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Levi Stepp

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Everything posted by Levi Stepp

  1. [LDS] Save Screen Version: 1.0 Creator ~Levi Stepp~ History Introduction This is just a basic Save Screen that draws a few things. Features Actor Faces Location Name Playtime 6 Party Member Save File Screenshots How to Use Place this script above â–¼ Main Process, and below â–¼ Materials. There is no config at the moment. Demo No demo is needed, Plug N' Play. Script Get it Here FAQ No Questions asked yet. If you have suggestions, let me know. I am still learning RGSS3, I don't know how to make custom configures for people yet.
  2. YEA - Visual Battlers v1.02 (Minor Update) Creator ~Yanfly~ Modified ~Yami~ ~Kread-Ex~ ~Archeia_Nessiah~ Add-Ons/FIXES ~Levi Stepp~ History Introduction Visual Battlers is a very simple script that shows actors in battle using their default character sets. The actions and movements are alike Final Fantasy 1, only move forward and backward when start and finish actions. The script can be used with or without Ace Battle Engine. This is a good base script to create graphical changes to your games. Features 4 Default Battle Angles (Up,Down,Left, and Default: Right) Toggle On/Off Stepping Anim (Add-on) Change the direction of the battlers in-game. Screenshots How to Use Place this script above â–¼ Main Process, and below â–¼ Materials. Change the direction of your actors battle using an event script call. n = Number of battle style in the script Line 71 - 76 Demo No demo is needed, Plug N' Play. Script Get it Here FAQ Q: What was fixed? A: Some minor graphical glitches when using some of MOG's scripts, and dead walking Actors. Credit and Thanks All credit goes to Yanfly, Yami, Kread-EX, and Archeia_Nessiah FIXES by: Levi Stepp
  3. Levi Stepp

    Lockpick System

    It looks like the lockpick system in The Elders Scrolls IV: Oblivion to me. (I don't know if Skyrim had the same system.)
  4. Levi Stepp

    Battle Engine Symphony

    Have you tried it in a fresh project? Are you using any other scripts that modify the battles?
  5. Levi Stepp

    Linear Motion Battle System that needs to be translated

    Actually, please don't do this. Why? I've already finished almost all the sprites? (I didn't actually rip them myself, their on a sprite site.) I've just been moving them into animations 1 by 1. It's not like I'm posting them any for resource for anyone. o.0 There are also quite a few RPG Projects on here from other people that have ripped sprites.
  6. Levi Stepp

    Linear Motion Battle System that needs to be translated

    Well of course it requires a lot of battler frames. (NOTHING Compared to if you hack the PSX ROMs of Destiny and stuff and look how many frames they have.) It wouldn't be a fun battle if you don't put work into them. Plus, if you don't have the frames for your own battlers, and you're wanting to use a battle system that is just like the Tale's Linear Motion. You might aswell RIP the sprites for them. I've already been doing that for my RPG version based off Radiant Mythology's gameplay style.
  7. Levi Stepp

    Linear Motion Battle System that needs to be translated

    I've actually partly translated this, but stopped since it really isn't Linear Motion, and it's also an unfinished script, hence why it's called "Beta" on the site. I don't think I will finish translating it for several reasons. But you could request someone to convert the Linear Motion Battle by XRXS from RPG Maker XP -> Ace. If that get's converted, I'll be happy to fix up the script
  8. Levi Stepp

    Up + Down Movement

    Oh sorry, I should of reported this thread to be closed since it got solved over at RPGMakerWeb. But it's nice to have more options as well. Thanks. Used for Player Only. class Game_Player < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end Used for Player, Events, Follwers, and Vehicles. class Game_CharacterBase alias shaz_sidedir_set_direction set_direction def set_direction(d) shaz_sidedir_set_direction(d) if [4,6].include?(d) end end Used for only Player and Events. class Game_Player < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end class Game_Event < Game_Character def set_direction(d) super(d) if [4,6].include?(d) end end
  9. I never got around to saying this yet, and this is nice and all. But how are we suppose to know where to place events/doors/signs/etc if our "Map" is black during the editor? Example: Map002 is all black in the editor, but during Test Play/Official Gameplay we can see the XP-Maps. How do we see the XP maps on Ace while making events? It's kind of annoying to place an event then test play every time to make sure it's in the right spot.
  10. Yes, you're allowed to use those themes since they are from "Brave Story". https://www.youtube.com/watch?v=5uB2nqL883E It wasn't hard to google where the songs were. However, you won't be allowed to use those themes for Commerical uses unless you somehow got JPSCEI or NAXSEED Games's permission.
  11. I just finished translating almost the entire script with better instructions in a demo as well. I PM'd the OP and asked if I can repost the Translated version over at rpgmakerweb, I'm just waiting for a reply.
  12. Levi Stepp

