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SaskiaPakacat

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About SaskiaPakacat

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  • Birthday 03/07/1998

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  1. Thanks for the reply, but how can i make the picture background interactive instead of using a map? I don't want to use tilesets in my game, i don't even need it, if you watch a playthrough of professor layton, you will notice that (indeed it's on a DS with two screens i know that..) they are using background imagery and character animations to give life to the story it's presenting. If you can explain how to make the picture interactive instead of using tileset maps, then i can't thank you hard enough.. it's so difficult to find THAT type of gameplay. see you soon!
  2. Hi guys. I know it a long title, but i can't find anything for this topic question that i had for a while.. I want to make a professor laytonesque type of fan game, where you click on the background to interact and characters are standing there animations until you hover your mouse over them and click on them, this is my features that i want tin the game: · Point and click visual novel. · Control the mouse over an custom interface · Clicking on the events on the background images to access mini puzzle game. · Dialogue boxes with character animations · Custom menu and map for movement But the problem is this: (i don’t know which game engine)!!! And indeed, i thought i could use rpg maker vx ace or mv, but... i can't seem to have my picture background interactive so that you can click on objects and talk to people for example and that if you click on a bush and a puzzle mini game appears... All the point and click game engine that i searched and researched have character moving when the mouse point to a certain spot but that is not what i want... sadly i can't find it anywhere...and unity isn't my first choice because of the programming, and visual novel engines can do so little about background image interactivity.. I hope someone knows a solution to this.. otherwise i can other maker rpg and horror games but i wanted to try point and click visual novel style like the professor layton series. Well that's all i have to say.. Goodnight.
  3. Hey Flashy, Thanks again, I figure the mistake in the eventing, I realize that vx ace can still open menu and save menu's and the "SceneManager.exit" Command from the scripts in VX Ace. So i just used that, because that event script was for MV. I'm going to tweak with the settings for smoother transition and other button and window skins and settings. but thanks for helping me, I appreciate it. You can close this topic if you want. and again thanks for you help. Greetings, Saskiapakacat
  4. Hey Flashy, thanks for the tutorial, i have one last thing to ask. The Menu works fine now but the guy in the video didn't show that if the player plays he game for the first time there should be no continue button, but he didn't explain it. Do you know how to make the continue button disappear from the title screen and after the player has a save file then you see the button to continue? If you know how, thank you in advance. greetings, Saskiapakacat
  5. Thanks for the fast reply, I will try it out, if i come with any problems, i will ask again.
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