made in the Database which is boring. or you can spend several months figuring out how to set up your skills within the Japanese commands only to realize you'll have problems later and lose track of what you did. -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Levi Stepp replied to The Passive Lion's topic in Developing Tools
If you were impressed with that, then check this version out. This was also from using Tankentai. lol I've seen that too. I bet it takes a lot of time and skill to make something that impressive. Well, with my experiences with Tankentai on VX, I'd say the skills work the same way in Ace which IMO, is easier than Victor's battle system. Yeah, it takes a lot of time but it's easy (kind of) at least for me. -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Levi Stepp replied to The Passive Lion's topic in Developing Tools
If you were impressed with that, then check this version out. This was also from using Tankentai. -
HK Animated Title v1 Translated to Ace
Levi Stepp replied to BlueTyphlosion's topic in Completed Scripts/Plugins/etc.
It wont even let me continue becuae it cannot find TitleBGloop? Its in the system folder Im just not sure why it cannot find it? It seems like you're missing a Capital "L" in Loop. Check your script and your folder and make sure the names are "TitleBGLoop" and not "TitleBGloop". I can't really help you since I don't really use these title screens anymore, I actually make my own now. -
passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*
Levi Stepp replied to The Passive Lion's topic in Developing Tools
I honestly don't know why people hate Tankentai so much, it seems that most of the RGSS3 community just suck with making things work with Tankentai. I kind of miss the RGSS2 community (I'm not going back to VX though, missing too many features) However, I disagree with Tankentai being incompatible with everything. (Reason I say this is because you DON'T need all those fancy battle addons by Yanfly/etc.) Tankentai alone as it's own addon's for Ace's verion is enough to be awesome. Take IA for example. (It's a Japanese Ace game I played that uses only Tankentai as the battle script while also using it's own battle status as well.)