    HK Animated Title v1 Translated to Ace

    in the spoiler within' the original post. Where else? o.0
  13. Levi Stepp

    passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*

    Never mind. I just copied the Spriteset_Battle script from the demo to my game. Thanks anyways. Honestly, you're better off using Battle Symphony or something else, you won't get far with Tankentai until it's 100% translated by Elise. I decided to translate Lemon Slice's SRPG since it has less stuff to translate than Tankentai, however I'm not releasing the script until Tankentai is released unless someone else wants to translate and release it themselves. Just know that if you use Tankentai the way it is now, you won't ever finish a project unless you want to use the default skills made in the Database which is boring. or you can spend several months figuring out how to set up your skills within the Japanese commands only to realize you'll have problems later and lose track of what you did.
  14. Levi Stepp

    passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*

    If you were impressed with that, then check this version out. This was also from using Tankentai. lol I've seen that too. I bet it takes a lot of time and skill to make something that impressive. Well, with my experiences with Tankentai on VX, I'd say the skills work the same way in Ace which IMO, is easier than Victor's battle system. Yeah, it takes a lot of time but it's easy (kind of) at least for me.
  15. Levi Stepp

    passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*

    If you were impressed with that, then check this version out. This was also from using Tankentai.
  16. Levi Stepp

    HK Animated Title v1 Translated to Ace

    It wont even let me continue becuae it cannot find TitleBGloop? Its in the system folder Im just not sure why it cannot find it? It seems like you're missing a Capital "L" in Loop. Check your script and your folder and make sure the names are "TitleBGLoop" and not "TitleBGloop". I can't really help you since I don't really use these title screens anymore, I actually make my own now.
  17. Levi Stepp

    passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*

    I honestly don't know why people hate Tankentai so much, it seems that most of the RGSS3 community just suck with making things work with Tankentai. I kind of miss the RGSS2 community (I'm not going back to VX though, missing too many features) However, I disagree with Tankentai being incompatible with everything. (Reason I say this is because you DON'T need all those fancy battle addons by Yanfly/etc.) Tankentai alone as it's own addon's for Ace's verion is enough to be awesome. Take IA for example. (It's a Japanese Ace game I played that uses only Tankentai as the battle script while also using it's own battle status as well.)
  18. Levi Stepp

    MOG Character Select - Small Edit

    Solved, Thread can be closed.
  19. Levi Stepp

    MOG Character Select - Small Edit

    I don't get the whole boolean thing you just said. But I did add "= !@layout_03.visible" on both Inputs and it's working. I don't need to make booleans do I? o.0 Either way, you just opened a door to some cool things I can do for a title screen.
  20. Levi Stepp

    MOG Character Select - Small Edit

    I actually just got that figured out (check my edit) However, now I have a new problem. If I press RIGHT and switch to Layout_03, it works, but if I press RIGHT again while it's on Layout_03. The graphic will stay but the actual character select will go back to male. The only way to go back to Layer_01 (Layer_03.visible = false) is if I press Left. I don't know if that sounds confusing to you or not, I'll upload a video in a few minutes to show what's happening. -edit- Fixed the Link btw.
  21. Levi Stepp

    Full Animated Battle

    It worked! Thanks. Topic is Solved, and can be closed.
  22. Levi Stepp

    Full Animated Battle

    I never said I was getting an "error" o.0 It's the the enemies animated sprite is covering up the actors animated sprite. Actually, you basically did. This "unexpected $end expecting keyword_end" is an error. He was explaining that when you are removing line(s) or replacing a line of the script you are messing with, you may have to add a "end" at the end of that specific line or even remove and "end" or two. So, you might have already fixed your own problem, but just haven't removed or added the correct "end" on the line(s) of the script you are messing with. Edit: A good suggestion made by KingDragoon0101 above. You could move the character, health bar & text, and MP bar & text down a bit so you will not have the enemy overlapping on your character if you cannot fix the issue. I can't quite move the HP and MP and Sprites down because in my Image isn't how my battles look. That was just a mockup example of what I mean by the enemy overlapping my actor.
  23. Levi Stepp

    Full Animated Battle

    I never said I was getting an "error" o.0 It's the the enemies animated sprite is covering up the actors animated sprite.
  24. Levi Stepp

    Full Animated Battle

    Bump
  25. Levi Stepp

    Full Animated Battle

    Bump.
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